load screen render, fixed some init code of the app

This commit is contained in:
minjaesong
2017-07-13 03:59:26 +09:00
parent a4fe26adf8
commit c87e51d426
7 changed files with 156 additions and 32 deletions

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@@ -35,6 +35,7 @@ import net.torvald.random.HQRNG
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.worldgenerator.WorldGenerator
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -197,6 +198,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
override fun show() {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
// gameLoadMode and gameLoadInfoPayload must be set beforehand!!
when (gameLoadMode) {
@@ -223,7 +225,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
*/
private fun enter(gameSaveData: GameSaveData) {
if (gameFullyLoaded) {
Error("You are doing things horribly wrong, fucknugget.")
Error("You are doing horribly wrong, fucknugget.")
}
world = gameSaveData.world
@@ -1474,6 +1476,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
}
override fun hide() {
dispose()
}
/**
@@ -1524,6 +1527,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
override fun dispose() {
worldDrawFrameBuffer.dispose()
worldGlowFrameBuffer.dispose()
worldBlendFrameBuffer.dispose()
lightmapFboA.dispose()
lightmapFboB.dispose()
}

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@@ -1,8 +1,14 @@
package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import net.torvald.dataclass.HistoryArray
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2017-07-13.
@@ -12,21 +18,99 @@ object LoadScreen : ScreenAdapter() {
private lateinit var actualSceneToBeLoaded: Screen
private lateinit var sceneLoadingThread: Thread
private val messages = HistoryArray<String>(20)
fun setMessage(msg: String) {
messages.add(msg)
}
override fun show() {
private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position
private var arrowObjGlideOffsetX = 0f
private var arrowObjGlideSize = 0f
private var arrowGlideSpeed = Terrarum.WIDTH * 1.2f // pixels per sec
private lateinit var arrowObjTex: TextureRegionPack
private var glideTimer = 0f
private var glideDispY = 0f
private var arrowColours = arrayOf(
Color(0xff847fff.toInt()),
Color(0xffc87fff.toInt()),
Color(0xbffff2ff.toInt()),
Color(0x7fcaffff)
)
var camera = OrthographicCamera(Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
fun initViewPort(width: Int, height: Int) {
//val width = if (width % 1 == 1) width + 1 else width
//val height = if (height % 1 == 1) height + 1 else width
// Set Y to point downwards
camera.setToOrtho(true, width.toFloat(), height.toFloat())
// Update camera matrix
camera.update()
// Set viewport to restrict drawing
Gdx.gl20.glViewport(0, 0, width, height)
}
override fun show() {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
arrowObjTex = TextureRegionPack(Gdx.files.internal("assets/graphics/test_loading_arrow_atlas.tga"), 22, 17)
arrowObjGlideOffsetX = -arrowObjTex.texture.width.toFloat()
arrowObjGlideSize = arrowObjTex.texture.width + 1.5f * Terrarum.WIDTH
glideDispY = Terrarum.HEIGHT - 140f
}
private val textColour = Color(0xeeeeeeff.toInt())
override fun render(delta: Float) {
Gdx.gl.glClearColor(.157f, .157f, .157f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
glideTimer += delta
if (glideTimer >= arrowObjGlideSize / arrowGlideSpeed) {
glideTimer -= arrowObjGlideSize / arrowGlideSpeed
}
arrowObjPos = glideTimer * arrowGlideSpeed
Terrarum.batch.inUse {
it.projectionMatrix = camera.combined
it.color = textColour
val textWidth = Terrarum.fontGame.getWidth(Lang["MENU_IO_LOADING"])
Terrarum.fontGame.draw(it, Lang["MENU_IO_LOADING"], (Terrarum.WIDTH - 2.5f * textWidth).round(), glideDispY - 2f)
arrowColours.forEachIndexed { index, color ->
it.color = color
it.draw(arrowObjTex.get(index, 0), arrowObjPos + arrowObjGlideOffsetX + 22 * index, glideDispY)
}
}
}
override fun dispose() {
arrowObjTex.dispose()
}
override fun hide() {
dispose()
}
override fun resize(width: Int, height: Int) {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
}
}

