mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
load screen render, fixed some init code of the app
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@@ -35,6 +35,7 @@ import net.torvald.random.HQRNG
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
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import net.torvald.terrarum.worldgenerator.WorldGenerator
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -197,6 +198,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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override fun show() {
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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// gameLoadMode and gameLoadInfoPayload must be set beforehand!!
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when (gameLoadMode) {
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@@ -223,7 +225,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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*/
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private fun enter(gameSaveData: GameSaveData) {
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if (gameFullyLoaded) {
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Error("You are doing things horribly wrong, fucknugget.")
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Error("You are doing horribly wrong, fucknugget.")
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}
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world = gameSaveData.world
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@@ -1474,6 +1476,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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}
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override fun hide() {
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dispose()
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}
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/**
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@@ -1524,6 +1527,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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override fun dispose() {
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worldDrawFrameBuffer.dispose()
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worldGlowFrameBuffer.dispose()
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worldBlendFrameBuffer.dispose()
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lightmapFboA.dispose()
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lightmapFboB.dispose()
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}
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@@ -1,8 +1,14 @@
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package net.torvald.terrarum
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.OrthographicCamera
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import net.torvald.dataclass.HistoryArray
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2017-07-13.
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@@ -12,21 +18,99 @@ object LoadScreen : ScreenAdapter() {
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private lateinit var actualSceneToBeLoaded: Screen
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private lateinit var sceneLoadingThread: Thread
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private val messages = HistoryArray<String>(20)
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fun setMessage(msg: String) {
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messages.add(msg)
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}
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override fun show() {
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private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position
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private var arrowObjGlideOffsetX = 0f
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private var arrowObjGlideSize = 0f
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private var arrowGlideSpeed = Terrarum.WIDTH * 1.2f // pixels per sec
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private lateinit var arrowObjTex: TextureRegionPack
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private var glideTimer = 0f
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private var glideDispY = 0f
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private var arrowColours = arrayOf(
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Color(0xff847fff.toInt()),
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Color(0xffc87fff.toInt()),
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Color(0xbffff2ff.toInt()),
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Color(0x7fcaffff)
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)
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var camera = OrthographicCamera(Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
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fun initViewPort(width: Int, height: Int) {
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//val width = if (width % 1 == 1) width + 1 else width
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//val height = if (height % 1 == 1) height + 1 else width
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// Set Y to point downwards
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camera.setToOrtho(true, width.toFloat(), height.toFloat())
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// Update camera matrix
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camera.update()
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// Set viewport to restrict drawing
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Gdx.gl20.glViewport(0, 0, width, height)
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}
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override fun show() {
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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arrowObjTex = TextureRegionPack(Gdx.files.internal("assets/graphics/test_loading_arrow_atlas.tga"), 22, 17)
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arrowObjGlideOffsetX = -arrowObjTex.texture.width.toFloat()
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arrowObjGlideSize = arrowObjTex.texture.width + 1.5f * Terrarum.WIDTH
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glideDispY = Terrarum.HEIGHT - 140f
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}
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private val textColour = Color(0xeeeeeeff.toInt())
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override fun render(delta: Float) {
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Gdx.gl.glClearColor(.157f, .157f, .157f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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glideTimer += delta
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if (glideTimer >= arrowObjGlideSize / arrowGlideSpeed) {
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glideTimer -= arrowObjGlideSize / arrowGlideSpeed
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}
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arrowObjPos = glideTimer * arrowGlideSpeed
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Terrarum.batch.inUse {
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it.projectionMatrix = camera.combined
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it.color = textColour
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val textWidth = Terrarum.fontGame.getWidth(Lang["MENU_IO_LOADING"])
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Terrarum.fontGame.draw(it, Lang["MENU_IO_LOADING"], (Terrarum.WIDTH - 2.5f * textWidth).round(), glideDispY - 2f)
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arrowColours.forEachIndexed { index, color ->
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it.color = color
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it.draw(arrowObjTex.get(index, 0), arrowObjPos + arrowObjGlideOffsetX + 22 * index, glideDispY)
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}
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}
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}
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override fun dispose() {
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arrowObjTex.dispose()
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}
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override fun hide() {
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dispose()
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}
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override fun resize(width: Int, height: Int) {
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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}
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}
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@@ -82,12 +82,6 @@ object Terrarum : Game() {
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// GLOBAL IMMUTABLE CONFIGS //
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//////////////////////////////
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val RENDER_FPS = getConfigInt("displayfps")
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val USE_VSYNC = getConfigBoolean("usevsync")
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var VSYNC = USE_VSYNC
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val VSYNC_TRIGGER_THRESHOLD = 56
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val WIDTH: Int
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get() = if (screenW!! % 2 == 0) screenW!! else screenW!! + 1
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val HEIGHT: Int
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@@ -252,6 +246,16 @@ object Terrarum : Game() {
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init {
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getDefaultDirectory()
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createDirs()
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// read config i guess...?
