manual saving works?

This commit is contained in:
minjaesong
2021-10-12 10:32:19 +09:00
parent 2d359415c8
commit c0e8c2f85b
7 changed files with 84 additions and 29 deletions

View File

@@ -97,6 +97,7 @@ object DefaultConfig {
"fx_retro" to false,
"fx_backgroundblur" to true,
"fx_streamerslayout" to false,
"fx_differential" to false,
//"fx_3dlut" to false,

View File

@@ -51,8 +51,9 @@ open class IngameInstance(val batch: SpriteBatch, val isMultiplayer: Boolean = f
lateinit var worldDisk: VirtualDisk; internal set
lateinit var playerDisk: VirtualDisk; internal set
var savegameNickname: String = "SplinesReticulated"
internal set
lateinit var worldSavefileName: String; internal set
lateinit var playerSavefileName: String; internal set
var savegameNickname: String = "SplinesReticulated"; internal set
var screenZoom = 1.0f
val ZOOM_MAXIMUM = 4.0f

View File

@@ -38,6 +38,7 @@ import net.torvald.terrarum.serialise.ReadActor
import net.torvald.terrarum.serialise.WriteSavegame
import net.torvald.terrarum.tvda.DiskSkimmer
import net.torvald.terrarum.tvda.VDUtil
import net.torvald.terrarum.tvda.VirtualDisk
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UIAutosaveNotifier
import net.torvald.terrarum.ui.UICanvas
@@ -201,6 +202,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
internal set
//////////////
// GDX code //
//////////////
@@ -328,8 +330,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// go to spawn position
printdbg(this, "World Spawn position: (${world.spawnX}, ${world.spawnY})")
val worldSavefileName = "$savegameNickname-${world.worldIndex}"
val playerSavefileName = (actorGamer.actorValue.getAsString(AVKey.NAME) ?: "Player") + "-${actorGamer.uuid}"
worldSavefileName = "$savegameNickname-${world.worldIndex}"
playerSavefileName = (actorGamer.actorValue.getAsString(AVKey.NAME) ?: "Player") + "-${actorGamer.uuid}"
worldDisk = VDUtil.createNewDisk(
1L shl 60,
@@ -347,6 +349,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
world.spawnX * TILE_SIZED,
world.spawnY * TILE_SIZED
)
actorGamer.backupPlayerProps(isMultiplayer)
val onError = { e: Throwable -> uiAutosaveNotifier.setAsError() }
// make initial savefile
// we're not writing multiple files at one go because:
@@ -354,10 +359,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// 2. cannot sync up the "counter" to determine whether both are finished
uiAutosaveNotifier.setAsOpen()
val saveTime_t = App.getTIME_T()
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.PLAYER, playerDisk, getPlayerSaveFiledesc(playerSavefileName), this, false, true) {
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.PLAYER, playerDisk, getPlayerSaveFiledesc(playerSavefileName), this, true, onError) {
makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.WORLD, worldDisk, getWorldSaveFiledesc(worldSavefileName), this, false, true) {
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.WORLD, worldDisk, getWorldSaveFiledesc(worldSavefileName), this, true, onError) {
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName)) // don't put it on the postInit() or render(); must be called using callback
uiAutosaveNotifier.setAsClose()
}

View File

@@ -8,8 +8,10 @@ import net.torvald.terrarum.App
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.TitleScreen
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
import net.torvald.terrarum.serialise.WriteSavegame
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
@@ -87,16 +89,33 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
full.handler.lockToggle()
full.lockTransition()
INGAME.makeSavegameBackupCopy()
// save the game
/*WriteSavegame(INGAME.savegameArchive, File(App.saveDir, INGAME.savegameNickname), Terrarum.ingame!! as TerrarumIngame, false) {
// callback:
System.gc()
val onError = { _: Throwable ->
// TODO: show some error indicator
screen = 0
full.handler.unlockToggle()
full.unlockTransition()
}*/
}
val saveTime_t = App.getTIME_T()
val playerSavefile = INGAME.getPlayerSaveFiledesc(INGAME.playerSavefileName)
val worldSavefile = INGAME.getWorldSaveFiledesc(INGAME.worldSavefileName)
INGAME.makeSavegameBackupCopy(playerSavefile)
WriteSavegame(saveTime_t, WriteSavegame.SaveMode.PLAYER, INGAME.playerDisk, playerSavefile, INGAME as TerrarumIngame, false, onError) {
INGAME.makeSavegameBackupCopy(worldSavefile)
WriteSavegame(saveTime_t, WriteSavegame.SaveMode.WORLD, INGAME.worldDisk, worldSavefile, INGAME as TerrarumIngame, false, onError) {
// callback:
System.gc()
screen = 0
full.handler.unlockToggle()
full.unlockTransition()
}
}
}
2 -> {
screen = 4; gameMenuButtons.deselect()

