shaders moved to subdir; console click on the actor to type its id in

This commit is contained in:
minjaesong
2021-12-04 16:16:01 +09:00
parent 63487a1386
commit c0b2f4c8df
62 changed files with 352 additions and 25 deletions

View File

@@ -0,0 +1,51 @@
package net.torvald.terrarum.modulecomputers.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.inInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
/**
* Created by minjaesong on 2021-12-04.
*/
class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "Computer"
override var baseMass = 20.0
override var stackable = true
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("dwarventech-sprites-fixtures-desktop_computer.tga")
override var baseToolSize: Double? = baseMass
init {
CommonResourcePool.addToLoadingList("dwarventech-sprites-fixtures-desktop_computer.tga") {
// val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "nonexisting_file!!!")))
val t = TextureRegion(Texture(ModMgr.getGdxFile("dwarventech", "sprites/fixtures/desktop_computer.tga")))
t.flip(false, true)
/*return*/t
}
CommonResourcePool.loadAll()
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = inInteractableRange(actor) {
val item = FixtureHomeComputer()
item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
// return true when placed, false when cannot be placed
}
}

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@@ -64,7 +64,7 @@ class ItemWearableWorldRadar(originalID: String) : GameItem(originalID) {
vm.getErrorStream = { System.err }
vm.getInputStream = { System.`in` }
vmRunner = VMRunnerFactory(vm, "js")
vmRunner = VMRunnerFactory(ModMgr.getPath("dwarventech", "bios"), vm, "js")
coroutineJob = GlobalScope.launch {
vmRunner.executeCommand(vm.roms[0]!!.readAll())
}