shaders moved to subdir; console click on the actor to type its id in

This commit is contained in:
minjaesong
2021-12-04 16:16:01 +09:00
parent 63487a1386
commit c0b2f4c8df
62 changed files with 352 additions and 25 deletions

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@@ -14,5 +14,6 @@
<orderEntry type="library" name="com.badlogicgames.gdx:gdx:1.10.0" level="project" />
<orderEntry type="library" name="graalvm-js-21.1.0 and graalvm-js-scriptengine-21.1.0" level="project" />
<orderEntry type="library" name="jetbrains.kotlinx.coroutines.core" level="project" />
<orderEntry type="library" name="TerrarumSansBitmap" level="project" />
</component>
</module>

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@@ -0,0 +1,148 @@
package net.torvald.terrarum.modulecomputers.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.Disposable
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.Job
import kotlinx.coroutines.cancel
import kotlinx.coroutines.launch
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.tsvm.*
import net.torvald.tsvm.peripheral.*
/**
* Created by minjaesong on 2021-12-04.
*/
class FixtureHomeComputer : FixtureBase {
private val vm = VM(0x200000, TheRealWorld(), arrayOf(
VMProgramRom(ModMgr.getPath("dwarventech", "bios/tsvmbios.rom"))
))
private val vmRunner: VMRunner
private val coroutineJob: Job
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 1, 1),
mainUI = UIHomeComputer(),
inventory = FixtureInventory(40, FixtureInventory.CAPACITY_MODE_COUNT),
nameFun = { "Computer" }
) {
density = 1400.0
setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, -1)
makeNewSprite(TextureRegionPack(CommonResourcePool.getAsTextureRegion("dwarventech-sprites-fixtures-desktop_computer.tga").texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE))
sprite!!.setRowsAndFrames(1, 1)
actorValue[AVKey.BASEMASS] = 20.0
val gpu = ReferenceGraphicsAdapter(ModMgr.getPath("dwarventech", "gui"), vm)
// vm.getIO().blockTransferPorts[0].attachDevice(TestDiskDrive(vm, 0, ...))
vm.peripheralTable[1] = PeripheralEntry(
gpu,
GraphicsAdapter.VRAM_SIZE,
16,
0
)
vm.getPrintStream = { gpu.getPrintStream() }
vm.getErrorStream = { gpu.getErrorStream() }
vm.getInputStream = { gpu.getInputStream() }
(mainUI as UIHomeComputer).vm = vm
vmRunner = VMRunnerFactory(ModMgr.getPath("dwarventech", "bios"), vm, "js")
coroutineJob = GlobalScope.launch {
vmRunner.executeCommand(vm.roms[0]!!.readAll())
}
App.disposables.add(Disposable {
vmRunner.close()
coroutineJob.cancel("fixture disposal")
vm.dispose()
})
}
override fun reload() {
super.reload()
(mainUI as UIHomeComputer).vm = vm
}
}
internal class UIHomeComputer : UICanvas(
toggleKeyLiteral = Input.Keys.ESCAPE, // FIXME why do I have specify ESC for it to function? ESC should be work as the default key
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
) {
override var width = 640
override var height = 480
override var openCloseTime = 0f
private val drawOffX = (width - 560).div(2).toFloat()
private val drawOffY = (height - 448).div(2).toFloat()
private lateinit var batch: SpriteBatch
private lateinit var camera: OrthographicCamera
internal lateinit var vm: VM
init {
batch = SpriteBatch()
camera = OrthographicCamera(width.toFloat(), height.toFloat())
camera.setToOrtho(false)
camera.update()
batch.projectionMatrix = camera.combined
}
override fun updateUI(delta: Float) {
}
override fun renderUI(otherBatch: SpriteBatch, camera: Camera) {
otherBatch.end()
setCameraPosition(0f, 0f)
(vm.peripheralTable[1].peripheral as? GraphicsAdapter)?.let { gpu ->
val clearCol = gpu.getBackgroundColour()
Gdx.gl.glClearColor(clearCol.r, clearCol.g, clearCol.b, clearCol.a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
gpu.render(Gdx.graphics.deltaTime, batch, posX + drawOffX, posY + drawOffY)
}
otherBatch.begin()
otherBatch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(otherBatch, posX - 1, posY - 1, width + 2, height + 2)
}
private fun setCameraPosition(newX: Float, newY: Float) {
camera.position.set((-newX + width / 2), (-newY + height / 2), 0f) // deliberate integer division
camera.update()
batch.projectionMatrix = camera.combined
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
}

