mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
finally working floating head on the minimap
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@@ -110,8 +110,6 @@ object MinimapComposer : Disposable {
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val tlx = x - (MINIMAP_TILE_WIDTH / 2)
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val tly = y - (MINIMAP_TILE_HEIGHT / 2)
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// printdbg(this, "queue render - c($x,$y), tl($tlx,$tlx)")
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// make the queueing work
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// enqueue first
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spiralIndices.forEachIndexed { index, i ->
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@@ -124,27 +122,6 @@ object MinimapComposer : Disposable {
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// printdbg(this, "Queueing tilemap update ($tx,$ty) from queue[$i]")
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}
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// consume the queue
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/*for (k in currentThreads.indices) {
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if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
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currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter")
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printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}")
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}
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if (currentThreads[k].state == Thread.State.NEW) {
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currentThreads[k].start()
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}
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}*/
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/*updaterQueue.forEachIndexed { k, runnable ->
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if (runnable != null) {
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currentThreads[k] = Thread(runnable, "MinimapLivetilePainter")
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printdbg(this, "Consuming from queue[$k]")
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currentThreads[k].start()
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}
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}*/
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threadExecutor.renew()
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threadExecutor.submitAll(updaterQueue.filterNotNull())
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Thread { threadExecutor.join() }.start()
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@@ -180,8 +157,8 @@ object MinimapComposer : Disposable {
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oobColBtm
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else if (colTerr.a > 0.1f) colTerr else colWall
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if (index % 2 == 1) outCol.lerp(Color.BLACK, 0.2f)
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else if (index != (SQUARE_SIZE.sqr() - 1) / 2) outCol.lerp(Color.FIREBRICK, 0.12f)
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// if (index % 2 == 1) outCol.lerp(Color.BLACK, 0.2f)
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// else if (index != (SQUARE_SIZE.sqr() - 1) / 2) outCol.lerp(Color.FIREBRICK, 0.12f)
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pixmap.blending = Pixmap.Blending.None
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pixmap.setColor(outCol)
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@@ -8,6 +8,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.utils.GdxRuntimeException
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_HEIGHT
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import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_WIDTH
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@@ -33,7 +34,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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val MINIMAP_SKYCOL = Color(0x88bbddff.toInt())
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}
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private val debugvals = true
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// private val debugvals = true
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override var width: Int = Toolkit.drawWidth
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override var height: Int = App.scr.height
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@@ -68,6 +69,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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blendNormal(batch)
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val cellOffY = INVENTORY_CELLS_OFFSET_Y()
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val worldWidth = INGAME.world.width
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var mdx = 0f
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var mdy = 0f
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@@ -93,7 +95,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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minimapDrawOffX += mdx
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minimapDrawOffY += mdy
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minimapPanX = minimapPanX fmod INGAME.world.width.toFloat()
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minimapPanX = minimapPanX fmod worldWidth.toFloat()
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dragStatus = 1
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}
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@@ -173,45 +175,68 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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}
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((INGAME.actorContainerInactive + INGAME.actorContainerActive).filter { it is IngamePlayer } as List<IngamePlayer>).forEach {
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((INGAME.actorContainerInactive + INGAME.actorContainerActive + listOf(INGAME.actorNowPlaying)).filterIsInstance<IngamePlayer>()).forEach {
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it.getSpriteHead()?.let { t ->
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val ox = 0.5f * MINIMAP_TILE_WIDTH
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val oy = 0.5f * MINIMAP_TILE_HEIGHT
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val sf = it.scale.toFloat()
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val headHeight = 6
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val ox = MINIMAP_TILE_WIDTH / 2f
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val oy = MINIMAP_TILE_HEIGHT / 2f
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val tx = (minimapDrawOffX - ox)
