actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered

Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
This commit is contained in:
Song Minjae
2016-04-24 16:37:08 +09:00
parent 1a1159b643
commit c4b64140be
16 changed files with 332 additions and 146 deletions

View File

@@ -32,6 +32,12 @@ class BasicDebugInfoWindow:UICanvas {
private var xdelta = 0f
private var ydelta = 0f
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccR = GameFontBase.colToCode["r"]
val ccM = GameFontBase.colToCode["m"]
override fun processInput(input: Input) {
}
@@ -66,8 +72,6 @@ class BasicDebugInfoWindow:UICanvas {
val hitbox = player.hitbox
val nextHitbox = player.nextHitbox
val ccG = "${GameFontBase.colToCode["g"]}"
printLine(g, 1, "posX "
+ ccG
+ "${hitbox.pointedX.toString()}"
@@ -167,24 +171,20 @@ class BasicDebugInfoWindow:UICanvas {
)
g.color = GameFontBase.codeToCol["y"]
g.drawString("MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("FPS ", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
g.drawString("Actors total ", 2f, Terrarum.HEIGHT - 10f)
g.drawString("Active ", (2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
g.drawString("${ccY}Actors total $ccG${Terrarum.game.actorContainer.size + Terrarum.game.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Active $ccG${Terrarum.game.actorContainer.size}",
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Dormant $ccG${Terrarum.game.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
g.color = GameFontBase.codeToCol["g"]
g.drawString("${Terrarum.game.memInUse}M",
(Terrarum.WIDTH - 11 * 8 - 2).toFloat(), 2f)
g.drawString("/${Terrarum.game.totalVMMem}M",
(Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 2f)
//g.drawString("${Terrarum.appgc.fps}",
// (Terrarum.WIDTH - 2 * 8 - 2).toFloat(), 10f)
g.drawString("${Terrarum.game.actorContainer.size + Terrarum.game.actorcontainerInactive.size}",
(2 + 13*8).toFloat(), Terrarum.HEIGHT - 10f
)
g.drawString(Terrarum.game.actorContainer.size.toString(),
(2 + 24*8).toFloat(), Terrarum.HEIGHT - 10f
)
}
private fun printLine(g: Graphics, l: Int, s: String) {