mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
issue #26 resolved (someone is hoolding stale ingame context)
This commit is contained in:
@@ -1,5 +1,6 @@
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package net.torvald
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import net.torvald.terrarum.printStackTrace
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import sun.misc.Unsafe
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/**
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@@ -57,7 +58,7 @@ class UnsafePtr(pointer: Long, allocSize: Long) {
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UnsafeHelper.unsafe.freeMemory(ptr)
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println("[UnsafePtr] Destroying pointer $this; called from:")
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Thread.currentThread().stackTrace.forEach { println(it) }
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printStackTrace(this)
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destroyed = true
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}
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@@ -42,6 +42,7 @@ import java.util.HashSet;
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import java.util.Random;
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import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend;
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import static net.torvald.terrarum.TerrarumKt.printStackTrace;
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/**
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* The framework's Application Loader
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@@ -253,7 +254,7 @@ public class AppLoader implements ApplicationListener {
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Gdx.gl20.glViewport(0, 0, width, height);
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}
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public static final double UPDATE_RATE = 1.0 / 60.0; // TODO set it like 1/100, because apparent framerate is limited by update rate
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public static final float UPDATE_RATE = 1f / 64f; // TODO set it like 1/100, because apparent framerate is limited by update rate
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private static float loadTimer = 0f;
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private static final float showupTime = 100f / 1000f;
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@@ -261,8 +262,8 @@ public class AppLoader implements ApplicationListener {
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private static FrameBuffer renderFBO;
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public static CommonResourcePool resourcePool;
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public static HashSet<File> tempFilePool = new HashSet();
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public static HashSet<Disposable> disposableSingletonsPool = new HashSet();
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public static HashSet<File> tempFilePool = new HashSet<>();
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public static HashSet<Disposable> disposableSingletonsPool = new HashSet<>();
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public static char gamepadLabelStart = 0xE000; // lateinit
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public static char gamepadLabelSelect = 0xE000; // lateinit
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@@ -514,7 +515,7 @@ public class AppLoader implements ApplicationListener {
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}
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// draw the screen
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else {
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currenScreen.render((float) UPDATE_RATE);
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currenScreen.render(UPDATE_RATE);
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}
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KeyToggler.INSTANCE.update(currenScreen instanceof TerrarumIngame);
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@@ -554,9 +555,7 @@ public class AppLoader implements ApplicationListener {
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@Override
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public void resize(int width, int height) {
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printdbg(this, "Resize called");
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for (StackTraceElement stackTraceElement : Thread.currentThread().getStackTrace()) {
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printdbg(this, stackTraceElement);
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}
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printStackTrace(this);
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//initViewPort(width, height);
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@@ -464,7 +464,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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override fun run() {
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var updateTries = 0
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while (ingame.updateDeltaCounter >= ingame.updateRate) {
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ingame.updateGame(AppLoader.UPDATE_RATE.toFloat())
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ingame.updateGame(AppLoader.UPDATE_RATE)
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ingame.updateDeltaCounter -= ingame.updateRate
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updateTries++
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@@ -1090,7 +1090,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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playableActorDelegate = newActor
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WorldSimulator(player, AppLoader.UPDATE_RATE.toFloat())
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WorldSimulator(player, AppLoader.UPDATE_RATE)
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}
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private fun changePossession(refid: Int) {
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@@ -1107,7 +1107,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// accept new delegate
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playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
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playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
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WorldSimulator(player, AppLoader.UPDATE_RATE.toFloat())
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WorldSimulator(player, AppLoader.UPDATE_RATE)
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}
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/** Send message to notifier UI and toggle the UI as opened. */
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@@ -22,9 +22,22 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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val ZOOM_MAXIMUM = 4.0f
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val ZOOM_MINIMUM = 0.5f
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open lateinit var consoleHandler: ConsoleWindow
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open var consoleHandler: ConsoleWindow = ConsoleWindow()
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init {
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consoleHandler.setPosition(0, 0)
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printdbg(this, "New ingame instance ${this.hashCode()}, called from")
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printStackTrace(this)
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}
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open var world: GameWorld = GameWorld.makeNullWorld()
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set(value) {
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printdbg(this, "Ingame instance ${this.hashCode()}, accepting new world ${value.layerTerrain}; called from")
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printStackTrace(this)
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field = value
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}
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/** how many different planets/stages/etc. are thenre. Whole stages must be manually managed by YOU. */
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var gameworldCount = 0
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/** The actor the game is currently allowing you to control.