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@@ -0,0 +1,51 @@
package net.torvald.terrarum.modulecomputers.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.inInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
/**
* Created by minjaesong on 2021-12-04.
*/
class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "Computer"
override var baseMass = 20.0
override var stackable = true
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("dwarventech-sprites-fixtures-desktop_computer.tga")
override var baseToolSize: Double? = baseMass
init {
CommonResourcePool.addToLoadingList("dwarventech-sprites-fixtures-desktop_computer.tga") {
// val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "nonexisting_file!!!")))
val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "sprites/fixtures/desktop_computer.tga")))
t.flip(false, true)
/*return*/t
}
CommonResourcePool.loadAll()
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
val item = FixtureHomeComputer()
item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
// return true when placed, false when cannot be placed
}
}

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@@ -64,7 +64,7 @@ class ItemWearableWorldRadar(originalID: String) : GameItem(originalID) {
vm.getErrorStream = { System.err }
vm.getInputStream = { System.`in` }
vmRunner = VMRunnerFactory(vm, "js")
vmRunner = VMRunnerFactory(ModMgr.getPath("dwarventech", "bios"), vm, "js")
coroutineJob = GlobalScope.launch {
vmRunner.executeCommand(vm.roms[0]!!.readAll())
}

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@@ -0,0 +1,77 @@
con.reset_graphics();con.curs_set(0);con.clear();
graphics.resetPalette();graphics.setBackground(0,0,0);
let logo = gzip.decomp(base64.atob("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"));
// display logo in mundane, true-to-msx way
graphics.setFramebufferScroll(0,-164);
// hide entire framebuffer with black text to hide the slow image drawing
con.color_pair(0,0);
for(let i=0;i<2560;i++)graphics.putSymbolAt(1+(i/80)|0,1+(i%80),239);
// draw logo
for(let i=0;i<logo.length;i++){graphics.plotPixel(i%560,95+(i/560)|0,logo[i])}
// cover up bottom part with text characters (!)
graphics.setBackground(0,4,15);con.color_pair(14,255);
for(let y=1;y<19;y++)for(let x=1;x<81;x++)graphics.putSymbolAt(y,x,32);
for(let x=1;x<81;x++)graphics.putSymbolAt(19,x,220);
for(let y=20;y<33;y++)for(let x=1;x<81;x++)graphics.putSymbolAt(y,x,219);
// scroll up
let tmr=sys.nanoTime();
let tlen=1073741824;
while(1){let tdiff=sys.nanoTime()-tmr;if(tdiff>=tlen)break;
graphics.setFramebufferScroll(0,-((1.0-tdiff/tlen)*164)|0);}
// show how much ram is there
con.color_pair(239,14);
let vramstr="VIDEO RAM : 256 Kbytes";
let uramstr=` USER RAM : ${system.maxmem()>>>10} Kbytes`;
con.move(20,(80-vramstr.length)/2);println(vramstr);
con.move(21,(80-uramstr.length)/2);println(uramstr);
///////////////////////////////////////////////////////////////////////////////
// probe bootable device
/*var _BIOS = {};
// Syntax: [Port, Drive-number]
// Port #0-3: Serial port 1-4
// #4+ : Left for future extension
// Drive-number always starts at 1
_BIOS.FIRST_BOOTABLE_PORT = [0,1]; // ah screw it
Object.freeze(_BIOS);*/
///////////////////////////////////////////////////////////////////////////////
// make user wait around because why not
tmr = sys.nanoTime();
while (sys.nanoTime() - tmr < 2147483648) sys.spin();
// clear screen
graphics.clearPixels(255);con.color_pair(239,255);
con.clear();con.move(1,1);
///////////////////////////////////////////////////////////////////////////////
// load a bootsector using 'LOADBOOT'
let portNumber = 0;
let driveStatus = 0;
while (portNumber < 4) {
if (com.areYouThere(portNumber)) {
com.sendMessage(portNumber, "LOADBOOT");
driveStatus = com.getStatusCode(portNumber);
if (driveStatus == 0) break;
}
portNumber += 1;
}
if (portNumber < 4) {
// eval(com.fetchResponse(portNumber).trimNull());
// using Function() so that BIOS variables won't get leaked in
{Function("\"use strict\";var _BIOS={};_BIOS.FIRST_BOOTABLE_PORT=[0,1];Object.freeze(_BIOS);"+com.fetchResponse(portNumber).trimNull())()};
}
else {
printerrln("No bootable medium found.");
}

