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shaders moved to subdir; console click on the actor to type its id in
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@@ -196,7 +196,7 @@ object TestTestMain : ApplicationAdapter() {
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override fun create() {
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ShaderProgram.pedantic = false
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blurShader = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
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blurShader = ShaderProgram(Gdx.files.internal("assets/shaders/blur.vert"), Gdx.files.internal("assets/shaders/blur.frag"))
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batch = SpriteBatch()
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