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trying to write a new ingamecontroller so that its update can be manually controlled
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@@ -96,11 +96,6 @@ open class UIItemTransitionContainer(
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return true
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}
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.mouseMoved(screenX, screenY) }
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return true
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}
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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uis.forEachIndexed { index, ui -> if (timeToUpdate(index)) ui.touchDragged(screenX, screenY, pointer) }
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return true
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