mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 21:44:05 +09:00
manual saving works?
This commit is contained in:
@@ -30,14 +30,14 @@ object WriteSavegame {
|
||||
@Volatile var saveProgress = 0f
|
||||
@Volatile var saveProgressMax = 1f
|
||||
|
||||
private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) = when (mode) {
|
||||
SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
|
||||
SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
|
||||
SaveMode.QUICK_PLAYER -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback)
|
||||
private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) = when (mode) {
|
||||
SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
|
||||
SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
|
||||
SaveMode.QUICK_PLAYER -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
|
||||
else -> throw IllegalArgumentException("$mode")
|
||||
}
|
||||
|
||||
operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
|
||||
operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) {
|
||||
savingStatus = 0
|
||||
|
||||
Echo("Save queued")
|
||||
@@ -57,7 +57,7 @@ object WriteSavegame {
|
||||
}
|
||||
IngameRenderer.screencapRequested = true
|
||||
|
||||
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, true, isAuto, callback), "TerrarumBasegameGameSaveThread")
|
||||
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, true, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
|
||||
savingThread.start()
|
||||
|
||||
// it is caller's job to keep the game paused or keep a "save in progress" ui up
|
||||
@@ -65,20 +65,20 @@ object WriteSavegame {
|
||||
}
|
||||
|
||||
|
||||
fun immediate(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, callback: () -> Unit = {}) {
|
||||
fun immediate(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) {
|
||||
|
||||
savingStatus = 0
|
||||
|
||||
Echo("Immediate save fired")
|
||||
|
||||
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
|
||||
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
|
||||
savingThread.start()
|
||||
|
||||
// it is caller's job to keep the game paused or keep a "save in progress" ui up
|
||||
// use field 'savingStatus' to know when the saving is done
|
||||
}
|
||||
|
||||
fun quick(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit = {}) {
|
||||
fun quick(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit, errorHandler: (Throwable) -> Unit) {
|
||||
if (ingame.isMultiplayer) TODO()
|
||||
|
||||
return // TODO //
|
||||
@@ -102,7 +102,7 @@ object WriteSavegame {
|
||||
}
|
||||
IngameRenderer.screencapRequested = true
|
||||
|
||||
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, callback), "TerrarumBasegameGameSaveThread")
|
||||
val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
|
||||
savingThread.start()
|
||||
|
||||
// it is caller's job to keep the game paused or keep a "save in progress" ui up
|
||||
|
||||
Reference in New Issue
Block a user