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@@ -63,7 +76,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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gameInitialised = true
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}
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override fun render(delta: Float) {
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override fun render(updateRate: Float) {
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}
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override fun pause() {
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@@ -83,9 +96,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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override fun dispose() {
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printdbg(this, "Thank you for properly disposing the world!")
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printdbg(this, "dispose called by")
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Thread.currentThread().stackTrace.forEach {
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printdbg(this, "--> $it")
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}
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printStackTrace(this)
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world.dispose()
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}
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@@ -22,6 +22,7 @@ import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.util.CircularArray
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import java.io.File
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import java.io.PrintStream
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import kotlin.math.absoluteValue
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@@ -64,7 +65,21 @@ object Terrarum : Disposable {
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var previousScreen: Screen? = null // to be used with temporary states like StateMonitorCheck
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/** Current ingame instance the game is holding */
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/** Current ingame instance the game is holding.
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*
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* The ingame instance this variable is subject to change.
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*
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* Don't do:
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* ```
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* private val ingame = Terrarum.ingame
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* ```
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*
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* Do instead:
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* ```
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* private val ingame: IngameInstance
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* get() = Terrarum.ingame
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* ```
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*/
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var ingame: IngameInstance? = null
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private set
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@@ -103,7 +118,7 @@ object Terrarum : Disposable {
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init {
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println("[Terrarum] init called by:")
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Thread.currentThread().stackTrace.forEach { println("... $it") }
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printStackTrace(this)
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println("[Terrarum] ${AppLoader.GAME_NAME} version ${AppLoader.getVERSION_STRING()}")
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println("[Terrarum] LibGDX version ${com.badlogic.gdx.Version.VERSION}")
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@@ -157,7 +172,7 @@ object Terrarum : Disposable {
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this.ingame = ingame
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printdbg(this, "Accepting new ingame instance '${ingame.javaClass.canonicalName}', called by:")
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Thread.currentThread().stackTrace.forEach { printdbg(this, it) }
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printStackTrace(this)
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}
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private fun showxxx() {
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@@ -551,3 +566,13 @@ fun <T> List<T>.linearSearchBy(selector: (T) -> Boolean): T? {
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return null
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}
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inline fun printStackTrace(obj: Any) = printStackTrace(obj, System.out) // because of Java
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fun printStackTrace(obj: Any, out: PrintStream = System.out) {
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if (AppLoader.IS_DEVELOPMENT_BUILD) {
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Thread.currentThread().stackTrace.forEach {
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out.println("[${obj.javaClass.simpleName}] ... $it")
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}
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}
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}
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@@ -193,16 +193,16 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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private var introUncoverDeltaCounter = 0f
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private var updateAkku = 0.0
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override fun render(delta: Float) {
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override fun render(updateRate: Float) {
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// async update and render
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val dt = Gdx.graphics.rawDeltaTime
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updateAkku += dt
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var i = 0L
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while (updateAkku >= delta) {
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AppLoader.measureDebugTime("Ingame.update") { updateScreen(delta) }
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updateAkku -= delta
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while (updateAkku >= updateRate) {
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AppLoader.measureDebugTime("Ingame.update") { updateScreen(updateRate) }
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updateAkku -= updateRate
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i += 1
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}
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AppLoader.setDebugTime("Ingame.updateCounter", i)
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@@ -13,7 +13,7 @@ class ActorValue(@Transient val actor: Actor) : KVHashMap() {
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override fun set(key: String, value: Any) {
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/*if (key == AVKey.__PLAYER_QUICKSLOTSEL) {
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Thread.currentThread().stackTrace.forEach { println(it) }
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printStackTrace(this)
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}*/
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super.set(key, value)
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@@ -345,7 +345,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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val feetPosTile: Point2i = Point2i(0,0)
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//get() = Point2i(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
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override fun run() = update(AppLoader.UPDATE_RATE.toFloat())
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override fun run() = update(AppLoader.UPDATE_RATE)
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/**
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* Add vector value to the velocity, in the time unit of single frame.
