actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered

Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
This commit is contained in:
Song Minjae
2016-04-24 16:37:08 +09:00
parent 1a1159b643
commit c4b64140be
16 changed files with 332 additions and 146 deletions

View File

@@ -1,47 +1,113 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.Terrarum
import java.util.HashSet
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.gameactors.Player
/**
* Created by minjaesong on 16-02-17.
*/
class GetFactioning : ConsoleCommand {
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccM = GameFontBase.colToCode["m"]
val ccK = GameFontBase.colToCode["k"]
val ccB = GameFontBase.colToCode["b"]
private val PRINT_INDENTATION = " --> "
private val PRINT_INDENTATION = "$ccK --> $ccW"
override fun execute(args: Array<String>) {
val echo = Echo()
if (args.size == 1) {
// get all factioning data of player
val factionSet = Terrarum.game.player.faction
fun printOutFactioning(id: Int) {
val a = Terrarum.game.getActor(id)
if (a is Factionable) {
echo.execute("$ccW== Faction assignment for $ccY${if (id == Player.PLAYER_REF_ID) "player" else id.toString()} $ccW==")
println("[GetFactioning] == Faction assignment for '${if (id == Player.PLAYER_REF_ID) "player" else id.toString()}' ==")
if (factionSet.isEmpty()) {
echo.execute("The actor has empty faction set.")
// get all factioning data of player
val factionSet = a.faction
if (factionSet.isEmpty()) {
echo.execute("The actor has empty faction set.")
println("[GetFactioning] The actor has empty faction set.")
return
}
val count = factionSet.size
echo.execute("$ccG${count.toString()} $ccW${Lang.pluralise(" faction", count)} assigned.")
println("[GetFactioning] ${count.toString()} ${Lang.pluralise(" faction", count)} assigned.")
for (faction in factionSet) {
echo.execute("${ccW}faction $ccM${faction.factionName}")
println("[GetFactioning] faction '${faction.factionName}'")
echo.execute("$ccY Amicable")
println("[GetFactioning] Amicable")
faction.factionAmicable.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Explicit neutral")
println("[GetFactioning] Explicit neutral")
faction.factionNeutral.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Hostile")
println("[GetFactioning] Hostile")
faction.factionHostile.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Fearful")
println("[GetFactioning] Fearful")
faction.factionFearful.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
}
}
else {
echo.error("The actor is not factionable.")
System.err.println("[GetFactioning] The actor is not factionable.")
}
}
if (args.size == 1) {
printOutFactioning(Player.PLAYER_REF_ID)
}
else {
if (!args[1].isNum()) {
echo.error("Invalid actor ID input.")
System.err.println("[GetFactioning] Invalid actor ID input.")
return
}
val count = factionSet.size
echo.execute(count.toString() + Lang.pluralise(" faction", count) + " assigned.")
for (faction in factionSet) {
echo.execute("faction “${faction.factionName}")
echo.execute(" Amicable")
faction.factionAmicable.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
echo.execute(" Explicit neutral")
faction.factionNeutral.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
echo.execute(" Hostile")
faction.factionHostile.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
echo.execute(" Fearful")
faction.factionFearful.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
try {
val actorID = args[1].toInt()
printOutFactioning(actorID)
}
catch (e: IllegalArgumentException) {
echo.error("${args[1]}: no actor with this ID.")
System.err.println("[GetFactioning] ${args[1]}: no actor with this ID.")
}
}
}
fun String.isNum(): Boolean {
try {
this.toInt()
return true
}
catch (e: NumberFormatException) {
return false
}
}