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This commit is contained in:
minjaesong
2020-02-28 05:14:13 +09:00
parent c406cefd18
commit c4521b9fd9
4 changed files with 17 additions and 2 deletions

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@@ -4,6 +4,9 @@ import net.torvald.terrarum.printStackTrace
import sun.misc.Unsafe
/**
* Further read:
* - http://www.docjar.com/docs/api/sun/misc/Unsafe.html
*
* Created by minjaesong on 2019-06-21.
*/

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@@ -19,6 +19,13 @@ package net.torvald.gdx.graphics
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.utils.NumberUtils
/**
* A Cvec is kind of a Vector4f made compatible with LibGdx's Color class, with the intention of actually utilising
* the JEP 338 VectorInstrinsics later, when the damned thing finally releases.
*
* Before then, the code will be identical to LibGdx's.
*/
/** A color class, holding the r, g, b and alpha component as floats in the range [0,1]. All methods perform clamping on the
* internal values after execution.
*

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@@ -2,6 +2,11 @@ package net.torvald.gdx.graphics
import net.torvald.UnsafeHelper
/**
* Basically just a FloatArray. You may need to re-write the entire code to actually store the Vectors,
* maybe in the form of array of objects.
*/
/**
* Created by minjaesong on 2019-06-21.
*/

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@@ -102,7 +102,7 @@ object LightmapRenderer {
//private var lightmap: Array<Cvec> = Array(LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT) { Cvec(0) } // Can't use framebuffer/pixmap -- this is a fvec4 array, whereas they are ivec4.
private val lanternMap = HashMap<BlockAddress, Cvec>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
private val lightsourceMap = ArrayList<Pair<BlockAddress, Cvec>>(256)
//private val lightsourceMap = ArrayList<Pair<BlockAddress, Cvec>>(256)
init {
LightmapHDRMap.invoke()
@@ -235,7 +235,7 @@ object LightmapRenderer {
// when disabled, light will "decay out" instead of "instantly out", which can have a cool effect
// but the performance boost is measly 0.1 ms on 6700K
lightmap.zerofill()
lightsourceMap.clear()
//lightsourceMap.clear()
// pre-seed the lightmap with known value