shaders moved to subdir; console click on the actor to type its id in

This commit is contained in:
minjaesong
2021-12-04 16:16:01 +09:00
parent 63487a1386
commit c0b2f4c8df
62 changed files with 352 additions and 25 deletions

View File

@@ -47,7 +47,7 @@ object GlslTilingTest : ApplicationAdapter() {
override fun create() {
ShaderProgram.pedantic = false
shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
shader = ShaderProgram(Gdx.files.internal("assets/shaders/4096.vert"), Gdx.files.internal("assets/shaders/tiling.frag"))
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap", flipY = false)