added sugar to the Hitbox: Can use both (x1, y1, x2, y2) and (x1, y1, w, h)

Former-commit-id: d8d62440493bf1ffe4f15420f85d0973c9de79ed
Former-commit-id: c66228059d46a1258257c2c0ceb64da99ecd2871
This commit is contained in:
Song Minjae
2016-12-16 23:57:08 +09:00
parent a407cef024
commit cb1390d72f
2 changed files with 66 additions and 62 deletions

View File

@@ -190,8 +190,8 @@ open class ActorWithBody : Actor() {
actorValue[AVKey.DRAGCOEFF] = value
}
@Transient private val UD_COMPENSATOR_MAX = TSIZE
@Transient private val LR_COMPENSATOR_MAX = TSIZE
@Transient private val UD_COMPENSATOR_MAX = TILE_SIZE
@Transient private val LR_COMPENSATOR_MAX = TILE_SIZE
/**
* Post-hit invincibility, in milliseconds
@@ -277,13 +277,13 @@ open class ActorWithBody : Actor() {
* @param y
*/
fun setPosition(x: Double, y: Double) {
hitbox.set(
hitbox.setFromWidthHeight(
x - (baseHitboxW / 2 - hitboxTranslateX) * scale,
y - (baseHitboxH - hitboxTranslateY) * scale,
baseHitboxW * scale,
baseHitboxH * scale)
nextHitbox.set(
nextHitbox.setFromWidthHeight(
x - (baseHitboxW / 2 - hitboxTranslateX) * scale,
y - (baseHitboxH - hitboxTranslateY) * scale,
baseHitboxW * scale,
@@ -595,10 +595,10 @@ open class ActorWithBody : Actor() {
}
}
val txStart = x1.div(TSIZE).floorInt()
val txEnd = x2.div(TSIZE).floorInt()
val tyStart = y1.div(TSIZE).floorInt()
val tyEnd = y2.div(TSIZE).floorInt()
val txStart = x1.div(TILE_SIZE).floorInt()
val txEnd = x2.div(TILE_SIZE).floorInt()
val tyStart = y1.div(TILE_SIZE).floorInt()
val tyEnd = y2.div(TILE_SIZE).floorInt()
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
}
@@ -634,10 +634,10 @@ open class ActorWithBody : Actor() {
}
else throw IllegalArgumentException()
val txStart = x1.div(TSIZE).floorInt()
val txEnd = x2.div(TSIZE).floorInt()
val tyStart = y1.div(TSIZE).floorInt()
val tyEnd = y2.div(TSIZE).floorInt()
val txStart = x1.div(TILE_SIZE).floorInt()
val txEnd = x2.div(TILE_SIZE).floorInt()
val tyStart = y1.div(TILE_SIZE).floorInt()
val tyEnd = y2.div(TILE_SIZE).floorInt()
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
}
@@ -674,10 +674,10 @@ open class ActorWithBody : Actor() {
}
else throw IllegalArgumentException()
val txStart = x1.div(TSIZE).roundInt()
val txEnd = x2.div(TSIZE).roundInt()
val tyStart = y1.div(TSIZE).roundInt()
val tyEnd = y2.div(TSIZE).roundInt()
val txStart = x1.div(TILE_SIZE).roundInt()
val txEnd = x2.div(TILE_SIZE).roundInt()
val tyStart = y1.div(TILE_SIZE).roundInt()
val tyEnd = y2.div(TILE_SIZE).roundInt()
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
}
@@ -826,17 +826,19 @@ open class ActorWithBody : Actor() {
var friction = 0
val frictionCalcHitbox =
if (!isWalkingH)
Hitbox(nextHitbox.posX, nextHitbox.posY,
nextHitbox.width + 2.0, nextHitbox.height + 2.0)
Hitbox(nextHitbox.posX,
nextHitbox.posY,
nextHitbox.width + 2.0,
nextHitbox.height + 2.0)
// when not walking, enlarge the hitbox for calculation so that
// feet tiles are also counted
else
nextHitbox.clone()
// take highest value
val tilePosXStart = (frictionCalcHitbox.posX / TSIZE).floorInt()
val tilePosXEnd = (frictionCalcHitbox.hitboxEnd.x / TSIZE).floorInt()
val tilePosY = (frictionCalcHitbox.pointedY / TSIZE).floorInt()
val tilePosXStart = (frictionCalcHitbox.posX / TILE_SIZE).floorInt()
val tilePosXEnd = (frictionCalcHitbox.hitboxEnd.x / TILE_SIZE).floorInt()
val tilePosY = (frictionCalcHitbox.pointedY / TILE_SIZE).floorInt()
for (x in tilePosXStart..tilePosXEnd) {
val tile = world.getTileFromTerrain(x, tilePosY)
@@ -858,10 +860,10 @@ open class ActorWithBody : Actor() {
