mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
shaders moved to subdir; console click on the actor to type its id in
This commit is contained in:
@@ -114,18 +114,18 @@ object IngameRenderer : Disposable {
|
||||
// these codes will run regardless of the invocation of the "initialise()" function
|
||||
// the "initialise()" function will also be called
|
||||
init {
|
||||
shaderBlurDither = App.loadShaderFromFile("assets/blur.vert", "assets/blur_dither.frag")
|
||||
shaderRGBOnlyDither = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_rgb1.frag")
|
||||
shaderAtoGreyDither = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer_aaa1.frag")
|
||||
shaderBlurDither = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur_dither.frag")
|
||||
shaderRGBOnlyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_rgb1.frag")
|
||||
shaderAtoGreyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_aaa1.frag")
|
||||
|
||||
shaderBlurRaw = App.loadShaderFromFile("assets/blur.vert", "assets/blur.frag")
|
||||
shaderRGBOnlyRaw = App.loadShaderFromFile("assets/4096.vert", "assets/rgbonly.frag")
|
||||
shaderAtoGreyRaw = App.loadShaderFromFile("assets/4096.vert", "assets/aonly.frag")
|
||||
shaderBlurRaw = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur.frag")
|
||||
shaderRGBOnlyRaw = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/rgbonly.frag")
|
||||
shaderAtoGreyRaw = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/aonly.frag")
|
||||
|
||||
|
||||
shaderBayer = App.loadShaderFromFile("assets/4096.vert", "assets/4096_bayer.frag") // always load the shader regardless of config because the config may cange
|
||||
shaderAlphaDither = App.loadShaderFromFile("assets/4096.vert", "assets/alphadither.frag")
|
||||
shaderBlendGlow = App.loadShaderFromFile("assets/blendGlow.vert", "assets/blendGlow.frag")
|
||||
shaderBayer = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer.frag") // always load the shader regardless of config because the config may cange
|
||||
shaderAlphaDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/alphadither.frag")
|
||||
shaderBlendGlow = App.loadShaderFromFile("assets/shaders/blendGlow.vert", "assets/shaders/blendGlow.frag")
|
||||
|
||||
|
||||
if (!shaderBlendGlow.isCompiled) {
|
||||
|
||||
Reference in New Issue
Block a user