mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-08 04:41:51 +09:00
shaders moved to subdir; console click on the actor to type its id in
This commit is contained in:
@@ -418,18 +418,18 @@ public class App implements ApplicationListener {
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// set GL graphics constants
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for (int i = 0; i < ditherPatterns.length; i++) {
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Texture t = new Texture(Gdx.files.internal("assets/dither_512_"+i+".tga"));
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Texture t = new Texture(Gdx.files.internal("assets/shaders/dither_512_"+i+".tga"));
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t.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear);
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t.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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ditherPatterns[i] = t;
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}
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shaderBayerSkyboxFill = loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShaderFromFile("assets/4096.vert", "assets/hicolour.frag");
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shaderDebugDiff = loadShaderFromFile("assets/4096.vert", "assets/diff.frag");
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shaderBayerSkyboxFill = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/diff.frag");
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shaderPassthruRGB = SpriteBatch.createDefaultShader();
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shaderColLUT = loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag");
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shaderReflect = loadShaderFromFile("assets/4096.vert", "assets/reflect.frag");
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shaderColLUT = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/passthrurgb.frag");
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shaderReflect = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/reflect.frag");
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fullscreenQuad = new Mesh(
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true, 4, 6,
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@@ -858,7 +858,8 @@ public class App implements ApplicationListener {
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// test print
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System.out.println("[App] Test printing every registered item");
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Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach(System.out::println);
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Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach((String s) -> System.out.print(s+" "));
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System.out.println();
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// create tile atlas
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@@ -38,7 +38,7 @@ object ColorLimiterTest : ApplicationAdapter() {
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override fun create() {
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ShaderProgram.pedantic = false
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shader4096 = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer.frag"))
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shader4096 = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/4096_bayer.frag"))
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shader4096.bind()
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shader4096.setUniformf("rcount", 4f)
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shader4096.setUniformf("gcount", 4f)
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@@ -47,7 +47,7 @@ object GlslTilingTest : ApplicationAdapter() {
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override fun create() {
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ShaderProgram.pedantic = false
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
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shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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@@ -63,6 +63,19 @@ object ModMgr {
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"\tJarfile: $jar\n" +
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"\tDependencies: ${dependencies.joinToString("\n\t")}"
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}
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data class ModuleErrorInfo(
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val type: LoadErrorType,
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val moduleName: String,
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val cause: Throwable? = null,
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)
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enum class LoadErrorType {
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YOUR_FAULT,
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MY_FAULT,
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NOT_EVEN_THERE
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}
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const val modDir = "./assets/mods"
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/** Module name (directory name), ModuleMetadata */
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@@ -73,6 +86,12 @@ object ModMgr {
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val loadOrder = ArrayList<String>()
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val errorLogs = ArrayList<ModuleErrorInfo>()
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fun logError(type: LoadErrorType, moduleName: String, cause: Throwable? = null) {
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errorLogs.add(ModuleErrorInfo(type, moduleName, cause))
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}
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init {
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// load modules
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val loadOrderCSVparser = CSVParser.parse(
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@@ -139,6 +158,9 @@ object ModMgr {
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printdbgerr(this, "$moduleName failed to load, skipping...")
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printdbgerr(this, "\t$e")
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print(App.csiR); e.printStackTrace(System.out); print(App.csi0)
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logError(LoadErrorType.YOUR_FAULT, moduleName, e)
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moduleInfo.remove(moduleName)
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}
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@@ -162,12 +184,18 @@ object ModMgr {
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}
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catch (noSuchModule: FileNotFoundException) {
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printdbgerr(this, "No such module: $moduleName, skipping...")