var density = 0
// take highest value
val tilePosXStart = (hitbox.posX / TSIZE).roundInt()
val tilePosXEnd = (hitbox.hitboxEnd.x / TSIZE).roundInt()
val tilePosYStart = (hitbox.posY / TSIZE).roundInt()
val tilePosYEnd = (hitbox.hitboxEnd.y / TSIZE).roundInt()
val tilePosXStart = (hitbox.posX / TILE_SIZE).roundInt()
val tilePosXEnd = (hitbox.hitboxEnd.x / TILE_SIZE).roundInt()
val tilePosYStart = (hitbox.posY / TILE_SIZE).roundInt()
val tilePosYEnd = (hitbox.hitboxEnd.y / TILE_SIZE).roundInt()
for (y in tilePosXStart..tilePosYEnd) {
for (x in tilePosXStart..tilePosXEnd) {
val tile = world.getTileFromTerrain(x, y)
@@ -883,10 +885,10 @@ open class ActorWithBody : Actor() {
var density = 0
//get highest fluid density
val tilePosXStart = (nextHitbox.posX / TSIZE).roundInt()
val tilePosYStart = (nextHitbox.posY / TSIZE).roundInt()
val tilePosXEnd = (nextHitbox.hitboxEnd.x / TSIZE).roundInt()
val tilePosYEnd = (nextHitbox.hitboxEnd.y / TSIZE).roundInt()
val tilePosXStart = (nextHitbox.posX / TILE_SIZE).roundInt()
val tilePosYStart = (nextHitbox.posY / TILE_SIZE).roundInt()
val tilePosXEnd = (nextHitbox.hitboxEnd.x / TILE_SIZE).roundInt()
val tilePosYEnd = (nextHitbox.hitboxEnd.y / TILE_SIZE).roundInt()
for (y in tilePosYStart..tilePosYEnd) {
for (x in tilePosXStart..tilePosXEnd) {
val tile = world.getTileFromTerrain(x, y)
@@ -900,7 +902,7 @@ open class ActorWithBody : Actor() {
}
private fun clampHitbox() {
val worldsizePxl = world.width.times(TSIZE)
val worldsizePxl = world.width.times(TILE_SIZE)
hitbox.setPositionFromPoint(
//clampW(hitbox.pointedX),
@@ -915,7 +917,7 @@ open class ActorWithBody : Actor() {
}
private fun setNewNextHitbox() {
nextHitbox.set(
nextHitbox.setFromWidthHeight(
hitbox.posX + moveDelta.x,
hitbox.posY + moveDelta.y,
baseHitboxW * scale,
@@ -978,22 +980,22 @@ open class ActorWithBody : Actor() {
}
private fun clampW(x: Double): Double =
if (x < TSIZE + nextHitbox.width / 2) {
TSIZE + nextHitbox.width / 2
if (x < TILE_SIZE + nextHitbox.width / 2) {
TILE_SIZE + nextHitbox.width / 2
}
else if (x >= (world.width * TSIZE).toDouble() - TSIZE.toDouble() - nextHitbox.width / 2) {
(world.width * TSIZE).toDouble() - 1.0 - TSIZE.toDouble() - nextHitbox.width / 2
else if (x >= (world.width * TILE_SIZE).toDouble() - TILE_SIZE.toDouble() - nextHitbox.width / 2) {
(world.width * TILE_SIZE).toDouble() - 1.0 - TILE_SIZE.toDouble() - nextHitbox.width / 2
}
else {
x
}
private fun clampH(y: Double): Double =
if (y < TSIZE + nextHitbox.height) {
TSIZE + nextHitbox.height
if (y < TILE_SIZE + nextHitbox.height) {
TILE_SIZE + nextHitbox.height
}
else if (y >= (world.height * TSIZE).toDouble() - TSIZE.toDouble() - nextHitbox.height) {
(world.height * TSIZE).toDouble() - 1.0 - TSIZE.toDouble() - nextHitbox.height
else if (y >= (world.height * TILE_SIZE).toDouble() - TILE_SIZE.toDouble() - nextHitbox.height) {
(world.height * TILE_SIZE).toDouble() - 1.0 - TILE_SIZE.toDouble() - nextHitbox.height
}
else {
y
@@ -1010,7 +1012,7 @@ open class ActorWithBody : Actor() {
get() = this is Player && this.isNoClip()
private val AUTO_CLIMB_RATE: Int
get() = Math.min(TSIZE / 8 * Math.sqrt(scale), TSIZE.toDouble()).toInt()
get() = Math.min(TILE_SIZE / 8 * Math.sqrt(scale), TILE_SIZE.toDouble()).toInt()
private fun assertInit() {
// errors
@@ -1032,7 +1034,7 @@ open class ActorWithBody : Actor() {
companion object {
@Transient private val TSIZE = MapDrawer.TILE_SIZE
@Transient private val TILE_SIZE = MapDrawer.TILE_SIZE
private fun div16TruncateToMapWidth(x: Int): Int {
if (x < 0)