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val ty = (minimapDrawOffY - oy)
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val worldPos = it.intTilewiseHitbox
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val cw = it.scale.toFloat() * t.regionWidth
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val ch = it.scale.toFloat() * t.regionHeight
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val cx = worldPos.centeredX.round().toFloat()
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val cy = worldPos.startY.round().toFloat()
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val worldPos = it.hitbox
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val cw = t.regionWidth * sf
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val ch = t.regionHeight * sf
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val cx = worldPos.centeredX.div(TILE_SIZEF).round().toFloat()
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val cy = worldPos.startY.plus(headHeight * sf).div(TILE_SIZEF).round().toFloat()
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val dx = cx - oldPanX
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val dy = cy - oldPanY
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// tx/ty corresponds to world coord minimapPanXY
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// drawing "crosshair"
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val x1 = (tx + dx + MINIMAP_TILE_WIDTH / 2f) * minimapZoom + MINIMAP_HALFW
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val x2 = (tx + dx + worldWidth + MINIMAP_TILE_WIDTH / 2f) * minimapZoom + MINIMAP_HALFW
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val x3 = (tx + dx - worldWidth + MINIMAP_TILE_WIDTH / 2f) * minimapZoom + MINIMAP_HALFW
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val y = (ty + dy + MINIMAP_TILE_HEIGHT / 2f) * minimapZoom + MINIMAP_HALFH
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val x = (tx + dx) * minimapZoom + MINIMAP_HALFW
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val y = (ty + dy) * minimapZoom + MINIMAP_HALFH
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// how do I actually centre the head?
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val doffx = -cw / 2f
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val doffy = -ch / 2f
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printdbg(this, "map pan: ($minimapPanX,$minimapPanY);draw pos: ($x,$y)")
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// throwing three static images instead of one won't hurt anything
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if (it.sprite?.flipHorizontal == false) {
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batch.draw(t, x1 + doffx, y + doffy, cw, ch)
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batch.draw(t, x2 + doffx, y + doffy, cw, ch)
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batch.draw(t, x3 + doffx, y + doffy, cw, ch)
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}
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else {
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batch.draw(t, x1 + doffx + cw, y + doffy, -cw, ch)
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batch.draw(t, x2 + doffx + cw, y + doffy, -cw, ch)
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batch.draw(t, x3 + doffx + cw, y + doffy, -cw, ch)
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}
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if (it.sprite?.flipHorizontal == false)
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batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), x, y, cw, ch)
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else
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batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), x + cw, y, -cw, ch)
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/*
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val xi = x.roundToInt()
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val yi = y.roundToInt()
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batch.color = Color.LIME
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Toolkit.drawBoxBorder(batch, x + doffx, y + doffy, cw, ch)
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batch.color = Color.CORAL
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Toolkit.drawStraightLine(batch, xi-10, yi, xi+10, 1, false)
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Toolkit.drawStraightLine(batch, xi, yi-10, yi+10, 1, true)
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*/
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}
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}
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}
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}
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batch.begin()
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batch.color = Color.WHITE
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val minimapDrawX = (width - MINIMAP_WIDTH) / 2
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val minimapDrawY = (height - cellOffY - App.scr.tvSafeGraphicsHeight - MINIMAP_HEIGHT - 72) / 2 + cellOffY * 1f
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if (debugvals) {
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if (App.IS_DEVELOPMENT_BUILD) {
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App.fontSmallNumbers.draw(batch, "Pan: ($minimapPanX,$minimapPanY) old ($oldPanX,$oldPanY); Trans: ($minimapDrawOffX,$minimapDrawOffY); x$minimapZoom", minimapDrawX, minimapDrawY - 16f)
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}
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batch.color = Color.WHITE
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batch.projectionMatrix = camera.combined
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// border
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@@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Disposable
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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/**
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@@ -119,6 +120,9 @@ object Toolkit : Disposable {
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fillArea(batch, x, y, thickness, otherEnd - y)
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}
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fun drawBoxBorder(batch: SpriteBatch, x: Float, y: Float, w: Float, h: Float) =
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drawBoxBorder(batch, x.roundToInt(), y.roundToInt(), w.roundToInt(), h.roundToInt())
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/**
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* Parameters are THAT OF THE BOX, the border will be drawn OUTSIDE of the params you specified!
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*/
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