NSMenu WIP, but also caught a source of the old bug

This commit is contained in:
minjaesong
2018-12-09 04:40:46 +09:00
parent d0e0f8dd8d
commit c8613c5254
5 changed files with 254 additions and 25 deletions

View File

@@ -0,0 +1,119 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
/**
* Nextstep-themed menu bar with mandatory title line
*
* Created by minjaesong on 2018-12-08.
*/
class UINSMenu(
var title: String = "",
val minimumWidth: Int,
treeRepresentation: Yaml,
val titleBackCol: Color = Color(0f,0f,0f,.77f),
val titleTextCol: Color = Color.WHITE,
val titleBlendMode: String = BlendMode.NORMAL
) : UICanvas() {
override var openCloseTime: Second = 0f
val LINE_HEIGHT = 24
val TEXT_OFFSETX = 3f
val TEXT_OFFSETY = (LINE_HEIGHT - Terrarum.fontGame.lineHeight) / 2f
val CHILD_ARROW = "${0x2023.toChar()}"
val tree = treeRepresentation.parse()
override var width = minOf(minimumWidth, tree.getLevelData(1).map { Terrarum.fontGame.getWidth(it ?: "") }.max() ?: 0)
override var height = LINE_HEIGHT * (tree.children.size + 1)
private val treeChildrenLabels = Array<String>(tree.children.size) {
tree.children[it].toString() + if (tree.children[it].children.isNotEmpty()) " $CHILD_ARROW" else ""
}
private val theRealList = UIItemTextButtonList(
this,
treeChildrenLabels,
posX + TEXT_OFFSETX.toInt(), posY + LINE_HEIGHT,
width - (2 * TEXT_OFFSETX.toInt()), height - LINE_HEIGHT,
TEXT_OFFSETY.toInt(),
textAreaWidth = width - (2 * TEXT_OFFSETX.toInt()),
alignment = UIItemTextButton.Companion.Alignment.LEFT
)
val selectedIndex: Int?
get() = theRealList.selectedIndex
override fun updateUI(delta: Float) {
theRealList.update(delta)
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// draw title bar
batch.color = titleBackCol
BlendMode.resolve(titleBlendMode, batch)
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), LINE_HEIGHT.toFloat())
batch.color = titleTextCol
blendNormal(batch)
Terrarum.fontGame.draw(batch, title, posX + TEXT_OFFSETX, TEXT_OFFSETY)
// draw the list
theRealList.render(batch, camera)
}
override fun dispose() {
theRealList.dispose()
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun keyTyped(character: Char): Boolean {
return super.keyTyped(character)
}
override fun resize(width: Int, height: Int) {
}
}