mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
no-auto-pickup variant of droppeditem
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@@ -793,7 +793,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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// #2. If #1 failed, try to pick up the fixture
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else {
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mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
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pickupFixture(actor, delta, mwx, mwy, mtx, mty)
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pickupFixtureOrDroppedItem(actor, delta, mwx, mwy, mtx, mty)
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0L
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}
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}
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@@ -1702,13 +1702,16 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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return actorsUnderMouse
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}
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fun pickupFixture(actor: ActorWithBody, delta: Float, mwx: Double, mwy: Double, mtx: Int, mty: Int, assignToQuickslot: Boolean = true) {
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fun pickupFixtureOrDroppedItem(actor: ActorWithBody, delta: Float, mwx: Double, mwy: Double, mtx: Int, mty: Int, assignToQuickslot: Boolean = true) {
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val actorsUnderMouse = getActorsUnderMouse(mwx, mwy)
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val fixture = actorsUnderMouse.firstOrNull {
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it is FixtureBase && it.canBeDespawned &&
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System.nanoTime() - it.spawnRequestedTime > 500000000 // don't pick up the fixture if it was recently placed (0.5 seconds)
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} as? FixtureBase
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val droppedItemNoAutoPickup = actorsUnderMouse.firstOrNull {
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it is DroppedItem && it.noAutoPickup
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} as? DroppedItem
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val mob = actorsUnderMouse.firstOrNull {
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it !is FixtureBase && it.physProp.usePhysics && !it.physProp.immobileBody
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} as? ActorWithBody
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@@ -1743,6 +1746,37 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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}
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}
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// pickup a dropped item (no auto-pickup variants only)
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else if (droppedItemNoAutoPickup != null) {
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val droppedItemID = droppedItemNoAutoPickup.itemID
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val droppedItemCount = droppedItemNoAutoPickup.itemCount
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// 0. hide tooltips
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TooltipManager.tooltipShowing.clear()
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setTooltipMessage(null)
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if (!droppedItemNoAutoPickup.flagDespawn) {
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// 1. put the fixture to the inventory
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droppedItemNoAutoPickup.flagDespawn()
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// 2. register this item(fixture) to the quickslot so that the player sprite would be actually lifting the fixture
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// BUUUUUUUT, only when the slot is already empty this time
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if (actor is Pocketed) {
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actor.inventory.add(droppedItemID, droppedItemCount)
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if (assignToQuickslot && actor.inventory.getQuickslotItem(actor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)) == null) {
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actor.equipItem(droppedItemID)
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actor.inventory.setQuickslotItemAtSelected(droppedItemID)
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// 2-1. unregister if other slot has the same item
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for (k in 0..9) {
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if (actor.inventory.getQuickslotItem(k)?.itm == droppedItemID && k != actor.actorValue.getAsInt(
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AVKey.__PLAYER_QUICKSLOTSEL
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)
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) {
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actor.inventory.setQuickslotItem(k, null)
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}
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}
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}
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}
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}
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}
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else if (mob != null) {
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// TODO pickup a mob
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}
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@@ -195,7 +195,7 @@ object WorldSimulator {
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fun collideDroppedItems() {
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ingame.actorContainerActive.filter { it is DroppedItem }.forEach { droppedItem0 ->
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val droppedItem = droppedItem0 as DroppedItem
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if (droppedItem.canBePickedUp()) {
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if (droppedItem.canBePickedUpAutomatically()) {
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val actors = ingame.findKNearestActors(droppedItem0 as ActorWithBody, 64) { it is Controllable && it is Pocketed }
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for (result in actors) {
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val actor = result.get()
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@@ -96,7 +96,7 @@ class ActorInventory() : FixtureInventory() {
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}
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}
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fun getQuickslotItem(slot: Int): InventoryPair? = searchByID(quickSlot[slot])
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fun getQuickslotItem(slot: Int?): InventoryPair? = if (slot == null) null else searchByID(quickSlot[slot])
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fun consumeItem(item: GameItem, amount: Long = 1L) {
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val actor = this.actor as Actor
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@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.jme3.math.FastMath
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.gameactors.*
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@@ -39,7 +38,9 @@ class DroppedItem : ActorWithBody {
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private var timeSinceSpawned = 0f
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fun canBePickedUp() = timeSinceSpawned > NO_PICKUP_TIME && !flagDespawn
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var noAutoPickup = false
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fun canBePickedUpAutomatically() = !noAutoPickup && timeSinceSpawned > NO_PICKUP_TIME && !flagDespawn
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private val randKey1 = (Math.random() * 256).toInt()
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private val randKey2 = (Math.random() * 256).toInt()
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@@ -53,7 +54,7 @@ class DroppedItem : ActorWithBody {
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* @param topLeftX world-wise coord
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* @param topLeftY world-wise coord
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*/
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constructor(itemID: ItemID, centreX: Double, bottomY: Double, spawnVelo: Vector2? = null) : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT()) {
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constructor(itemID: ItemID, centreX: Double, bottomY: Double, spawnVelo: Vector2? = null, noAutoPickup: Boolean = false) : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT()) {
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this.itemID = itemID
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if (itemID.isActor())
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@@ -94,6 +95,8 @@ class DroppedItem : ActorWithBody {
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// printdbg(this, "DroppedItem with itemID '${itemID}'")
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physProp.ignorePlatform = false
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this.noAutoPickup = noAutoPickup
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}
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@@ -3,12 +3,10 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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@@ -107,7 +105,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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}
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override fun startSecondaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
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(INGAME as TerrarumIngame).pickupFixture(actor, delta, mwx, mwy, mtx, mty, false)
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(INGAME as TerrarumIngame).pickupFixtureOrDroppedItem(actor, delta, mwx, mwy, mtx, mty, false)
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-1
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}
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@@ -0,0 +1,22 @@
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package net.torvald.terrarum.modulebasegame.gameworld
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.gameworld.TerrarumSavegameExtrafieldSerialisable
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import java.util.*
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import kotlin.collections.ArrayList
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/**
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* Created by minjaesong on 2025-03-09.
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*/
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class GameConveyorLinkages : TerrarumSavegameExtrafieldSerialisable {
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internal val ledger = ArrayList<ConveyorBeltInstallation>()
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}
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data class ConveyorBeltInstallation(
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val type: Int,
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val p: Point2i,
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val q: Point2i,
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val installer: UUID?
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)
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@@ -12,6 +12,7 @@ import kotlin.math.ceil
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*/
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class GamePostalService : TerrarumSavegameExtrafieldSerialisable {
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internal val centralPostbox = ArrayList<Post>()
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companion object {
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private val reXmlTag = Regex("""<[^>]+>""")
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