finally working floating head on the minimap

This commit is contained in:
minjaesong
2021-12-22 16:00:21 +09:00
parent 782581a61b
commit c6bc628165
3 changed files with 51 additions and 45 deletions

View File

@@ -110,8 +110,6 @@ object MinimapComposer : Disposable {
val tlx = x - (MINIMAP_TILE_WIDTH / 2)
val tly = y - (MINIMAP_TILE_HEIGHT / 2)
// printdbg(this, "queue render - c($x,$y), tl($tlx,$tlx)")
// make the queueing work
// enqueue first
spiralIndices.forEachIndexed { index, i ->
@@ -124,27 +122,6 @@ object MinimapComposer : Disposable {
// printdbg(this, "Queueing tilemap update ($tx,$ty) from queue[$i]")
}
// consume the queue
/*for (k in currentThreads.indices) {
if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter")
printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}")
}
if (currentThreads[k].state == Thread.State.NEW) {
currentThreads[k].start()
}
}*/
/*updaterQueue.forEachIndexed { k, runnable ->
if (runnable != null) {
currentThreads[k] = Thread(runnable, "MinimapLivetilePainter")
printdbg(this, "Consuming from queue[$k]")
currentThreads[k].start()
}
}*/
threadExecutor.renew()
threadExecutor.submitAll(updaterQueue.filterNotNull())
Thread { threadExecutor.join() }.start()
@@ -180,8 +157,8 @@ object MinimapComposer : Disposable {
oobColBtm
else if (colTerr.a > 0.1f) colTerr else colWall
if (index % 2 == 1) outCol.lerp(Color.BLACK, 0.2f)
else if (index != (SQUARE_SIZE.sqr() - 1) / 2) outCol.lerp(Color.FIREBRICK, 0.12f)
// if (index % 2 == 1) outCol.lerp(Color.BLACK, 0.2f)
// else if (index != (SQUARE_SIZE.sqr() - 1) / 2) outCol.lerp(Color.FIREBRICK, 0.12f)
pixmap.blending = Pixmap.Blending.None
pixmap.setColor(outCol)

