shaders moved to subdir; console click on the actor to type its id in

This commit is contained in:
minjaesong
2021-12-04 16:16:01 +09:00
parent 63487a1386
commit c0b2f4c8df
62 changed files with 352 additions and 25 deletions

View File

@@ -418,18 +418,18 @@ public class App implements ApplicationListener {
// set GL graphics constants
for (int i = 0; i < ditherPatterns.length; i++) {
Texture t = new Texture(Gdx.files.internal("assets/dither_512_"+i+".tga"));
Texture t = new Texture(Gdx.files.internal("assets/shaders/dither_512_"+i+".tga"));
t.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear);
t.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
ditherPatterns[i] = t;
}
shaderBayerSkyboxFill = loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
shaderHicolour = loadShaderFromFile("assets/4096.vert", "assets/hicolour.frag");
shaderDebugDiff = loadShaderFromFile("assets/4096.vert", "assets/diff.frag");
shaderBayerSkyboxFill = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_skyboxfill.frag");
shaderHicolour = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/diff.frag");
shaderPassthruRGB = SpriteBatch.createDefaultShader();
shaderColLUT = loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag");
shaderReflect = loadShaderFromFile("assets/4096.vert", "assets/reflect.frag");
shaderColLUT = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/passthrurgb.frag");
shaderReflect = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/reflect.frag");
fullscreenQuad = new Mesh(
true, 4, 6,
@@ -858,7 +858,8 @@ public class App implements ApplicationListener {
// test print
System.out.println("[App] Test printing every registered item");
Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach(System.out::println);
Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach((String s) -> System.out.print(s+" "));
System.out.println();
// create tile atlas