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shaders moved to subdir; console click on the actor to type its id in
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@@ -56,8 +56,8 @@ open class ActorWithBody : Actor {
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get() = Terrarum.ingame?.world
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@Transient internal var sprite: SpriteAnimation? = null
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@Transient internal var spriteGlow: SpriteAnimation? = null
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@Transient var sprite: SpriteAnimation? = null
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@Transient var spriteGlow: SpriteAnimation? = null
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var drawMode = BlendMode.NORMAL
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