View File

@@ -24,7 +24,7 @@ private fun addFile(disk: VirtualDisk, file: DiskEntry) {
if (!dir.contains(file.entryID)) dir.add(file.entryID)
}
abstract class SavingThread(private val ingame: TerrarumIngame) : Runnable {
abstract class SavingThread(private val errorHandler: (Throwable) -> Unit) : Runnable {
abstract fun save()
override fun run() {
@@ -33,7 +33,7 @@ abstract class SavingThread(private val ingame: TerrarumIngame) : Runnable {
}
catch (e: Throwable) {
e.printStackTrace()
ingame.uiAutosaveNotifier.setAsError()
errorHandler(e)
}
}
}
@@ -41,7 +41,16 @@ abstract class SavingThread(private val ingame: TerrarumIngame) : Runnable {
/**
* Created by minjaesong on 2021-09-14.
*/
class WorldSavingThread(val time_t: Long, val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : SavingThread(ingame) {
class WorldSavingThread(
val time_t: Long,
val disk: VirtualDisk,
val outFile: File,
val ingame: TerrarumIngame,
val hasThumbnail: Boolean,
val isAuto: Boolean,
val callback: () -> Unit,
val errorHandler: (Throwable) -> Unit
) : SavingThread(errorHandler) {
override fun save() {
@@ -155,12 +164,23 @@ class WorldSavingThread(val time_t: Long, val disk: VirtualDisk, val outFile: Fi
*
* Created by minjaesong on 2021-10-08
*/
class PlayerSavingThread(val time_t: Long, val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : SavingThread(ingame) {
class PlayerSavingThread(
val time_t: Long,
val disk: VirtualDisk,
val outFile: File,
val ingame: TerrarumIngame,
val hasThumbnail: Boolean,
val isAuto: Boolean,
val callback: () -> Unit,
val errorHandler: (Throwable) -> Unit
) : SavingThread(errorHandler) {
override fun save() {
disk.saveMode = 2 * isAuto.toInt() // no quick
disk.capacity = 0L
WriteSavegame.saveProgress = 0f
Echo("Writing The Player...")
WritePlayer(ingame.actorGamer, disk, ingame, time_t)
VDUtil.dumpToRealMachine(disk, outFile)

View File

@@ -17,7 +17,16 @@ import java.util.zip.GZIPOutputStream
/**
* Created by minjaesong on 2021-09-29.
*/
class QuickSingleplayerWorldSavingThread(val time_t: Long, val disk: VirtualDisk, val file: File, val ingame: TerrarumIngame, val hasThumbnail: Boolean, val isAuto: Boolean, val callback: () -> Unit) : Runnable {
class QuickSingleplayerWorldSavingThread(
val time_t: Long,
val disk: VirtualDisk,
val outFile: File,
val ingame: TerrarumIngame,
val hasThumbnail: Boolean,
val isAuto: Boolean,
val callback: () -> Unit,
val errorHandler: (Throwable) -> Unit
) : SavingThread(errorHandler) {
/**
* Will happily overwrite existing entry
@@ -34,8 +43,8 @@ class QuickSingleplayerWorldSavingThread(val time_t: Long, val disk: VirtualDisk
private val actorProgressMultiplier = 1f
override fun run() {
val skimmer = DiskSkimmer(file, Common.CHARSET)
override fun save() {
val skimmer = DiskSkimmer(outFile, Common.CHARSET)
if (hasThumbnail) {
while (!IngameRenderer.fboRGBexportedLatch) {
@@ -133,7 +142,7 @@ class QuickSingleplayerWorldSavingThread(val time_t: Long, val disk: VirtualDisk
skimmer.injectDiskCRC(disk.hashCode())
skimmer.setSaveMode(1 + 2 * isAuto.toInt())
Echo ("${ccW}Game saved with size of $ccG${file.length()}$ccW bytes")
Echo ("${ccW}Game saved with size of $ccG${outFile.length()}$ccW bytes")
if (hasThumbnail) IngameRenderer.fboRGBexportedLatch = false

View File

@@ -30,14 +30,14 @@ object WriteSavegame {
@Volatile var saveProgress = 0f
@Volatile var saveProgressMax = 1f
private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) = when (mode) {
SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
SaveMode.QUICK_PLAYER -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) = when (mode) {
SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
SaveMode.QUICK_PLAYER -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
else -> throw IllegalArgumentException("$mode")
}
operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) {
savingStatus = 0
Echo("Save queued")
@@ -57,7 +57,7 @@ object WriteSavegame {
}
IngameRenderer.screencapRequested = true
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, true, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
@@ -65,20 +65,20 @@ object WriteSavegame {
}
fun immediate(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) {
fun immediate(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) {
savingStatus = 0
Echo("Immediate save fired")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up
// use field 'savingStatus' to know when the saving is done
}
fun quick(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
fun quick(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit, errorHandler: (Throwable) -> Unit) {
if (ingame.isMultiplayer) TODO()
return // TODO //
@@ -102,7 +102,7 @@ object WriteSavegame {
}
IngameRenderer.screencapRequested = true
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
savingThread.start()
// it is caller's job to keep the game paused or keep a "save in progress" ui up