fixed a "bug" that assumed the framerates are normally distributed

This commit is contained in:
minjaesong
2022-10-15 13:12:14 +09:00
parent 93af194c8a
commit ccef7c32a0
6 changed files with 35 additions and 13 deletions

View File

@@ -11,8 +11,7 @@ import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.random.HQRNG
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.Terrarum.ingame
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -222,7 +221,7 @@ object IngameRenderer : Disposable {
this.player = player
if (!gamePaused || newWorldLoadedLatch) {
if ((!gamePaused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
measureDebugTime("Renderer.LightRun*") {
// recalculate for even frames, or if the sign of the cam-x changed
if (App.GLOBAL_RENDER_TIMER % 3 == 0 || Math.abs(WorldCamera.x - oldCamX) >= world.width * 0.85f * TILE_SIZEF || newWorldLoadedLatch) {

View File

@@ -742,6 +742,8 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
private var oldCamX = 0
private var oldPlayerX = 0.0
private var deltaTeeCleared = false
/**
* Ingame (world) related updates; UI update must go to renderGame()
*/
@@ -756,7 +758,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
// will also queue up the block/wall/wire placed events
ingameController.update()
if (!paused || newWorldLoadedLatch) {
if ((!paused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
//hypothetical_input_capturing_function_if_you_finally_decided_to_forgo_gdx_input_processor_and_implement_your_own_to_synchronise_everything()
@@ -822,11 +824,17 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
if (KeyToggler.isOn(App.getConfigInt("debug_key_deltat_benchmark"))) {
deltaTeeBenchmarks.appendHead(1f / Gdx.graphics.deltaTime)
if (deltaTeeCleared) deltaTeeCleared = false
}
else if (!deltaTeeCleared) {
deltaTeeCleared = true
deltaTeeBenchmarks.clear()
}
}
if (!paused || newWorldLoadedLatch) {
if ((!paused && !App.isScreenshotRequested()) || newWorldLoadedLatch) {
// completely consume block change queues because why not
terrainChangeQueue.clear()
wallChangeQueue.clear()
@@ -858,7 +866,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
//println("paused = $paused")
if (!paused && newWorldLoadedLatch) newWorldLoadedLatch = false
if ((!paused && !App.isScreenshotRequested()) && newWorldLoadedLatch) newWorldLoadedLatch = false
}