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@@ -1,2 +1,3 @@
"id";"classname"
"1";"net.torvald.terrarum.modulecomputers.gameitems.ItemWearableWorldRadar"
"2";"net.torvald.terrarum.modulecomputers.gameitems.ItemHomeComputer"
1 id classname
2 1 net.torvald.terrarum.modulecomputers.gameitems.ItemWearableWorldRadar
3 2 net.torvald.terrarum.modulecomputers.gameitems.ItemHomeComputer

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@@ -418,18 +418,18 @@ public class App implements ApplicationListener {
// set GL graphics constants
for (int i = 0; i < ditherPatterns.length; i++) {
Texture t = new Texture(Gdx.files.internal("assets/dither_512_"+i+".tga"));
Texture t = new Texture(Gdx.files.internal("assets/shaders/dither_512_"+i+".tga"));
t.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear);
t.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
ditherPatterns[i] = t;
}
shaderBayerSkyboxFill = loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
shaderHicolour = loadShaderFromFile("assets/4096.vert", "assets/hicolour.frag");
shaderDebugDiff = loadShaderFromFile("assets/4096.vert", "assets/diff.frag");
shaderBayerSkyboxFill = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_skyboxfill.frag");
shaderHicolour = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/diff.frag");
shaderPassthruRGB = SpriteBatch.createDefaultShader();
shaderColLUT = loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag");
shaderReflect = loadShaderFromFile("assets/4096.vert", "assets/reflect.frag");
shaderColLUT = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/passthrurgb.frag");
shaderReflect = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/reflect.frag");
fullscreenQuad = new Mesh(
true, 4, 6,
@@ -858,7 +858,8 @@ public class App implements ApplicationListener {
// test print
System.out.println("[App] Test printing every registered item");
Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach(System.out::println);
Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach((String s) -> System.out.print(s+" "));
System.out.println();
// create tile atlas

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@@ -38,7 +38,7 @@ object ColorLimiterTest : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader4096 = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer.frag"))
shader4096 = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/4096_bayer.frag"))
shader4096.bind()
shader4096.setUniformf("rcount", 4f)
shader4096.setUniformf("gcount", 4f)

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@@ -47,7 +47,7 @@ object GlslTilingTest : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)

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@@ -63,6 +63,19 @@ object ModMgr {
"\tJarfile: $jar\n" +
"\tDependencies: ${dependencies.joinToString("\n\t")}"
}
data class ModuleErrorInfo(
val type: LoadErrorType,
val moduleName: String,
val cause: Throwable? = null,
)
enum class LoadErrorType {
YOUR_FAULT,
MY_FAULT,
NOT_EVEN_THERE
}
const val modDir = "./assets/mods"
/** Module name (directory name), ModuleMetadata */
@@ -73,6 +86,12 @@ object ModMgr {
val loadOrder = ArrayList<String>()
val errorLogs = ArrayList<ModuleErrorInfo>()
fun logError(type: LoadErrorType, moduleName: String, cause: Throwable? = null) {
errorLogs.add(ModuleErrorInfo(type, moduleName, cause))
}
init {
// load modules
val loadOrderCSVparser = CSVParser.parse(
@@ -139,6 +158,9 @@ object ModMgr {
printdbgerr(this, "$moduleName failed to load, skipping...")
printdbgerr(this, "\t$e")
print(App.csiR); e.printStackTrace(System.out); print(App.csi0)
logError(LoadErrorType.YOUR_FAULT, moduleName, e)
moduleInfo.remove(moduleName)
}
@@ -162,12 +184,18 @@ object ModMgr {
}
catch (noSuchModule: FileNotFoundException) {
printdbgerr(this, "No such module: $moduleName, skipping...")
logError(LoadErrorType.NOT_EVEN_THERE, moduleName)
moduleInfo.remove(moduleName)
}
catch (e: Throwable) {
printdbgerr(this, "There was an error while loading module $moduleName")
printdbgerr(this, "\t$e")
print(App.csiR); e.printStackTrace(System.out); print(App.csi0)
logError(LoadErrorType.YOUR_FAULT, moduleName, e)
moduleInfo.remove(moduleName)
}
finally {

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@@ -39,7 +39,7 @@ object ShitOnGlsl : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/crt.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/crt.frag"))
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)

