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synced 2026-06-13 20:14:05 +09:00
fix: getGradientCloud not sampling correct coord
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@@ -11,11 +11,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
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class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -25,6 +22,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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