no-auto-pickup variant of droppeditem

This commit is contained in:
minjaesong
2025-03-09 12:56:26 +09:00
parent 19bc779ae1
commit bdd00676e6
7 changed files with 68 additions and 10 deletions

View File

@@ -793,7 +793,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// #2. If #1 failed, try to pick up the fixture
else {
mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
pickupFixture(actor, delta, mwx, mwy, mtx, mty)
pickupFixtureOrDroppedItem(actor, delta, mwx, mwy, mtx, mty)
0L
}
}
@@ -1702,13 +1702,16 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
return actorsUnderMouse
}
fun pickupFixture(actor: ActorWithBody, delta: Float, mwx: Double, mwy: Double, mtx: Int, mty: Int, assignToQuickslot: Boolean = true) {
fun pickupFixtureOrDroppedItem(actor: ActorWithBody, delta: Float, mwx: Double, mwy: Double, mtx: Int, mty: Int, assignToQuickslot: Boolean = true) {
val actorsUnderMouse = getActorsUnderMouse(mwx, mwy)
val fixture = actorsUnderMouse.firstOrNull {
it is FixtureBase && it.canBeDespawned &&
System.nanoTime() - it.spawnRequestedTime > 500000000 // don't pick up the fixture if it was recently placed (0.5 seconds)
} as? FixtureBase
val droppedItemNoAutoPickup = actorsUnderMouse.firstOrNull {
it is DroppedItem && it.noAutoPickup
} as? DroppedItem
val mob = actorsUnderMouse.firstOrNull {
it !is FixtureBase && it.physProp.usePhysics && !it.physProp.immobileBody
} as? ActorWithBody
@@ -1743,6 +1746,37 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
}
}
// pickup a dropped item (no auto-pickup variants only)
else if (droppedItemNoAutoPickup != null) {
val droppedItemID = droppedItemNoAutoPickup.itemID
val droppedItemCount = droppedItemNoAutoPickup.itemCount
// 0. hide tooltips
TooltipManager.tooltipShowing.clear()
setTooltipMessage(null)
if (!droppedItemNoAutoPickup.flagDespawn) {
// 1. put the fixture to the inventory
droppedItemNoAutoPickup.flagDespawn()
// 2. register this item(fixture) to the quickslot so that the player sprite would be actually lifting the fixture
// BUUUUUUUT, only when the slot is already empty this time
if (actor is Pocketed) {
actor.inventory.add(droppedItemID, droppedItemCount)
if (assignToQuickslot && actor.inventory.getQuickslotItem(actor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)) == null) {
actor.equipItem(droppedItemID)
actor.inventory.setQuickslotItemAtSelected(droppedItemID)
// 2-1. unregister if other slot has the same item
for (k in 0..9) {
if (actor.inventory.getQuickslotItem(k)?.itm == droppedItemID && k != actor.actorValue.getAsInt(
AVKey.__PLAYER_QUICKSLOTSEL
)
) {
actor.inventory.setQuickslotItem(k, null)
}
}
}
}
}
}
else if (mob != null) {
// TODO pickup a mob
}

View File

@@ -195,7 +195,7 @@ object WorldSimulator {
fun collideDroppedItems() {
ingame.actorContainerActive.filter { it is DroppedItem }.forEach { droppedItem0 ->
val droppedItem = droppedItem0 as DroppedItem
if (droppedItem.canBePickedUp()) {
if (droppedItem.canBePickedUpAutomatically()) {
val actors = ingame.findKNearestActors(droppedItem0 as ActorWithBody, 64) { it is Controllable && it is Pocketed }
for (result in actors) {
val actor = result.get()

View File

@@ -96,7 +96,7 @@ class ActorInventory() : FixtureInventory() {
}
}
fun getQuickslotItem(slot: Int): InventoryPair? = searchByID(quickSlot[slot])
fun getQuickslotItem(slot: Int?): InventoryPair? = if (slot == null) null else searchByID(quickSlot[slot])
fun consumeItem(item: GameItem, amount: Long = 1L) {
val actor = this.actor as Actor

View File

@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.jme3.math.FastMath
import net.torvald.gdx.graphics.Cvec
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.gameactors.*
@@ -39,7 +38,9 @@ class DroppedItem : ActorWithBody {
private var timeSinceSpawned = 0f
fun canBePickedUp() = timeSinceSpawned > NO_PICKUP_TIME && !flagDespawn
var noAutoPickup = false
fun canBePickedUpAutomatically() = !noAutoPickup && timeSinceSpawned > NO_PICKUP_TIME && !flagDespawn
private val randKey1 = (Math.random() * 256).toInt()
private val randKey2 = (Math.random() * 256).toInt()
@@ -53,7 +54,7 @@ class DroppedItem : ActorWithBody {
* @param topLeftX world-wise coord
* @param topLeftY world-wise coord
*/
constructor(itemID: ItemID, centreX: Double, bottomY: Double, spawnVelo: Vector2? = null) : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT()) {
constructor(itemID: ItemID, centreX: Double, bottomY: Double, spawnVelo: Vector2? = null, noAutoPickup: Boolean = false) : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT()) {
this.itemID = itemID
if (itemID.isActor())
@@ -94,6 +95,8 @@ class DroppedItem : ActorWithBody {
// printdbg(this, "DroppedItem with itemID '${itemID}'")
physProp.ignorePlatform = false
this.noAutoPickup = noAutoPickup
}

View File

@@ -3,12 +3,10 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
@@ -107,7 +105,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
}
override fun startSecondaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
(INGAME as TerrarumIngame).pickupFixture(actor, delta, mwx, mwy, mtx, mty, false)
(INGAME as TerrarumIngame).pickupFixtureOrDroppedItem(actor, delta, mwx, mwy, mtx, mty, false)
-1
}

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@@ -0,0 +1,22 @@
package net.torvald.terrarum.modulebasegame.gameworld
import net.torvald.terrarum.Point2i
import net.torvald.terrarum.gameworld.TerrarumSavegameExtrafieldSerialisable
import java.util.*
import kotlin.collections.ArrayList
/**
* Created by minjaesong on 2025-03-09.
*/
class GameConveyorLinkages : TerrarumSavegameExtrafieldSerialisable {
internal val ledger = ArrayList<ConveyorBeltInstallation>()
}
data class ConveyorBeltInstallation(
val type: Int,
val p: Point2i,
val q: Point2i,
val installer: UUID?
)

View File

@@ -12,6 +12,7 @@ import kotlin.math.ceil
*/
class GamePostalService : TerrarumSavegameExtrafieldSerialisable {
internal val centralPostbox = ArrayList<Post>()
companion object {
private val reXmlTag = Regex("""<[^>]+>""")