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.gameactors
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import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.printStackTrace
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import org.dyn4j.geometry.Vector2
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/**
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@@ -28,7 +29,7 @@ class Hitbox (x1: Double, y1: Double, width: Double, height: Double, var suppres
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if (!suppressWarning && (width == 0.0 || height == 0.0)) {
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println("[Hitbox] width or height is zero ($this), perhaps you want to check it out?")
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Thread.currentThread().stackTrace.forEach { println(it) }
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printStackTrace(this)
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}
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}
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@@ -67,7 +68,7 @@ class Hitbox (x1: Double, y1: Double, width: Double, height: Double, var suppres
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if (!suppressWarning && (width == 0.0 || height == 0.0)) {
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println("[Hitbox] width or height is zero ($this), perhaps you want to check it out?")
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Thread.currentThread().stackTrace.forEach { println(it) }
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printStackTrace(this)
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}
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return this
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@@ -85,7 +86,7 @@ class Hitbox (x1: Double, y1: Double, width: Double, height: Double, var suppres
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if (!suppressWarning && (width == 0.0 || height == 0.0)) {
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println("[Hitbox] width or height is zero ($this), perhaps you want to check it out?")
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Thread.currentThread().stackTrace.forEach { println(it) }
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printStackTrace(this)
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}
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return this
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@@ -61,10 +61,10 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
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if (
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Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) ||
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Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) {
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terrarumIngame.worldPrimaryClickStart(AppLoader.UPDATE_RATE.toFloat())
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terrarumIngame.worldPrimaryClickStart(AppLoader.UPDATE_RATE)
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}
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/*if Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary")) {
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ingame.worldSecondaryClickStart(AppLoader.UPDATE_RATE.toFloat())
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ingame.worldSecondaryClickStart(AppLoader.UPDATE_RATE)
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}*/
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}
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}
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@@ -151,10 +151,10 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
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if (
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button == AppLoader.getConfigInt("mouseprimary") ||
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button == AppLoader.getConfigInt("mousesecondary")) {
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terrarumIngame.worldPrimaryClickEnd(AppLoader.UPDATE_RATE.toFloat())
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terrarumIngame.worldPrimaryClickEnd(AppLoader.UPDATE_RATE)
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}
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/*if (button == AppLoader.getConfigInt("mousesecondary")) {
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ingame.worldSecondaryClickEnd(AppLoader.UPDATE_RATE.toFloat())
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ingame.worldSecondaryClickEnd(AppLoader.UPDATE_RATE)
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}*/
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}
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}
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@@ -143,6 +143,8 @@ open class BlockLayer(val width: Int, val height: Int) : Disposable {
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printdbg(this, "BlockLayer with ptr ($ptr) successfully freed")
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}
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override fun toString(): String = ptr.toString()
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companion object {
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@Transient val BYTES_PER_BLOCK = 2L
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}
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@@ -9,6 +9,7 @@ import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
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import net.torvald.terrarum.printStackTrace
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.serialise.ReadLayerDataZip
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import net.torvald.util.SortedArrayList
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@@ -28,9 +29,7 @@ open class GameWorld : Disposable {
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throw Error("World index start at 1; you've entered $value")
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printdbg(this, "Creation of new world with index $value, called by:")
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Thread.currentThread().stackTrace.forEach {
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printdbg(this, "--> $it")
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}
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printStackTrace(this)
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field = value
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}
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@@ -36,8 +36,6 @@ object ItemCodex {
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private val itemImagePlaceholder: TextureRegion
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get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe
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//private val ingame = Terrarum.ingame!! as Ingame // WARNING you can't put this here, ExceptionInInitializerError
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// TODO: when generalised, there's no guarantee that blocks will be used as an item. Write customised item prop loader and init it on the Ingame
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@@ -317,7 +317,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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private var updateAkku = 0.0
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override fun render(delta: Float) {
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override fun render(updateRate: Float) {
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Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
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@@ -327,9 +327,9 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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updateAkku += dt
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var i = 0L
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while (updateAkku >= delta) {
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AppLoader.measureDebugTime("Ingame.update") { updateGame(delta) }
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updateAkku -= delta
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while (updateAkku >= updateRate) {
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AppLoader.measureDebugTime("Ingame.update") { updateGame(updateRate) }
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updateAkku -= updateRate
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i += 1
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}
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AppLoader.setDebugTime("Ingame.updateCounter", i)
|
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@@ -27,7 +27,6 @@ import net.torvald.terrarum.modulebasegame.ui.*
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
|
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import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
|
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import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
|
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import net.torvald.terrarum.ui.ConsoleWindow
|
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import net.torvald.terrarum.ui.UICanvas
|
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
|
||||
@@ -236,7 +235,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
*/
|
||||
private fun enter(worldParams: NewWorldParameters) {
|
||||
printdbg(this, "Ingame called")
|
||||
printStackTrace()
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||||
printStackTrace(this)
|
||||
|
||||
if (gameInitialised) {
|
||||
printdbg(this, "loaded successfully.")
