trying to write a new ingamecontroller so that its update can be manually controlled

This commit is contained in:
minjaesong
2021-08-21 21:03:39 +09:00
parent bb95444067
commit ca72a6fbe5
14 changed files with 214 additions and 111 deletions

View File

@@ -43,34 +43,6 @@ class UIItemImageGallery(
}
}
override fun keyDown(keycode: Int): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun keyUp(keycode: Int): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun dispose() {
imageList.forEach { it.dispose() }
}