mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 13:51:53 +09:00
shaders moved to subdir; console click on the actor to type its id in
This commit is contained in:
@@ -418,18 +418,18 @@ public class App implements ApplicationListener {
|
||||
|
||||
// set GL graphics constants
|
||||
for (int i = 0; i < ditherPatterns.length; i++) {
|
||||
Texture t = new Texture(Gdx.files.internal("assets/dither_512_"+i+".tga"));
|
||||
Texture t = new Texture(Gdx.files.internal("assets/shaders/dither_512_"+i+".tga"));
|
||||
t.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear);
|
||||
t.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
|
||||
ditherPatterns[i] = t;
|
||||
}
|
||||
|
||||
shaderBayerSkyboxFill = loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_skyboxfill.frag");
|
||||
shaderHicolour = loadShaderFromFile("assets/4096.vert", "assets/hicolour.frag");
|
||||
shaderDebugDiff = loadShaderFromFile("assets/4096.vert", "assets/diff.frag");
|
||||
shaderBayerSkyboxFill = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_skyboxfill.frag");
|
||||
shaderHicolour = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/hicolour.frag");
|
||||
shaderDebugDiff = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/diff.frag");
|
||||
shaderPassthruRGB = SpriteBatch.createDefaultShader();
|
||||
shaderColLUT = loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag");
|
||||
shaderReflect = loadShaderFromFile("assets/4096.vert", "assets/reflect.frag");
|
||||
shaderColLUT = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/passthrurgb.frag");
|
||||
shaderReflect = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/reflect.frag");
|
||||
|
||||
fullscreenQuad = new Mesh(
|
||||
true, 4, 6,
|
||||
@@ -858,7 +858,8 @@ public class App implements ApplicationListener {
|
||||
|
||||
// test print
|
||||
System.out.println("[App] Test printing every registered item");
|
||||
Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach(System.out::println);
|
||||
Terrarum.INSTANCE.getItemCodex().getItemCodex().values().stream().map(GameItem::getOriginalID).forEach((String s) -> System.out.print(s+" "));
|
||||
System.out.println();
|
||||
|
||||
|
||||
// create tile atlas
|
||||
|
||||
Reference in New Issue
Block a user