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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
added sugar to the Hitbox: Can use both (x1, y1, x2, y2) and (x1, y1, w, h)
Former-commit-id: d8d62440493bf1ffe4f15420f85d0973c9de79ed Former-commit-id: c66228059d46a1258257c2c0ceb64da99ecd2871
This commit is contained in:
@@ -190,8 +190,8 @@ open class ActorWithBody : Actor() {
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actorValue[AVKey.DRAGCOEFF] = value
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}
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@Transient private val UD_COMPENSATOR_MAX = TSIZE
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@Transient private val LR_COMPENSATOR_MAX = TSIZE
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@Transient private val UD_COMPENSATOR_MAX = TILE_SIZE
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@Transient private val LR_COMPENSATOR_MAX = TILE_SIZE
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/**
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* Post-hit invincibility, in milliseconds
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@@ -277,13 +277,13 @@ open class ActorWithBody : Actor() {
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* @param y
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*/
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fun setPosition(x: Double, y: Double) {
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hitbox.set(
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hitbox.setFromWidthHeight(
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x - (baseHitboxW / 2 - hitboxTranslateX) * scale,
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y - (baseHitboxH - hitboxTranslateY) * scale,
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baseHitboxW * scale,
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baseHitboxH * scale)
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nextHitbox.set(
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nextHitbox.setFromWidthHeight(
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x - (baseHitboxW / 2 - hitboxTranslateX) * scale,
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y - (baseHitboxH - hitboxTranslateY) * scale,
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baseHitboxW * scale,
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@@ -595,10 +595,10 @@ open class ActorWithBody : Actor() {
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}
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}
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val txStart = x1.div(TSIZE).floorInt()
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val txEnd = x2.div(TSIZE).floorInt()
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val tyStart = y1.div(TSIZE).floorInt()
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val tyEnd = y2.div(TSIZE).floorInt()
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val txStart = x1.div(TILE_SIZE).floorInt()
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val txEnd = x2.div(TILE_SIZE).floorInt()
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val tyStart = y1.div(TILE_SIZE).floorInt()
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val tyEnd = y2.div(TILE_SIZE).floorInt()
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return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
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}
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@@ -634,10 +634,10 @@ open class ActorWithBody : Actor() {
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}
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else throw IllegalArgumentException()
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val txStart = x1.div(TSIZE).floorInt()
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val txEnd = x2.div(TSIZE).floorInt()
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val tyStart = y1.div(TSIZE).floorInt()
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val tyEnd = y2.div(TSIZE).floorInt()
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val txStart = x1.div(TILE_SIZE).floorInt()
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val txEnd = x2.div(TILE_SIZE).floorInt()
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val tyStart = y1.div(TILE_SIZE).floorInt()
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val tyEnd = y2.div(TILE_SIZE).floorInt()
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return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
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}
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@@ -674,10 +674,10 @@ open class ActorWithBody : Actor() {
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}
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else throw IllegalArgumentException()
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val txStart = x1.div(TSIZE).roundInt()
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val txEnd = x2.div(TSIZE).roundInt()
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val tyStart = y1.div(TSIZE).roundInt()
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val tyEnd = y2.div(TSIZE).roundInt()
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val txStart = x1.div(TILE_SIZE).roundInt()
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val txEnd = x2.div(TILE_SIZE).roundInt()
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val tyStart = y1.div(TILE_SIZE).roundInt()
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val tyEnd = y2.div(TILE_SIZE).roundInt()
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return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
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}
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@@ -826,17 +826,19 @@ open class ActorWithBody : Actor() {
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var friction = 0
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val frictionCalcHitbox =
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if (!isWalkingH)
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Hitbox(nextHitbox.posX, nextHitbox.posY,
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nextHitbox.width + 2.0, nextHitbox.height + 2.0)
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Hitbox(nextHitbox.posX,
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nextHitbox.posY,
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nextHitbox.width + 2.0,
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nextHitbox.height + 2.0)
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// when not walking, enlarge the hitbox for calculation so that
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// feet tiles are also counted
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else
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nextHitbox.clone()
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// take highest value
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val tilePosXStart = (frictionCalcHitbox.posX / TSIZE).floorInt()
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val tilePosXEnd = (frictionCalcHitbox.hitboxEnd.x / TSIZE).floorInt()
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val tilePosY = (frictionCalcHitbox.pointedY / TSIZE).floorInt()
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val tilePosXStart = (frictionCalcHitbox.posX / TILE_SIZE).floorInt()
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val tilePosXEnd = (frictionCalcHitbox.hitboxEnd.x / TILE_SIZE).floorInt()
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val tilePosY = (frictionCalcHitbox.pointedY / TILE_SIZE).floorInt()
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for (x in tilePosXStart..tilePosXEnd) {
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val tile = world.getTileFromTerrain(x, tilePosY)
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@@ -858,10 +860,10 @@ open class ActorWithBody : Actor() {
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var density = 0
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// take highest value
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val tilePosXStart = (hitbox.posX / TSIZE).roundInt()
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val tilePosXEnd = (hitbox.hitboxEnd.x / TSIZE).roundInt()
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val tilePosYStart = (hitbox.posY / TSIZE).roundInt()
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val tilePosYEnd = (hitbox.hitboxEnd.y / TSIZE).roundInt()
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val tilePosXStart = (hitbox.posX / TILE_SIZE).roundInt()
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val tilePosXEnd = (hitbox.hitboxEnd.x / TILE_SIZE).roundInt()
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val tilePosYStart = (hitbox.posY / TILE_SIZE).roundInt()
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val tilePosYEnd = (hitbox.hitboxEnd.y / TILE_SIZE).roundInt()
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for (y in tilePosXStart..tilePosYEnd) {
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for (x in tilePosXStart..tilePosXEnd) {
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val tile = world.getTileFromTerrain(x, y)
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@@ -883,10 +885,10 @@ open class ActorWithBody : Actor() {
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var density = 0
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//get highest fluid density
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val tilePosXStart = (nextHitbox.posX / TSIZE).roundInt()
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val tilePosYStart = (nextHitbox.posY / TSIZE).roundInt()
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val tilePosXEnd = (nextHitbox.hitboxEnd.x / TSIZE).roundInt()
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val tilePosYEnd = (nextHitbox.hitboxEnd.y / TSIZE).roundInt()
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val tilePosXStart = (nextHitbox.posX / TILE_SIZE).roundInt()
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val tilePosYStart = (nextHitbox.posY / TILE_SIZE).roundInt()
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val tilePosXEnd = (nextHitbox.hitboxEnd.x / TILE_SIZE).roundInt()
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val tilePosYEnd = (nextHitbox.hitboxEnd.y / TILE_SIZE).roundInt()
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for (y in tilePosYStart..tilePosYEnd) {
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for (x in tilePosXStart..tilePosXEnd) {
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val tile = world.getTileFromTerrain(x, y)
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@@ -900,7 +902,7 @@ open class ActorWithBody : Actor() {
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}
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private fun clampHitbox() {
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val worldsizePxl = world.width.times(TSIZE)
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val worldsizePxl = world.width.times(TILE_SIZE)
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hitbox.setPositionFromPoint(
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//clampW(hitbox.pointedX),
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@@ -915,7 +917,7 @@ open class ActorWithBody : Actor() {
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}
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private fun setNewNextHitbox() {
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nextHitbox.set(
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nextHitbox.setFromWidthHeight(
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hitbox.posX + moveDelta.x,
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hitbox.posY + moveDelta.y,
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baseHitboxW * scale,
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@@ -978,22 +980,22 @@ open class ActorWithBody : Actor() {
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}
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private fun clampW(x: Double): Double =
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if (x < TSIZE + nextHitbox.width / 2) {
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TSIZE + nextHitbox.width / 2
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if (x < TILE_SIZE + nextHitbox.width / 2) {
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TILE_SIZE + nextHitbox.width / 2
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}
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else if (x >= (world.width * TSIZE).toDouble() - TSIZE.toDouble() - nextHitbox.width / 2) {
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(world.width * TSIZE).toDouble() - 1.0 - TSIZE.toDouble() - nextHitbox.width / 2
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else if (x >= (world.width * TILE_SIZE).toDouble() - TILE_SIZE.toDouble() - nextHitbox.width / 2) {
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(world.width * TILE_SIZE).toDouble() - 1.0 - TILE_SIZE.toDouble() - nextHitbox.width / 2
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}
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else {
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x
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}
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private fun clampH(y: Double): Double =
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if (y < TSIZE + nextHitbox.height) {
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TSIZE + nextHitbox.height
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if (y < TILE_SIZE + nextHitbox.height) {
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TILE_SIZE + nextHitbox.height
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}
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else if (y >= (world.height * TSIZE).toDouble() - TSIZE.toDouble() - nextHitbox.height) {
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(world.height * TSIZE).toDouble() - 1.0 - TSIZE.toDouble() - nextHitbox.height
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else if (y >= (world.height * TILE_SIZE).toDouble() - TILE_SIZE.toDouble() - nextHitbox.height) {
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(world.height * TILE_SIZE).toDouble() - 1.0 - TILE_SIZE.toDouble() - nextHitbox.height
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}
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else {
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y
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@@ -1010,7 +1012,7 @@ open class ActorWithBody : Actor() {
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get() = this is Player && this.isNoClip()
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private val AUTO_CLIMB_RATE: Int
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get() = Math.min(TSIZE / 8 * Math.sqrt(scale), TSIZE.toDouble()).toInt()
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get() = Math.min(TILE_SIZE / 8 * Math.sqrt(scale), TILE_SIZE.toDouble()).toInt()
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private fun assertInit() {
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// errors
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@@ -1032,7 +1034,7 @@ open class ActorWithBody : Actor() {
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companion object {
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@Transient private val TSIZE = MapDrawer.TILE_SIZE
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@Transient private val TILE_SIZE = MapDrawer.TILE_SIZE
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private fun div16TruncateToMapWidth(x: Int): Int {
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if (x < 0)
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@@ -4,24 +4,25 @@ import net.torvald.point.Point2d
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import org.dyn4j.geometry.Vector2
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/**
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* Constructor: (top-left position, width, height)
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*
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* Can also use Hitbox.fromTwoPoints(x1, y1, x2, y2
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*
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* Created by minjaesong on 16-01-15.
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*/
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class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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@Volatile var hitboxStart: Point2d
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private set
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@Volatile var hitboxEnd: Point2d
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private set
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val hitboxEnd: Point2d
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get() = Point2d(hitboxStart.x + width, hitboxStart.y + height)
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var width: Double = 0.0
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private set
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var height: Double = 0.0
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private set
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val HALF_PIXEL = 0.5
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init {
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hitboxStart = Point2d(x1, y1)
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hitboxEnd = Point2d(x1 + width, y1 + height)
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this.width = width
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this.height = height
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}
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@@ -35,7 +36,7 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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* @return pointX
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*/
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val pointedX: Double
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get() = hitboxStart.x + width / 2
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get() = centeredX
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/**
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* Returns bottom-centered point of hitbox.
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@@ -56,21 +57,22 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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* @param width
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* @param height
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*/
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fun set(x1: Double, y1: Double, width: Double, height: Double): Hitbox {
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fun setFromWidthHeight(x1: Double, y1: Double, width: Double, height: Double): Hitbox {
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hitboxStart = Point2d(x1, y1)
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hitboxEnd = Point2d(x1 + width, y1 + height)
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this.width = width
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this.height = height
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return this
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}
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fun reassign(other: Hitbox) = set(other.posX, other.posY, other.width, other.height)
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fun setFromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double): Hitbox {
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return setFromWidthHeight(x1, y1, x2 - x1, y2 - y1)
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}
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fun reassign(other: Hitbox) = setFromTwoPoints(other.posX, other.posY, other.endPointX, other.endPointY)
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fun translate(x: Double, y: Double) = setPosition(posX + x, posY + y)
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fun translate(vec: Vector2) = translate(vec.x, vec.y)
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fun setPosition(x1: Double, y1: Double): Hitbox {
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hitboxStart = Point2d(x1, y1)
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hitboxEnd = Point2d(x1 + width, y1 + height)
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return this
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}
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fun setPosition(vector: Vector2) = setPosition(vector.x, vector.y)
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@@ -80,7 +82,6 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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fun setPositionFromPoint(x1: Double, y1: Double): Hitbox {
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hitboxStart = Point2d(x1 - width / 2, y1 - height)
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hitboxEnd = Point2d(hitboxStart.x + width, hitboxStart.y + height)
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return this
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}
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@@ -100,14 +101,6 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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return this
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}
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/*fun snapToPixel(): Hitbox {
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hitboxStart.x = Math.round(hitboxStart.x - HALF_PIXEL).toDouble()
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hitboxStart.y = Math.round(hitboxStart.y - HALF_PIXEL).toDouble()
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hitboxEnd.x = Math.round(hitboxEnd.x - HALF_PIXEL).toDouble()
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hitboxEnd.y = Math.round(hitboxEnd.y - HALF_PIXEL).toDouble()
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return this
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}*/
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/**
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* Returns x value of start point
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* @return top-left point posX
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@@ -123,12 +116,21 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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get() = hitboxStart.y
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val centeredX: Double
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get() = (hitboxStart.x + hitboxEnd.x) * 0.5f
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get() = (hitboxStart.x + hitboxEnd.x) * 0.5
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val centeredY: Double
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get() = (hitboxStart.y + hitboxEnd.y) * 0.5f
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get() = (hitboxStart.y + hitboxEnd.y) * 0.5
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fun intersects(position: Point2d) =
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(position.x >= posX && position.x <= posX + width) &&
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(position.y >= posY && position.y <= posY + height)
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fun toVector(): Vector2 = Vector2(posX, posY)
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fun clone(): Hitbox = Hitbox(posX, posY, width, height)
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companion object {
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fun fromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double) =
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Hitbox(x1, y1, x2 - x1, y2 - y1)
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}
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}
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