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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered
Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3 Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
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@@ -112,7 +112,6 @@ class ConsoleWindow : UICanvas, UITypable {
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}
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private fun executeCommand() {
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sendMessage("> " + commandInputPool!!.toString())
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CommandInterpreter.execute(commandInputPool!!.toString())
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}
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@@ -152,7 +151,7 @@ class ConsoleWindow : UICanvas, UITypable {
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prevCommand = ""
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commandInputPool = StringBuilder()
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if (Terrarum.game.auth.b()) sendMessage(Lang.get("DEV_MESSAGE_CONSOLE_CODEX"))
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if (Terrarum.game.auth.b()) sendMessage(Lang["DEV_MESSAGE_CONSOLE_CODEX"])
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}
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override fun doOpening(gc: GameContainer, delta: Int) {
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