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@@ -196,7 +196,7 @@ object TestTestMain : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
blurShader = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
blurShader = ShaderProgram(Gdx.files.internal("assets/shaders/blur.vert"), Gdx.files.internal("assets/shaders/blur.frag"))
batch = SpriteBatch()

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@@ -56,8 +56,8 @@ open class ActorWithBody : Actor {
get() = Terrarum.ingame?.world
@Transient internal var sprite: SpriteAnimation? = null
@Transient internal var spriteGlow: SpriteAnimation? = null
@Transient var sprite: SpriteAnimation? = null
@Transient var spriteGlow: SpriteAnimation? = null
var drawMode = BlendMode.NORMAL

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@@ -114,18 +114,18 @@ object IngameRenderer : Disposable {
// these codes will run regardless of the invocation of the "initialise()" function
// the "initialise()" function will also be called
init {
shaderBlurDither = App.loadShaderFromFile("assets/blur.vert", "assets/blur_dither.frag")
shaderRGBOnlyDither = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_rgb1.frag")
shaderAtoGreyDither = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_aaa1.frag")
shaderBlurDither = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur_dither.frag")
shaderRGBOnlyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_rgb1.frag")
shaderAtoGreyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_aaa1.frag")
shaderBlurRaw = App.loadShaderFromFile("assets/blur.vert", "assets/blur.frag")
shaderRGBOnlyRaw = App.loadShaderFromFile("assets/4096.vert", "assets/rgbonly.frag")
shaderAtoGreyRaw = App.loadShaderFromFile("assets/4096.vert", "assets/aonly.frag")
shaderBlurRaw = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur.frag")
shaderRGBOnlyRaw = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/rgbonly.frag")
shaderAtoGreyRaw = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/aonly.frag")
shaderBayer = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag") // always load the shader regardless of config because the config may cange
shaderAlphaDither = App.loadShaderFromFile("assets/4096.vert", "assets/alphadither.frag")
shaderBlendGlow = App.loadShaderFromFile("assets/blendGlow.vert", "assets/blendGlow.frag")
shaderBayer = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer.frag") // always load the shader regardless of config because the config may cange
shaderAlphaDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/alphadither.frag")
shaderBlendGlow = App.loadShaderFromFile("assets/shaders/blendGlow.vert", "assets/shaders/blendGlow.frag")
if (!shaderBlendGlow.isCompiled) {

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@@ -21,6 +21,7 @@ object UITitleRemoConYaml {
- MENU_MODULES : net.torvald.terrarum.ModOptionsHost
- MENU_LABEL_RETURN+WRITETOCONFIG
- MENU_MODULES : net.torvald.terrarum.modulebasegame.ui.UITitleModules
- MENU_LABEL_RETURN
- MENU_LABEL_CREDITS
- MENU_LABEL_COPYRIGHT : net.torvald.terrarum.modulebasegame.ui.UITitleCredits
- MENU_CREDIT_GPL_DNT : net.torvald.terrarum.modulebasegame.ui.UITitleGPL3

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
@@ -56,6 +57,8 @@ class ConsoleWindow : UICanvas() {
private val textinput = UIItemTextLineInput(this, 0, 0, this.width)
private var clickLatched = false
init {
reset()
addUIitem(textinput)
@@ -75,6 +78,12 @@ class ConsoleWindow : UICanvas() {
}
it.setTooltipMessage(if (lb.size > 0) lb.joinToString("\n") else null)
// click to enter the actor's reference ID
if (lb.size > 0 && !clickLatched && Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))) {
clickLatched = true
textinput.appendText(lb.first().substringBefore(' '))
}
}
else {
it.setTooltipMessage(null)
@@ -82,6 +91,11 @@ class ConsoleWindow : UICanvas() {
}
uiItems.forEach { it.update(delta) }
if (!Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))) {
clickLatched = false
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {

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@@ -611,7 +611,9 @@ class UIItemTextLineInput(
clearText()
textbuf.addAll(s.toCodePoints())
}
fun appendText(s: String) {
textbuf.addAll(s.toCodePoints())
}
override fun dispose() {
fbo.dispose()
}

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@@ -85,7 +85,7 @@ internal object BlocksDrawer {
private lateinit var tilesQuad: Mesh
private val shader = App.loadShaderFromFile("assets/4096.vert", "assets/tiling_dither.frag")
private val shader = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/tiling_dither.frag")
init {