mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
fix: getGradientCloud not sampling correct coord
This commit is contained in:
@@ -39,11 +39,8 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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@Transient private var ghostInit = AtomicBoolean(false)
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override var dynamicID: ItemID = originalID
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override val originalName = "FIXTUREBASE"
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override var baseMass = 1.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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@@ -11,11 +11,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
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class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -25,6 +22,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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@@ -13,11 +13,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_STORAGE_CHEST"
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override var baseMass = FixtureTikiTorch.MASS
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -26,6 +23,7 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_STORAGE_CHEST"
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}
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}
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@@ -13,11 +13,8 @@ class ItemSwingingDoorOak(originalID: ItemID) :
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FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorOak") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_DOOR_OAK"
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override var baseMass = 20.0 // 360[L] * 0.1 * 0.56[SpecificGravity], rounded to the nearest integer
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -26,6 +23,7 @@ class ItemSwingingDoorOak(originalID: ItemID) :
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_OAK"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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@@ -38,11 +36,8 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
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FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorEbony") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_DOOR_EBONY"
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override var baseMass = 30.0 // 360[L] * 0.1 * 0.82[SpecificGravity], rounded to the nearest integer
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -51,6 +46,7 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_EBONY"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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@@ -63,11 +59,8 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
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FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorBirch") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_DOOR_BIRCH"
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override var baseMass = 17.0 // 360[L] * 0.1 * 0.48[SpecificGravity], rounded to the nearest integer
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -76,6 +69,7 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_BIRCH"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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@@ -88,11 +82,8 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
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FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorRosewood") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_DOOR_ROSEWOOD"
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override var baseMass = 24.0 // 360[L] * 0.1 * 0.68[SpecificGravity], rounded to the nearest integer
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -101,6 +92,7 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_ROSEWOOD"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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@@ -15,11 +15,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTapestry
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class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTapestry") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_TAPESTRY"
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override var baseMass = 6.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -28,6 +25,7 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TAPESTRY"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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@@ -11,11 +11,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_TIKI_TORCH"
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override var baseMass = FixtureTikiTorch.MASS
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -25,6 +22,7 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TIKI_TORCH"
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}
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}
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@@ -11,11 +11,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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class ItemTypewriter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTypewriter") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_TYPEWRITER"
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override var baseMass = FixtureTikiTorch.MASS
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -25,6 +22,7 @@ class ItemTypewriter(originalID: ItemID) : FixtureItemBase(originalID, "net.torv
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TYPEWRITER"
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}
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}
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@@ -10,11 +10,8 @@ import net.torvald.terrarum.gameitems.ItemID
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class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureWallCalendar") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_CALENDAR"
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override var baseMass = 1.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -24,6 +21,7 @@ class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_CALENDAR"
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}
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}
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@@ -9,11 +9,8 @@ import net.torvald.terrarum.gameitems.ItemID
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class ItemWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureWorkbench") {
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override val originalName = "ITEM_WORKBENCH"
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override var baseMass = 20.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -23,6 +20,7 @@ class ItemWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_WORKBENCH"
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}
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@@ -11,11 +11,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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class ItemWorldPortal(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureWorldPortal") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_WORLD_PORTAL"
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override var baseMass = 6000.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -25,6 +22,7 @@ class ItemWorldPortal(originalID: ItemID) : FixtureItemBase(originalID, "net.tor
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_WORLD_PORTAL"
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}
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}
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@@ -112,11 +112,8 @@ object PickaxeCore {
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class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "ITEM_PICK_COPPER"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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@@ -124,10 +121,11 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.tags.add("PICK")
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("PICK")
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originalName = "ITEM_PICK_COPPER"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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@@ -141,11 +139,8 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
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class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "ITEM_PICK_IRON"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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@@ -153,10 +148,11 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.tags.add("PICK")
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("PICK")
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originalName = "ITEM_PICK_IRON"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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@@ -170,11 +166,8 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
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class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "ITEM_PICK_STEEL"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "STAL"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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@@ -182,10 +175,11 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.tags.add("PICK")
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("PICK")
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originalName = "ITEM_PICK_STEEL"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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@@ -118,11 +118,8 @@ object SledgehammerCore {
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class SledgehammerCopper(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "ITEM_SLEDGEHAMMER_COPPER"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "CUPR"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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@@ -130,10 +127,11 @@ class SledgehammerCopper(originalID: ItemID) : GameItem(originalID) {
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(6,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.tags.add("HAMR")
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("SLEDGEHAMMER")
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originalName = "ITEM_SLEDGEHAMMER_COPPER"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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@@ -144,11 +142,8 @@ class SledgehammerCopper(originalID: ItemID) : GameItem(originalID) {
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class SledgehammerIron(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override val originalName = "ITEM_SLEDGEHAMMER_IRON"
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var stackable = true
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override var inventoryCategory = Category.TOOL
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override val isUnique = false
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override val isDynamic = true
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override val materialId = "IRON"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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@@ -156,10 +151,11 @@ class SledgehammerIron(originalID: ItemID) : GameItem(originalID) {
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(7,0)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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super.durability = maxDurability.toFloat()
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super.tags.add("HAMR")
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("SLEDGEHAMMER")
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originalName = "ITEM_SLEDGEHAMMER_IRON"
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||||
}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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@@ -170,11 +166,8 @@ class SledgehammerIron(originalID: ItemID) : GameItem(originalID) {
|
||||
class SledgehammerSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
internal constructor() : this("-uninitialised-")
|
||||
|
||||
override val originalName = "ITEM_SLEDGEHAMMER_STEEL"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val materialId = "STAL"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
@@ -182,10 +175,11 @@ class SledgehammerSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,0)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
super.durability = maxDurability.toFloat()
|
||||
super.tags.add("HAMR")
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
durability = maxDurability.toFloat()
|
||||
tags.add("SLEDGEHAMMER")
|
||||
originalName = "ITEM_SLEDGEHAMMER_STEEL"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
|
||||
|
||||
@@ -85,19 +85,19 @@ object WireCutterBase {
|
||||
class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "ITEM_WIRE_CUTTER"
|
||||
override var baseMass = 0.1
|
||||
override var baseToolSize: Double? = baseMass
|
||||
override var stackable = false
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = true
|
||||
override val isDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
stackable = false
|
||||
isUnique = true
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_WIRE_CUTTER"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
|
||||
|
||||
@@ -12,11 +12,8 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
|
||||
class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override val originalName = "WIRE_DEBUGGER"
|
||||
override var baseToolSize: Double? = PickaxeCore.BASE_MASS_AND_SIZE
|
||||
override var stackable = false
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = true
|
||||
override val isDynamic = false
|
||||
override val materialId = "CUPR"
|
||||
override var baseMass = 2.0
|
||||
@@ -24,8 +21,11 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,3)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
super.name = "Wire Debugger"
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
name = "Wire Debugger"
|
||||
stackable = false
|
||||
isUnique = true
|
||||
originalName = "WIRE_DEBUGGER"
|
||||
}
|
||||
|
||||
private val sb = StringBuilder()
|
||||
|
||||
@@ -15,19 +15,17 @@ import net.torvald.terrarum.itemproperties.Material
|
||||
class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "ITEM_WIRE"
|
||||
override var baseMass = 0.001
|
||||
override var baseToolSize: Double? = null
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.WIRE
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsItemSheet(atlasID).get(sheetX, sheetY)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_WIRE"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
|
||||
|
||||
Reference in New Issue
Block a user