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big smoke texture
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@@ -71,7 +71,7 @@ internal class FixtureTikiTorch : FixtureBase, Luminous {
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if (spawnTimer >= nextDelay) {
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(Terrarum.ingame as TerrarumIngame).addParticle(ParticleVanishingSprite(
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CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
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0.25f, hitbox.centeredX, hitbox.startY + 5, rng.nextInt(256), false
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0.25f, true, hitbox.centeredX, hitbox.startY, false, rng.nextInt(256)
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))
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spawnTimer -= nextDelay
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