manual saving works?

This commit is contained in:
minjaesong
2021-10-12 10:32:19 +09:00
parent 2d359415c8
commit c0e8c2f85b
7 changed files with 84 additions and 29 deletions

View File

@@ -38,6 +38,7 @@ import net.torvald.terrarum.serialise.ReadActor
import net.torvald.terrarum.serialise.WriteSavegame
import net.torvald.terrarum.tvda.DiskSkimmer
import net.torvald.terrarum.tvda.VDUtil
import net.torvald.terrarum.tvda.VirtualDisk
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UIAutosaveNotifier
import net.torvald.terrarum.ui.UICanvas
@@ -201,6 +202,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
internal set
//////////////
// GDX code //
//////////////
@@ -328,8 +330,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// go to spawn position
printdbg(this, "World Spawn position: (${world.spawnX}, ${world.spawnY})")
val worldSavefileName = "$savegameNickname-${world.worldIndex}"
val playerSavefileName = (actorGamer.actorValue.getAsString(AVKey.NAME) ?: "Player") + "-${actorGamer.uuid}"
worldSavefileName = "$savegameNickname-${world.worldIndex}"
playerSavefileName = (actorGamer.actorValue.getAsString(AVKey.NAME) ?: "Player") + "-${actorGamer.uuid}"
worldDisk = VDUtil.createNewDisk(
1L shl 60,
@@ -347,6 +349,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
world.spawnX * TILE_SIZED,
world.spawnY * TILE_SIZED
)
actorGamer.backupPlayerProps(isMultiplayer)
val onError = { e: Throwable -> uiAutosaveNotifier.setAsError() }
// make initial savefile
// we're not writing multiple files at one go because:
@@ -354,10 +359,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// 2. cannot sync up the "counter" to determine whether both are finished
uiAutosaveNotifier.setAsOpen()
val saveTime_t = App.getTIME_T()
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.PLAYER, playerDisk, getPlayerSaveFiledesc(playerSavefileName), this, false, true) {
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.PLAYER, playerDisk, getPlayerSaveFiledesc(playerSavefileName), this, true, onError) {
makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.WORLD, worldDisk, getWorldSaveFiledesc(worldSavefileName), this, false, true) {
WriteSavegame.immediate(saveTime_t, WriteSavegame.SaveMode.WORLD, worldDisk, getWorldSaveFiledesc(worldSavefileName), this, true, onError) {
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName)) // don't put it on the postInit() or render(); must be called using callback
uiAutosaveNotifier.setAsClose()
}