actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered

Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
This commit is contained in:
Song Minjae
2016-04-24 16:37:08 +09:00
parent 1a1159b643
commit c4b64140be
16 changed files with 332 additions and 146 deletions

View File

@@ -1,13 +1,21 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.gameactors.ActorValue
import net.torvald.terrarum.Game
import com.sun.javaws.exceptions.InvalidArgumentException
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-01-19.
*/
class GetAV : ConsoleCommand {
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccM = GameFontBase.colToCode["m"]
val ccK = GameFontBase.colToCode["k"]
val ccO = GameFontBase.colToCode["o"]
override fun execute(args: Array<String>) {
val echo = Echo()
@@ -17,8 +25,12 @@ class GetAV : ConsoleCommand {
val av = Terrarum.game.player.actorValue
val keyset = av.keySet
echo.execute("== ActorValue list for player ==")
keyset.forEach { elem -> echo.execute("$elem = ${av[elem as String]}") }
echo.execute("$ccW== ActorValue list for ${ccY}player $ccW==")
println("[GetAV] == ActorValue list for 'player' ==")
keyset.forEach { elem ->
echo.execute("$ccM$elem $ccW= $ccG${av[elem as String]}")
println("[GetAV] $elem = ${av[elem]}")
}
}
else if (args.size != 3 && args.size != 2) {
printUsage()
@@ -26,50 +38,69 @@ class GetAV : ConsoleCommand {
else if (args.size == 2) {
// check if args[1] is number or not
if (!args[1].isNum()) { // args[1] is ActorValue name
echo.execute("player.${args[1]} = "
+ Terrarum.game.player.actorValue[args[1]]
+ " ("
+ Terrarum.game.player.actorValue[args[1]]!!.javaClass.simpleName
+ ")"
echo.execute("${ccW}player.$ccM${args[1]} $ccW= " +
ccG +
Terrarum.game.player.actorValue[args[1]] +
" $ccO" +
Terrarum.game.player.actorValue[args[1]]!!.javaClass.simpleName
)
println("[GetAV] player.${args[1]} = " +
Terrarum.game.player.actorValue[args[1]] +
" " +
Terrarum.game.player.actorValue[args[1]]!!.javaClass.simpleName
)
}
else { // args[1] is actor ID
val av = Terrarum.game.getActor(args[1].toInt()).actorValue
else {
// args[1] is actor ID
val actor = Terrarum.game.getActor(args[1].toInt())
val av = actor.actorValue
val keyset = av.keySet
echo.execute("== ActorValue list for ${args[1].toInt()} ==")
if (keyset.size == 0)
echo.execute("(nothing)")
else
keyset.forEach { elem -> echo.execute("$elem = ${av[elem as String]}") }
echo.execute("$ccW== ActorValue list for $ccY$actor $ccW==")
println("[GetAV] == ActorValue list for '$actor' ==")
if (keyset.size == 0) {
echo.execute("$ccK(nothing)")
println("[GetAV] (nothing)")
}
else {
keyset.forEach { elem ->
echo.execute("$ccM$elem $ccW= $ccG${av[elem as String]}")
println("[GetAV] $elem = ${av[elem]}")
}
}
}
}
else if (args.size == 3) {
val id = args[1].toInt()
val av = args[2]
echo.execute("$id.$av = " +
echo.execute("$ccW$id.$ccM$av $ccW= $ccG" +
Terrarum.game.getActor(id).actorValue[av] +
" (" +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName +
")"
" $ccO" +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
)
println("id.av = " +
Terrarum.game.getActor(id).actorValue[av] +
" " +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
)
}
}
catch (e: NullPointerException) {
if (args.size == 2) {
echo.error(args[1] + ": actor value does not exist.")
System.err.println("[GetAV] ${args[1]}: actor value does not exist.")
}
else if (args.size == 3) {
echo.error(args[2] + ": actor value does not exist.")
System.err.println("[GetAV] ${args[2]}: actor value does not exist.")
}
else {
throw NullPointerException()
}
}
catch (e1: IllegalArgumentException) {
if (args.size == 3) {
echo.error(args[1] + ": no actor with this ID.")
}
echo.error("${args[1]}: no actor with this ID.")
System.err.println("[GetAV] ${args[1]}: no actor with this ID.")
}
}
@@ -86,8 +117,8 @@ class GetAV : ConsoleCommand {
override fun printUsage() {
val echo = Echo()
echo.execute("Get desired actor value of specific target.")
echo.execute("Usage: getav (id) <av>")
echo.execute("blank ID for player")
echo.execute("${ccW}Get desired ActorValue of specific target.")
echo.execute("${ccW}Usage: ${ccY}getav ${ccG}(id) <av>")
echo.execute("${ccW}blank ID for player")
}
}