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val readFromDisk = readConfigJson()
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if (!readFromDisk) readConfigJson() // what's this for?
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println("[Terrarum] os.arch = $systemArch") // debug info
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if (is32BitJVM) {
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@@ -273,12 +277,6 @@ object Terrarum : Game() {
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getDefaultDirectory()
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createDirs()
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val readFromDisk = readConfigJson()
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if (!readFromDisk) readConfigJson()
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environment = try {
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Controllers.getController(0) // test if controller exists
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if (getConfigString("pcgamepadenv") == "console")
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@@ -289,8 +287,16 @@ object Terrarum : Game() {
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catch (e: IndexOutOfBoundsException) {
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RunningEnvironment.PC
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}
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}
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val RENDER_FPS = getConfigInt("displayfps")
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val USE_VSYNC = getConfigBoolean("usevsync")
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var VSYNC = USE_VSYNC
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val VSYNC_TRIGGER_THRESHOLD = 56
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override fun create() {
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TextureRegionPack.globalFlipY = true // !! TO MAKE LEGACY CODE RENDER ON ITS POSITION !!
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Gdx.graphics.isContinuousRendering = true
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@@ -330,6 +336,11 @@ object Terrarum : Game() {
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gameLocale = getConfigString("language")
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println("[Terrarum] locale = $gameLocale")
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ModMgr // invoke Module Manager, will also invoke BlockCodex
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ItemCodex // invoke Item Codex
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@@ -340,7 +351,8 @@ object Terrarum : Game() {
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ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, HQRNG().nextLong())
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ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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super.setScreen(ingame)
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//super.setScreen(ingame)
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super.setScreen(LoadScreen)
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}
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override fun render() {
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@@ -498,20 +510,37 @@ object Terrarum : Game() {
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return cfg as IntArray
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}
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/**
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* Get config from config file. If the entry does not exist, get from defaults; if the entry is not in the default, NullPointerException will be thrown
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*/
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private val defaultConfig = DefaultConfig.fetch()
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private fun getConfigMaster(key: String): Any {
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var cfg: Any? = null
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try {
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cfg = gameConfig[key.toLowerCase()]!!
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val config = try {
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gameConfig[key]
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}
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catch (e: NullPointerException) {
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try {
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cfg = DefaultConfig.fetch()[key.toLowerCase()]
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null
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}
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val defaults = try {
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defaultConfig.get(key)
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}
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catch (e: NullPointerException) {
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null
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}
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if (config == null) {
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if (defaults == null) {
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throw NullPointerException("key not found: '$key'")
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}
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catch (e1: NullPointerException) {
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e.printStackTrace()
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else {
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return defaults
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}
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}
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return cfg!!
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else {
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return config
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}
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}
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fun setConfig(key: String, value: Any) {
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@@ -36,6 +36,9 @@ object ItemCodex {
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init {
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println("[ItemCodex] recording item ID ")
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// blocks.csvs are loaded by ModMgr beforehand
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// block items (blocks and walls are the same thing basically)
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for (i in ITEM_TILES + ITEM_WALLS) {
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@@ -53,7 +56,7 @@ object ItemCodex {
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override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
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init {
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println("[ItemCodex] recording item ID $originalID")
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print("$originalID ")
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}
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override fun primaryUse(delta: Float): Boolean {
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@@ -165,6 +168,10 @@ object ItemCodex {
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// read from save (if applicable) and fill dynamicItemDescription
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println()
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}
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/**
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