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@@ -102,7 +102,7 @@ object LightmapRenderer {
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//private var lightmap: Array<Cvec> = Array(LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT) { Cvec(0) } // Can't use framebuffer/pixmap -- this is a fvec4 array, whereas they are ivec4.
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private val lanternMap = HashMap<BlockAddress, Cvec>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
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private val lightsourceMap = ArrayList<Pair<BlockAddress, Cvec>>(256)
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//private val lightsourceMap = ArrayList<Pair<BlockAddress, Cvec>>(256)
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init {
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LightmapHDRMap.invoke()
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@@ -235,7 +235,7 @@ object LightmapRenderer {
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// when disabled, light will "decay out" instead of "instantly out", which can have a cool effect
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// but the performance boost is measly 0.1 ms on 6700K
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lightmap.zerofill()
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lightsourceMap.clear()
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//lightsourceMap.clear()
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// pre-seed the lightmap with known value
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