|
||||
@@ -285,8 +284,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
|
||||
// init console window
|
||||
consoleHandler = ConsoleWindow()
|
||||
consoleHandler.setPosition(0, 0)
|
||||
// TODO test put it on the IngameInstance.(init)
|
||||
//consoleHandler = ConsoleWindow()
|
||||
//consoleHandler.setPosition(0, 0)
|
||||
|
||||
|
||||
// init notifier
|
||||
@@ -426,9 +426,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
private var updateAkku = 0.0
|
||||
|
||||
override fun render(delta: Float) {
|
||||
println("Vitun Perkeleen TerrarumIngame")
|
||||
|
||||
override fun render(`_`: Float) {
|
||||
// Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context
|
||||
// there's still things to load which needs GL context to be present
|
||||
if (!gameFullyLoaded) {
|
||||
@@ -447,6 +445,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
gameFullyLoaded = true
|
||||
}
|
||||
|
||||
// define custom update rate
|
||||
val updateRate = if (KeyToggler.isOn(Input.Keys.APOSTROPHE)) 1f / 8f else AppLoader.UPDATE_RATE
|
||||
|
||||
// ASYNCHRONOUS UPDATE AND RENDER //
|
||||
|
||||
/** UPDATE CODE GOES HERE */
|
||||
@@ -454,9 +455,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
updateAkku += dt
|
||||
|
||||
var i = 0L
|
||||
while (updateAkku >= delta) {
|
||||
AppLoader.measureDebugTime("Ingame.update") { updateGame(delta) }
|
||||
updateAkku -= delta
|
||||
while (updateAkku >= updateRate) {
|
||||
AppLoader.measureDebugTime("Ingame.update") { updateGame(updateRate) }
|
||||
updateAkku -= updateRate
|
||||
i += 1
|
||||
}
|
||||
AppLoader.setDebugTime("Ingame.updateCounter", i)
|
||||
@@ -473,7 +474,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
|
||||
private var worldWidth: Double = 0.0
|
||||
|
||||
|
||||
/**
|
||||
* Ingame (world) related updates; UI update must go to renderGame()
|
||||
*/
|
||||
protected fun updateGame(delta: Float) {
|
||||
val world = this.world as GameWorldExtension
|
||||
worldWidth = world.width.toDouble() * TILE_SIZE
|
||||
@@ -532,7 +535,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
////////////////////////
|
||||
// ui-related updates //
|
||||
////////////////////////
|
||||
uiContainer.forEach { it.update(delta) }
|
||||
//uiContainer.forEach { it.update(delta) }
|
||||
//debugWindow.update(delta)
|
||||
//notifier.update(delta)
|
||||
|
||||
@@ -548,6 +551,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
Gdx.graphics.setTitle(getCanonicalTitle())
|
||||
|
||||
filterVisibleActors()
|
||||
uiContainer.forEach { it.update(Gdx.graphics.rawDeltaTime) }
|
||||
|
||||
IngameRenderer.invoke(
|
||||
paused,
|
||||
@@ -769,7 +773,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
val indexToDelete = actorContainerActive.searchForIndex(actor.referenceID!!) { it.referenceID!! }
|
||||
if (indexToDelete != null) {
|
||||
printdbg(this, "Removing actor $actor")
|
||||
printStackTrace()
|
||||
printStackTrace(this)
|
||||
|
||||
actorContainerActive.removeAt(indexToDelete)
|
||||
|
||||
@@ -835,7 +839,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
else {
|
||||
printdbg(this, "Adding actor $actor")
|
||||
printStackTrace()
|
||||
printStackTrace(this)
|
||||
|
||||
actorContainerActive.add(actor)
|
||||
|
||||
@@ -1008,11 +1012,4 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
super.dispose()
|
||||
}
|
||||
|
||||
|
||||
private fun printStackTrace() {
|
||||
Thread.currentThread().getStackTrace().forEach {
|
||||