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@@ -82,12 +82,6 @@ object Terrarum : Game() {
// GLOBAL IMMUTABLE CONFIGS //
//////////////////////////////
val RENDER_FPS = getConfigInt("displayfps")
val USE_VSYNC = getConfigBoolean("usevsync")
var VSYNC = USE_VSYNC
val VSYNC_TRIGGER_THRESHOLD = 56
val WIDTH: Int
get() = if (screenW!! % 2 == 0) screenW!! else screenW!! + 1
val HEIGHT: Int
@@ -252,6 +246,16 @@ object Terrarum : Game() {
init {
getDefaultDirectory()
createDirs()
// read config i guess...?
val readFromDisk = readConfigJson()
if (!readFromDisk) readConfigJson() // what's this for?
println("[Terrarum] os.arch = $systemArch") // debug info
if (is32BitJVM) {
@@ -273,12 +277,6 @@ object Terrarum : Game() {
getDefaultDirectory()
createDirs()
val readFromDisk = readConfigJson()
if (!readFromDisk) readConfigJson()
environment = try {
Controllers.getController(0) // test if controller exists
if (getConfigString("pcgamepadenv") == "console")
@@ -289,8 +287,16 @@ object Terrarum : Game() {
catch (e: IndexOutOfBoundsException) {
RunningEnvironment.PC
}
}
val RENDER_FPS = getConfigInt("displayfps")
val USE_VSYNC = getConfigBoolean("usevsync")
var VSYNC = USE_VSYNC
val VSYNC_TRIGGER_THRESHOLD = 56
override fun create() {
TextureRegionPack.globalFlipY = true // !! TO MAKE LEGACY CODE RENDER ON ITS POSITION !!
Gdx.graphics.isContinuousRendering = true
@@ -330,6 +336,11 @@ object Terrarum : Game() {
gameLocale = getConfigString("language")
println("[Terrarum] locale = $gameLocale")
ModMgr // invoke Module Manager, will also invoke BlockCodex
ItemCodex // invoke Item Codex
@@ -340,7 +351,8 @@ object Terrarum : Game() {
ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, HQRNG().nextLong())
ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
super.setScreen(ingame)
//super.setScreen(ingame)
super.setScreen(LoadScreen)
}
override fun render() {
@@ -498,20 +510,37 @@ object Terrarum : Game() {
return cfg as IntArray
}
/**
* Get config from config file. If the entry does not exist, get from defaults; if the entry is not in the default, NullPointerException will be thrown
*/
private val defaultConfig = DefaultConfig.fetch()
private fun getConfigMaster(key: String): Any {
var cfg: Any? = null
try {
cfg = gameConfig[key.toLowerCase()]!!
val config = try {
gameConfig[key]
}
catch (e: NullPointerException) {
try {
cfg = DefaultConfig.fetch()[key.toLowerCase()]
null
}
val defaults = try {
defaultConfig.get(key)
}
catch (e: NullPointerException) {
null
}
if (config == null) {
if (defaults == null) {
throw NullPointerException("key not found: '$key'")
}
catch (e1: NullPointerException) {
e.printStackTrace()
else {
return defaults
}
}
return cfg!!
else {
return config
}
}
fun setConfig(key: String, value: Any) {

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@@ -36,6 +36,9 @@ object ItemCodex {
init {
println("[ItemCodex] recording item ID ")
// blocks.csvs are loaded by ModMgr beforehand
// block items (blocks and walls are the same thing basically)
for (i in ITEM_TILES + ITEM_WALLS) {
@@ -53,7 +56,7 @@ object ItemCodex {
override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
init {
println("[ItemCodex] recording item ID $originalID")
print("$originalID ")
}
override fun primaryUse(delta: Float): Boolean {
@@ -165,6 +168,10 @@ object ItemCodex {
// read from save (if applicable) and fill dynamicItemDescription
println()
}
/**

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