fix: getGradientCloud not sampling correct coord

This commit is contained in:
minjaesong
2023-10-03 02:47:10 +09:00
parent 1ebca0de66
commit cd2043b044
25 changed files with 140 additions and 164 deletions

View File

@@ -11,11 +11,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
override var baseMass = FixtureLogicSignalEmitter.MASS
override var stackable = true
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
@@ -25,6 +22,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
}
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {