This commit is contained in:
minjaesong
2024-03-08 04:15:07 +09:00
parent 9994235342
commit c627096503
13 changed files with 113 additions and 41 deletions

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@@ -61,5 +61,9 @@
"item@basegame:9": { /* wire cutter */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 1, "item@basegame:112", 1, "item@basegame:113"]] /* 1 copper ingot, 1 iron ingot */
},
"item@basegame:47": { /* wrench */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 4, "item@basegame:113"]] /* 4 iron ingots */
}
}

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@@ -45,6 +45,7 @@ id;classname;tags
44;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalBlocker;FIXTURE,SIGNAL
45;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalLatch;FIXTURE,SIGNAL
46;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalRepeaterHorz;FIXTURE,SIGNAL
47;net.torvald.terrarum.modulebasegame.gameitems.ItemWrench;TOOL,WRENCH
# ingots
26;net.torvald.terrarum.modulebasegame.gameitems.IngotSteel;INGOT
1 id classname tags
45 45 net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalLatch FIXTURE,SIGNAL
46 46 net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalRepeaterHorz FIXTURE,SIGNAL
47 # ingots 47 net.torvald.terrarum.modulebasegame.gameitems.ItemWrench TOOL,WRENCH
48 # ingots
49 26 net.torvald.terrarum.modulebasegame.gameitems.IngotSteel INGOT
50 112 net.torvald.terrarum.modulebasegame.gameitems.IngotCopper INGOT
51 113 net.torvald.terrarum.modulebasegame.gameitems.IngotIron INGOT

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@@ -42,6 +42,7 @@
"TOOLTIP_item@basegame:28": "A music vending machine (free to play)",
"TOOLTIP_item@basegame:29": "A coal lookalike that burns just as well and is renewable",
"TOOLTIP_item@basegame:36": "Creates wires from metal ingots",
"TOOLTIP_item@basegame:47": "Reorients electronic components",
"TOOLTIP_item@basegame:114": "A precious fuel for the steel production",

View File

@@ -84,6 +84,7 @@
"ITEM_WOODEN_MALLET": "Wooden Mallet",
"ITEM_WORKBENCH": "Workbench",
"ITEM_WORLD_PORTAL": "Teleportation Station",
"ITEM_WRENCH": "Wrench",
"ACTORBLOCK_ALLOW_MOVE_DOWN": "Urist Arôlcustith",
"ACTORBLOCK_FULL_COLLISION": "Urist Berdanrifot",

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@@ -41,6 +41,7 @@
"TOOLTIP_item@basegame:28": "음악 자판기입이다 (무료 플레이)",
"TOOLTIP_item@basegame:29": "석탄과 비슷하고 똑같이 잘 타지만 재생 가능합니다",
"TOOLTIP_item@basegame:36": "금속 주괴를 사용해 철사를 뽑아냅니다",
"TOOLTIP_item@basegame:47": "전자 장치의 방향을 바꿉니다",
"TOOLTIP_item@basegame:114": "강철 생산의 소중한 연료입니다",
@@ -51,5 +52,5 @@
"TOOLTIP_item@basegame:35": "신호의 상태를 보여줍니다",
"TOOLTIP_item@basegame:44": "지나가는 신호를 자르기 신호에 따라 자릅니다",
"TOOLTIP_item@basegame:45": "들어오는 신호를 걸쇠 신호에 따라 잠시 저장합니다",
"TOOLTIP_item@basegame:46": "들어오는 신호를 짧게 잠시 지연시킵니다"
"TOOLTIP_item@basegame:46": "들어오는 신호를 살짝 지연시킵니다"
}

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@@ -83,5 +83,6 @@
"ITEM_WOOD_STICK": "막대기",
"ITEM_WOODEN_MALLET": "나무 망치",
"ITEM_WORKBENCH": "작업대",
"ITEM_WORLD_PORTAL": "텔레포트 스테이션"
"ITEM_WORLD_PORTAL": "텔레포트 스테이션",
"ITEM_WRENCH": "렌치"
}

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@@ -691,6 +691,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
private var worldPrimaryClickLatch = false
private var worldSecondaryClickLatch = false
private fun fireFixtureInteractEvent(fixture: FixtureBase, mwx: Double, mwy: Double) {
if (fixture.mouseUp) {
@@ -719,6 +720,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// don't want to open the UI and use the item at the same time, would ya?
if (itemOnGrip?.isConsumable == true) {
// click filtering (latch stuff) is handled by IngameController (see inventoryCategoryAllowClickAndDrag)
// To disable click dragging for tool/block/etc., put `override val disallowToolDragging = true` to the item's code
val consumptionSuccessful = itemOnGrip.startPrimaryUse(actor, delta)
if (consumptionSuccessful > -1)
(actor as Pocketed).inventory.consumeItem(itemOnGrip, consumptionSuccessful)
@@ -757,6 +759,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// #3. If no fixture under mouse or FixtureInteractionBlocked, use the item
else if (itemOnGrip != null) {
// click filtering (latch stuff) is handled by IngameController (see inventoryCategoryAllowClickAndDrag)
// To disable click dragging for tool/block/etc., put `override val disallowToolDragging = true` to the item's code
val consumptionSuccessful = itemOnGrip.startPrimaryUse(actor, delta)
if (consumptionSuccessful > -1)
(actor as Pocketed).inventory.consumeItem(itemOnGrip, consumptionSuccessful)
@@ -790,22 +793,25 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
override fun worldSecondaryClickStart(actor: ActorWithBody, delta: Float) {
val itemOnGrip = ItemCodex[(actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)]
// #1. Perform item's secondaryUse
// don't want to open the UI and use the item at the same time, would ya?
val consumptionSuccessful = itemOnGrip?.startSecondaryUse(actor, delta) ?: -1
if (consumptionSuccessful > -1)
(actor as Pocketed).inventory.consumeItem(itemOnGrip!!, consumptionSuccessful)
// #2. If #1 failed, try to pick up the fixture
else {
mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
pickupFixture(actor, delta, mwx, mwy, mtx, mty)
0L
if (!worldSecondaryClickLatch) {
// #1. Perform item's secondaryUse
val consumptionSuccessful = itemOnGrip?.startSecondaryUse(actor, delta) ?: -1
if (consumptionSuccessful > -1)
(actor as Pocketed).inventory.consumeItem(itemOnGrip!!, consumptionSuccessful)
// #2. If #1 failed, try to pick up the fixture
else {
mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
pickupFixture(actor, delta, mwx, mwy, mtx, mty)
0L
}
}
worldSecondaryClickLatch = true
}
}
override fun worldSecondaryClickEnd(actor: ActorWithBody, delta: Float) {
// println("Secondary click start!")
worldSecondaryClickLatch = false
}
@@ -1673,7 +1679,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
}
private fun getActorsUnderMouse(mwx: Double, mwy: Double): List<ActorWithBody> {
fun getActorsUnderMouse(mwx: Double, mwy: Double): List<ActorWithBody> {
val actorsUnderMouse: List<ActorWithBody> = getActorsAt(mwx, mwy).filter { it !is InternalActor }.sortedBy {
(mwx - it.hitbox.centeredX).sqr() + (mwy - it.hitbox.centeredY).sqr()
} // sorted by the distance from the mouse

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.toInt
@@ -70,17 +71,18 @@ class FixtureLogicSignalBlocker : Electric, Reorientable {
}
}
override fun orientClockwise() {
orientation = (orientation + 1) % 4
private fun reorient() {
(sprite as SheetSpriteAnimation).currentFrame = orientation
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation
setEmitterAndSink(); updateK()
}
override fun orientClockwise() {
orientation = (orientation + 1) fmod 4
reorient(); setEmitterAndSink(); updateK()
}
override fun orientAnticlockwise() {
orientation = (orientation - 1) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation
setEmitterAndSink(); updateK()
orientation = (orientation - 1) fmod 4
reorient(); setEmitterAndSink(); updateK()
}
init {
@@ -104,6 +106,7 @@ class FixtureLogicSignalBlocker : Electric, Reorientable {
override fun reload() {
super.reload()
reorient()
setEmitterAndSink()
updateK()
}

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.toInt
@@ -38,7 +39,7 @@ class FixtureLogicSignalLatch : Electric, Reorientable {
2 -> {
setWireSinkAt(1, 0, "digital_bit") // D
setWireEmitterAt(0, 0, "digital_bit") // Q
setWireSinkAt(1, 0, "digital_bit") // CLK
setWireSinkAt(1, 1, "digital_bit") // CLK
setWireSinkAt(1, 2, "digital_bit") // S
setWireSinkAt(0, 2, "digital_bit") // R
}
@@ -46,18 +47,18 @@ class FixtureLogicSignalLatch : Electric, Reorientable {
}
}
private fun reorient() {
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
}
override fun orientClockwise() {
orientation = (orientation + 2) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
setEmitterAndSink(); updateQ()
orientation = (orientation + 2) fmod 4
reorient(); setEmitterAndSink(); updateQ()
}
override fun orientAnticlockwise() {
orientation = (orientation - 2) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
setEmitterAndSink(); updateQ()
orientation = (orientation - 2) fmod 4
reorient(); setEmitterAndSink(); updateQ()
}
@@ -82,6 +83,7 @@ class FixtureLogicSignalLatch : Electric, Reorientable {
override fun reload() {
super.reload()
reorient()
setEmitterAndSink()
updateQ()
}

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@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.TerrarumAppConfiguration
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.toInt
@@ -40,18 +41,18 @@ class FixtureLogicSignalRepeaterHorz : Electric, Reorientable {
}
}
private fun reorient() {
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
}
override fun orientClockwise() {
orientation = (orientation + 2) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
setEmitterAndSink(); updateQ()
orientation = (orientation + 2) fmod 4
reorient(); setEmitterAndSink(); updateQ()
}
override fun orientAnticlockwise() {
orientation = (orientation - 2) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
setEmitterAndSink(); updateQ()
orientation = (orientation - 2) fmod 4
reorient(); setEmitterAndSink(); updateQ()
}
init {
@@ -76,6 +77,7 @@ class FixtureLogicSignalRepeaterHorz : Electric, Reorientable {
override fun reload() {
super.reload()
reorient()
setEmitterAndSink()
updateQ()
}

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@@ -0,0 +1,50 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.Reorientable
/**
* Created by minjaesong on 2024-03-08.
*/
class ItemWrench(originalID: ItemID) : GameItem(originalID), FixtureInteractionBlocked {
override val disallowToolDragging = true
override var dynamicID: ItemID = originalID
override var baseMass = 0.1
override var baseToolSize: Double? = baseMass
override var inventoryCategory = Category.TOOL
override val canBeDynamic = false
override val materialId = "STAL" // this is to just increase the reach
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(5, 2)
init {
stackable = false
isUnique = true
equipPosition = GameItem.EquipPosition.HAND_GRIP
originalName = "ITEM_WRENCH"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
(INGAME as TerrarumIngame).getActorsUnderMouse(mwx, mwy).filterIsInstance<Reorientable>().firstOrNull()?.let { fixture ->
fixture.orientClockwise()
0L
} ?: -1L
}
override fun startSecondaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
(INGAME as TerrarumIngame).getActorsUnderMouse(mwx, mwy).filterIsInstance<Reorientable>().firstOrNull()?.let { fixture ->
fixture.orientAnticlockwise()
0L
} ?: -1L
}
}