printdbg(this, "--> $it")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -508,7 +508,7 @@ open class ActorHumanoid(
|
||||
|
||||
val timedJumpCharge = jumpFunc(MAX_JUMP_LENGTH, jmpCtr)
|
||||
forceVec.y -= getJumpAcc(jumpPower, timedJumpCharge)
|
||||
forceVec.y += getDrag(AppLoader.UPDATE_RATE.toFloat(), forceVec).y
|
||||
forceVec.y += getDrag(AppLoader.UPDATE_RATE, forceVec).y
|
||||
|
||||
simYPos += forceVec.y // ignoring all the fluid drag OTHER THAN THE AIR
|
||||
|
||||
|
||||
@@ -215,7 +215,7 @@ class ActorInventory(@Transient val actor: Pocketed, var maxCapacity: Int, var c
|
||||
actor.avStrength / 1000.0
|
||||
else
|
||||
1.0 // TODO variable: scale, strength
|
||||
val swingDmgToFrameDmg = AppLoader.UPDATE_RATE.toFloat().toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
||||
val swingDmgToFrameDmg = AppLoader.UPDATE_RATE.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
||||
|
||||
// damage the item
|
||||
newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat()
|
||||
|
||||
@@ -23,7 +23,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
|
||||
/** Will NOT actually delete from the CircularArray */
|
||||
@Volatile var flagDespawn = false
|
||||
|
||||
override fun run() = update(AppLoader.UPDATE_RATE.toFloat())
|
||||
override fun run() = update(AppLoader.UPDATE_RATE)
|
||||
|
||||
var isNoSubjectToGrav = false
|
||||
var dragCoefficient = 3.0
|
||||
|
||||
@@ -28,7 +28,7 @@ interface Pocketed {
|
||||
}
|
||||
|
||||
inventory.itemEquipped[item.equipPosition] = null
|
||||
item.effectOnUnequip(AppLoader.UPDATE_RATE.toFloat())
|
||||
item.effectOnUnequip(AppLoader.UPDATE_RATE)
|
||||
}
|
||||
|
||||
fun unequipItem(itemID: ItemID?) {
|
||||
@@ -56,7 +56,7 @@ interface Pocketed {
|
||||
|
||||
if (item.equipPosition >= 0) {
|
||||
inventory.itemEquipped[item.equipPosition] = item.dynamicID
|
||||
item.effectWhenEquipped(AppLoader.UPDATE_RATE.toFloat())
|
||||
item.effectWhenEquipped(AppLoader.UPDATE_RATE)
|
||||
}
|
||||
// else do nothing
|
||||
}
|
||||
|
||||
@@ -11,13 +11,13 @@ class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
|
||||
override fun run() {
|
||||
for (i in startIndex..endIndex) {
|
||||
val it = Terrarum.ingame!!.actorContainerActive[i]
|
||||
it.update(AppLoader.UPDATE_RATE.toFloat())
|
||||
it.update(AppLoader.UPDATE_RATE)
|
||||
|
||||
if (it is Pocketed) {
|
||||
it.inventory.forEach { inventoryEntry ->
|
||||
ItemCodex[inventoryEntry.item]?.effectWhileInPocket(AppLoader.UPDATE_RATE.toFloat())
|
||||
ItemCodex[inventoryEntry.item]?.effectWhileInPocket(AppLoader.UPDATE_RATE)
|
||||
if (it.equipped(inventoryEntry.item)) {
|
||||
ItemCodex[inventoryEntry.item]?.effectWhenEquipped(AppLoader.UPDATE_RATE.toFloat())
|
||||
ItemCodex[inventoryEntry.item]?.effectWhenEquipped(AppLoader.UPDATE_RATE)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import net.torvald.aa.KDTree
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.IngameInstance
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
@@ -11,6 +12,7 @@ import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.gameactors.ActorWBMovable
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
import net.torvald.terrarum.gameworld.FluidType
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
|
||||
import net.torvald.terrarum.roundInt
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
@@ -58,8 +60,10 @@ object WorldSimulator {
|
||||
val colourNone = Color(0x808080FF.toInt())
|
||||
val colourWater = Color(0x66BBFFFF.toInt())
|
||||
|
||||
private val ingame = Terrarum.ingame!!