View File

@@ -8,6 +8,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.blockstats.MinimapComposer
import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_HEIGHT
import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_WIDTH
@@ -33,7 +34,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
val MINIMAP_SKYCOL = Color(0x88bbddff.toInt())
}
private val debugvals = true
// private val debugvals = true
override var width: Int = Toolkit.drawWidth
override var height: Int = App.scr.height
@@ -68,6 +69,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
val cellOffY = INVENTORY_CELLS_OFFSET_Y()
val worldWidth = INGAME.world.width
var mdx = 0f
var mdy = 0f
@@ -93,7 +95,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
minimapDrawOffX += mdx
minimapDrawOffY += mdy
minimapPanX = minimapPanX fmod INGAME.world.width.toFloat()
minimapPanX = minimapPanX fmod worldWidth.toFloat()
dragStatus = 1
}
@@ -173,45 +175,68 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
}
((INGAME.actorContainerInactive + INGAME.actorContainerActive).filter { it is IngamePlayer } as List<IngamePlayer>).forEach {
((INGAME.actorContainerInactive + INGAME.actorContainerActive + listOf(INGAME.actorNowPlaying)).filterIsInstance<IngamePlayer>()).forEach {
it.getSpriteHead()?.let { t ->
val ox = 0.5f * MINIMAP_TILE_WIDTH
val oy = 0.5f * MINIMAP_TILE_HEIGHT
val sf = it.scale.toFloat()
val headHeight = 6
val ox = MINIMAP_TILE_WIDTH / 2f
val oy = MINIMAP_TILE_HEIGHT / 2f
val tx = (minimapDrawOffX - ox)
val ty = (minimapDrawOffY - oy)
val worldPos = it.intTilewiseHitbox
val cw = it.scale.toFloat() * t.regionWidth
val ch = it.scale.toFloat() * t.regionHeight
val cx = worldPos.centeredX.round().toFloat()
val cy = worldPos.startY.round().toFloat()
val worldPos = it.hitbox
val cw = t.regionWidth * sf
val ch = t.regionHeight * sf
val cx = worldPos.centeredX.div(TILE_SIZEF).round().toFloat()
val cy = worldPos.startY.plus(headHeight * sf).div(TILE_SIZEF).round().toFloat()
val dx = cx - oldPanX
val dy = cy - oldPanY
// tx/ty corresponds to world coord minimapPanXY
// drawing "crosshair"
val x1 = (tx + dx + MINIMAP_TILE_WIDTH / 2f) * minimapZoom + MINIMAP_HALFW
val x2 = (tx + dx + worldWidth + MINIMAP_TILE_WIDTH / 2f) * minimapZoom + MINIMAP_HALFW
val x3 = (tx + dx - worldWidth + MINIMAP_TILE_WIDTH / 2f) * minimapZoom + MINIMAP_HALFW
val y = (ty + dy + MINIMAP_TILE_HEIGHT / 2f) * minimapZoom + MINIMAP_HALFH
val x = (tx + dx) * minimapZoom + MINIMAP_HALFW
val y = (ty + dy) * minimapZoom + MINIMAP_HALFH
// how do I actually centre the head?
val doffx = -cw / 2f
val doffy = -ch / 2f
printdbg(this, "map pan: ($minimapPanX,$minimapPanY);draw pos: ($x,$y)")
// throwing three static images instead of one won't hurt anything
if (it.sprite?.flipHorizontal == false) {
batch.draw(t, x1 + doffx, y + doffy, cw, ch)
batch.draw(t, x2 + doffx, y + doffy, cw, ch)
batch.draw(t, x3 + doffx, y + doffy, cw, ch)
}
else {
batch.draw(t, x1 + doffx + cw, y + doffy, -cw, ch)
batch.draw(t, x2 + doffx + cw, y + doffy, -cw, ch)
batch.draw(t, x3 + doffx + cw, y + doffy, -cw, ch)
}
if (it.sprite?.flipHorizontal == false)
batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), x, y, cw, ch)
else
batch.draw(CommonResourcePool.getAsTextureRegion("test_texture"), x + cw, y, -cw, ch)
/*
val xi = x.roundToInt()
val yi = y.roundToInt()
batch.color = Color.LIME
Toolkit.drawBoxBorder(batch, x + doffx, y + doffy, cw, ch)
batch.color = Color.CORAL
Toolkit.drawStraightLine(batch, xi-10, yi, xi+10, 1, false)
Toolkit.drawStraightLine(batch, xi, yi-10, yi+10, 1, true)
*/
}
}
}
}
batch.begin()
batch.color = Color.WHITE
val minimapDrawX = (width - MINIMAP_WIDTH) / 2
val minimapDrawY = (height - cellOffY - App.scr.tvSafeGraphicsHeight - MINIMAP_HEIGHT - 72) / 2 + cellOffY * 1f
if (debugvals) {
if (App.IS_DEVELOPMENT_BUILD) {
App.fontSmallNumbers.draw(batch, "Pan: ($minimapPanX,$minimapPanY) old ($oldPanX,$oldPanY); Trans: ($minimapDrawOffX,$minimapDrawOffY); x$minimapZoom", minimapDrawX, minimapDrawY - 16f)
}
batch.color = Color.WHITE
batch.projectionMatrix = camera.combined
// border

View File

@@ -9,6 +9,7 @@ import com.badlogic.gdx.utils.Disposable
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt
/**
@@ -119,6 +120,9 @@ object Toolkit : Disposable {
fillArea(batch, x, y, thickness, otherEnd - y)
}
fun drawBoxBorder(batch: SpriteBatch, x: Float, y: Float, w: Float, h: Float) =
drawBoxBorder(batch, x.roundToInt(), y.roundToInt(), w.roundToInt(), h.roundToInt())
/**
* Parameters are THAT OF THE BOX, the border will be drawn OUTSIDE of the params you specified!
*/