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fixed a "bug" that assumed the framerates are normally distributed
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@@ -79,7 +79,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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open var uiTooltip: UITooltip = UITooltip()
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open var notifier: Notification = Notification()
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val deltaTeeBenchmarks = CircularArray<Float>(1024, true)
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val deltaTeeBenchmarks = CircularArray<Float>(App.getConfigInt("debug_deltat_benchmark_sample_sizes"), true)
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init {
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consoleHandler.setPosition(0, 0)
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