View File

@@ -4,24 +4,25 @@ import net.torvald.point.Point2d
import org.dyn4j.geometry.Vector2
/**
* Constructor: (top-left position, width, height)
*
* Can also use Hitbox.fromTwoPoints(x1, y1, x2, y2
*
* Created by minjaesong on 16-01-15.
*/
class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
@Volatile var hitboxStart: Point2d
private set
@Volatile var hitboxEnd: Point2d
private set
val hitboxEnd: Point2d
get() = Point2d(hitboxStart.x + width, hitboxStart.y + height)
var width: Double = 0.0
private set
var height: Double = 0.0
private set
val HALF_PIXEL = 0.5
init {
hitboxStart = Point2d(x1, y1)
hitboxEnd = Point2d(x1 + width, y1 + height)
this.width = width
this.height = height
}
@@ -35,7 +36,7 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
* @return pointX
*/
val pointedX: Double
get() = hitboxStart.x + width / 2
get() = centeredX
/**
* Returns bottom-centered point of hitbox.
@@ -56,21 +57,22 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
* @param width
* @param height
*/
fun set(x1: Double, y1: Double, width: Double, height: Double): Hitbox {
fun setFromWidthHeight(x1: Double, y1: Double, width: Double, height: Double): Hitbox {
hitboxStart = Point2d(x1, y1)
hitboxEnd = Point2d(x1 + width, y1 + height)
this.width = width
this.height = height
return this
}
fun reassign(other: Hitbox) = set(other.posX, other.posY, other.width, other.height)
fun setFromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double): Hitbox {
return setFromWidthHeight(x1, y1, x2 - x1, y2 - y1)
}
fun reassign(other: Hitbox) = setFromTwoPoints(other.posX, other.posY, other.endPointX, other.endPointY)
fun translate(x: Double, y: Double) = setPosition(posX + x, posY + y)
fun translate(vec: Vector2) = translate(vec.x, vec.y)
fun setPosition(x1: Double, y1: Double): Hitbox {
hitboxStart = Point2d(x1, y1)
hitboxEnd = Point2d(x1 + width, y1 + height)
return this
}
fun setPosition(vector: Vector2) = setPosition(vector.x, vector.y)
@@ -80,7 +82,6 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
fun setPositionFromPoint(x1: Double, y1: Double): Hitbox {
hitboxStart = Point2d(x1 - width / 2, y1 - height)
hitboxEnd = Point2d(hitboxStart.x + width, hitboxStart.y + height)
return this
}
@@ -100,14 +101,6 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
return this
}
/*fun snapToPixel(): Hitbox {
hitboxStart.x = Math.round(hitboxStart.x - HALF_PIXEL).toDouble()
hitboxStart.y = Math.round(hitboxStart.y - HALF_PIXEL).toDouble()
hitboxEnd.x = Math.round(hitboxEnd.x - HALF_PIXEL).toDouble()
hitboxEnd.y = Math.round(hitboxEnd.y - HALF_PIXEL).toDouble()
return this
}*/
/**
* Returns x value of start point
* @return top-left point posX
@@ -123,12 +116,21 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
get() = hitboxStart.y
val centeredX: Double
get() = (hitboxStart.x + hitboxEnd.x) * 0.5f
get() = (hitboxStart.x + hitboxEnd.x) * 0.5
val centeredY: Double
get() = (hitboxStart.y + hitboxEnd.y) * 0.5f
get() = (hitboxStart.y + hitboxEnd.y) * 0.5
fun intersects(position: Point2d) =
(position.x >= posX && position.x <= posX + width) &&
(position.y >= posY && position.y <= posY + height)
fun toVector(): Vector2 = Vector2(posX, posY)
fun clone(): Hitbox = Hitbox(posX, posY, width, height)
companion object {
fun fromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double) =
Hitbox(x1, y1, x2 - x1, y2 - y1)
}
}