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logError(LoadErrorType.NOT_EVEN_THERE, moduleName)
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moduleInfo.remove(moduleName)
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}
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catch (e: Throwable) {
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printdbgerr(this, "There was an error while loading module $moduleName")
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printdbgerr(this, "\t$e")
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print(App.csiR); e.printStackTrace(System.out); print(App.csi0)
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logError(LoadErrorType.YOUR_FAULT, moduleName, e)
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moduleInfo.remove(moduleName)
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}
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finally {
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@@ -39,7 +39,7 @@ object ShitOnGlsl : ApplicationAdapter() {
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override fun create() {
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ShaderProgram.pedantic = false
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shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/crt.frag"))
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shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/crt.frag"))
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font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)
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@@ -196,7 +196,7 @@ object TestTestMain : ApplicationAdapter() {
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override fun create() {
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ShaderProgram.pedantic = false
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blurShader = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
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blurShader = ShaderProgram(Gdx.files.internal("assets/shaders/blur.vert"), Gdx.files.internal("assets/shaders/blur.frag"))
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batch = SpriteBatch()
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@@ -56,8 +56,8 @@ open class ActorWithBody : Actor {
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get() = Terrarum.ingame?.world
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@Transient internal var sprite: SpriteAnimation? = null
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@Transient internal var spriteGlow: SpriteAnimation? = null
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@Transient var sprite: SpriteAnimation? = null
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@Transient var spriteGlow: SpriteAnimation? = null
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var drawMode = BlendMode.NORMAL
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@@ -114,18 +114,18 @@ object IngameRenderer : Disposable {
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// these codes will run regardless of the invocation of the "initialise()" function
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// the "initialise()" function will also be called
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init {
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shaderBlurDither = App.loadShaderFromFile("assets/blur.vert", "assets/blur_dither.frag")
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shaderRGBOnlyDither = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_rgb1.frag")
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shaderAtoGreyDither = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_aaa1.frag")
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shaderBlurDither = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur_dither.frag")
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shaderRGBOnlyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_rgb1.frag")
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shaderAtoGreyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_aaa1.frag")
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shaderBlurRaw = App.loadShaderFromFile("assets/blur.vert", "assets/blur.frag")
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shaderRGBOnlyRaw = App.loadShaderFromFile("assets/4096.vert", "assets/rgbonly.frag")
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shaderAtoGreyRaw = App.loadShaderFromFile("assets/4096.vert", "assets/aonly.frag")
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shaderBlurRaw = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur.frag")
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shaderRGBOnlyRaw = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/rgbonly.frag")
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shaderAtoGreyRaw = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/aonly.frag")
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shaderBayer = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag") // always load the shader regardless of config because the config may cange
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shaderAlphaDither = App.loadShaderFromFile("assets/4096.vert", "assets/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromFile("assets/blendGlow.vert", "assets/blendGlow.frag")
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shaderBayer = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer.frag") // always load the shader regardless of config because the config may cange
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shaderAlphaDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromFile("assets/shaders/blendGlow.vert", "assets/shaders/blendGlow.frag")
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if (!shaderBlendGlow.isCompiled) {
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@@ -21,6 +21,7 @@ object UITitleRemoConYaml {
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- MENU_MODULES : net.torvald.terrarum.ModOptionsHost
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- MENU_LABEL_RETURN+WRITETOCONFIG
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- MENU_MODULES : net.torvald.terrarum.modulebasegame.ui.UITitleModules
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- MENU_LABEL_RETURN
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- MENU_LABEL_CREDITS
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- MENU_LABEL_COPYRIGHT : net.torvald.terrarum.modulebasegame.ui.UITitleCredits
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- MENU_CREDIT_GPL_DNT : net.torvald.terrarum.modulebasegame.ui.UITitleGPL3
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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@@ -56,6 +57,8 @@ class ConsoleWindow : UICanvas() {
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private val textinput = UIItemTextLineInput(this, 0, 0, this.width)
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private var clickLatched = false
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init {
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reset()
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addUIitem(textinput)
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@@ -75,6 +78,12 @@ class ConsoleWindow : UICanvas() {
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}
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it.setTooltipMessage(if (lb.size > 0) lb.joinToString("\n") else null)
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// click to enter the actor's reference ID
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if (lb.size > 0 && !clickLatched && Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))) {
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clickLatched = true
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textinput.appendText(lb.first().substringBefore(' '))
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}
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}
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else {
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it.setTooltipMessage(null)
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@@ -82,6 +91,11 @@ class ConsoleWindow : UICanvas() {
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}
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uiItems.forEach { it.update(delta) }
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if (!Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary"))) {
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clickLatched = false
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}
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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@@ -611,7 +611,9 @@ class UIItemTextLineInput(
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clearText()
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textbuf.addAll(s.toCodePoints())
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}
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fun appendText(s: String) {
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textbuf.addAll(s.toCodePoints())
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}
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override fun dispose() {
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fbo.dispose()
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}
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@@ -85,7 +85,7 @@ internal object BlocksDrawer {
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private lateinit var tilesQuad: Mesh
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private val shader = App.loadShaderFromFile("assets/4096.vert", "assets/tiling_dither.frag")
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private val shader = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/tiling_dither.frag")
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init {
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