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trying to write a new ingamecontroller so that its update can be manually controlled
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@@ -505,11 +505,6 @@ class BuildingMakerController(val screen: BuildingMaker) : InputAdapter() {
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return true
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}
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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screen.uiContainer.forEach { it?.mouseMoved(screenX, screenY) }
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return true
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}
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override fun keyTyped(character: Char): Boolean {
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screen.uiContainer.forEach { it?.keyTyped(character) }
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return true
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