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trying to write a new ingamecontroller so that its update can be manually controlled
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@@ -43,34 +43,6 @@ class UIItemImageGallery(
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}
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}
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override fun keyDown(keycode: Int): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun keyUp(keycode: Int): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun scrolled(amountX: Float, amountY: Float): Boolean {
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TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun dispose() {
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imageList.forEach { it.dispose() }
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}
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