|
||||
private val world = ingame.world
|
||||
private val ingame: IngameInstance
|
||||
get() = Terrarum.ingame!!
|
||||
private val world: GameWorld
|
||||
get() = ingame.world
|
||||
|
||||
// TODO use R-Tree instead? https://stackoverflow.com/questions/10269179/find-rectangles-that-contain-point-efficient-algorithm#10269695
|
||||
private var actorsKDTree: KDTree? = null
|
||||
@@ -81,7 +85,6 @@ object WorldSimulator {
|
||||
updateXTo = updateXFrom + DOUBLE_RADIUS
|
||||
updateYTo = updateYFrom + DOUBLE_RADIUS
|
||||
}
|
||||
|
||||
moveFluids(delta)
|
||||
displaceFallables(delta)
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import net.torvald.terrarum.ui.UICanvas
|
||||
/**
|
||||
* Created by minjaesong on 2017-03-13.
|
||||
*/
|
||||
class NullUI : UICanvas() {
|
||||
object NullUI : UICanvas() {
|
||||
override var width: Int = 0
|
||||
override var height: Int = 0
|
||||
override var openCloseTime = 0f
|
||||
|
||||
@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.console.Authenticator
|
||||
import net.torvald.terrarum.console.CommandInterpreter
|
||||
import net.torvald.terrarum.fillRect
|
||||
|
||||
@@ -145,9 +145,7 @@ class UINSMenu(
|
||||
private fun popSubMenu() {
|
||||
if (listStack.size == 1) {
|
||||
System.err.println("[UINSMenu] Tried to pop root menu")
|
||||
Thread.currentThread().getStackTrace().forEach {
|
||||
System.err.println(it)
|
||||
}
|
||||
printStackTrace(this, System.err)
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ import kotlin.math.roundToInt
|
||||
*/
|
||||
internal object BlocksDrawer {
|
||||
|
||||
/** World change is managed by IngameRenderer.setWorld() */
|
||||
internal var world: GameWorld = GameWorld.makeNullWorld()
|
||||
|
||||
private val TILE_SIZE = CreateTileAtlas.TILE_SIZE
|
||||
@@ -724,9 +725,7 @@ internal object BlocksDrawer {
|
||||
|
||||
fun dispose() {
|
||||
printdbg(this, "dispose called by")
|
||||
Thread.currentThread().stackTrace.forEach {
|
||||
printdbg(this, "--> $it")
|
||||
}
|
||||
printStackTrace(this)
|
||||
|
||||
weatherTerrains.forEach { it.dispose() }
|
||||
tilesWire.dispose()
|
||||
|
||||
@@ -13,6 +13,8 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
|
||||
* Created by minjaesong on 2015-12-31.
|
||||
*/
|
||||
object FeaturesDrawer {
|
||||
|
||||
/** World change is managed by IngameRenderer.setWorld() */
|
||||
internal var world: GameWorld = GameWorld.makeNullWorld()
|
||||
|
||||
//const val TILE_SIZE = CreateTileAtlas.TILE_SIZE
|
||||
|
||||
@@ -38,6 +38,7 @@ import net.torvald.terrarum.realestate.LandUtil
|
||||
object LightmapRenderer {
|
||||
private const val TILE_SIZE = CreateTileAtlas.TILE_SIZE
|
||||
|
||||
/** World change is managed by IngameRenderer.setWorld() */
|
||||
private var world: GameWorld = GameWorld.makeNullWorld()
|
||||
|
||||
private lateinit var lightCalcShader: ShaderProgram
|
||||
|
||||
Reference in New Issue
Block a user