actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered

Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
This commit is contained in:
Song Minjae
2016-04-24 16:37:08 +09:00
parent 1a1159b643
commit c4b64140be
16 changed files with 332 additions and 146 deletions

View File

@@ -355,6 +355,18 @@ constructor(gamename: String) : StateBasedGame(gamename) {
}
}
/**
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x00024000
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
fun main(args: Array<String>) = Terrarum.main(args)
fun setBlendMul() {