mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
API: AI control on HumanoidNPC
Former-commit-id: ca8fe2f23f6d1bc36f86445017f9a3fdfe6fa2de Former-commit-id: a0f3233a44a79b4f5bbc9f0c8f19b71df11bedd6
This commit is contained in:
@@ -122,7 +122,7 @@ constructor() : BasicGameState() {
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// add new player and put it to actorContainer
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playerWrapper = AnyPlayer(PBSigrid.create())
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playerWrapper = AnyPlayer(PlayerBuilderSigrid.create())
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//player = PBCynthia.create()
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//player.setNoClip(true);
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addActor(player)
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@@ -1,12 +1,21 @@
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package net.torvald.terrarum.gameactors
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import net.torvald.terrarum.gameactors.ai.ActorAI
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/**
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* Note: AI-controlled actor must be 'Controllable'
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*
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* Created by minjaesong on 16-03-14.
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* Created by minjaesong on 16-01-31.
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*/
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interface AIControlled {
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val scriptPath: String
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fun moveLeft()
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fun moveRight()
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fun moveUp()
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fun moveDown()
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fun moveJump()
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/** fly toward arbitrary angle WARNING: the map is looped! */
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fun moveTo(bearing: Double)
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/** fly toward arbitrary coord WARNING: the map is looped! */
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fun moveTo(toX: Double, toY: Double)
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}
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@@ -1,4 +1,4 @@
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package net.torvald.terrarum.console
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package net.torvald.terrarum.gameactors
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import com.jme3.math.FastMath
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import net.torvald.terrarum.Terrarum
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@@ -120,16 +120,46 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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@Transient private val AXIS_POSMAX = 1.0f
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@Transient private val GAMEPAD_JUMP = 7
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protected var isUpDown = false
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protected var isDownDown = false
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protected var isLeftDown = false
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protected var isRightDown = false
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protected var isJumpDown = false
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protected val isGamer: Boolean
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get() = this is Player
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override fun update(gc: GameContainer, delta: Int) {
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super.update(gc, delta)
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// don't put this into keyPressed; execution order is important!
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updateGamerControlBox(gc.input)
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updateMovementControl()
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updateSprite(delta)
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if (noClip) {
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grounded = true
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}
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// reset control box of AI
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if (!isGamer) {
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isUpDown = false
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isDownDown = false
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isLeftDown = false
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isRightDown = false
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isJumpDown = false
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}
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}
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private fun updateGamerControlBox(input: Input) {
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if (isGamer) {
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isUpDown = isFuncDown(input, EnumKeyFunc.MOVE_UP)
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isLeftDown = isFuncDown(input, EnumKeyFunc.MOVE_LEFT)
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isDownDown = isFuncDown(input, EnumKeyFunc.MOVE_DOWN)
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isRightDown = isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)
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isJumpDown = isFuncDown(input, EnumKeyFunc.JUMP)
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}
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}
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private fun updateMovementControl() {
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@@ -145,7 +175,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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}
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override fun processInput(input: Input) {
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if (Terrarum.hasController) {
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if (isGamer && Terrarum.hasController) {
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gamepad = Controllers.getController(0)
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axisX = gamepad!!.getAxisValue(0)
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axisY = gamepad!!.getAxisValue(1)
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@@ -162,29 +192,27 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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/**
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* L-R stop
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*/
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if (Terrarum.hasController && !isWalkingH) {
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if (isGamer && Terrarum.hasController && !isWalkingH) {
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if (axisX == 0f) {
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walkHStop()
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}
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}
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// ↑F, ↑S
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if (isWalkingH && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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if (isWalkingH && !isLeftDown && !isRightDown) {
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walkHStop()
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prevHMoveKey = KEY_NULL
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}
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/**
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* U-D stop
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*/
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if (Terrarum.hasController) {
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if (isGamer && Terrarum.hasController) {
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if (axisY == 0f) {
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walkVStop()
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}
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}
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// ↑E
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// ↑D
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if (isNoClip()
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&& !isFuncDown(input, EnumKeyFunc.MOVE_UP)
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&& !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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if (isNoClip() && !isUpDown && !isDownDown) {
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walkVStop()
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prevVMoveKey = KEY_NULL
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}
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@@ -193,21 +221,21 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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* Left/Right movement
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*/
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if (Terrarum.hasController) {
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if (isGamer && Terrarum.hasController) {
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if (axisX != 0f) {
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walkHorizontal(axisX < 0f, axisX.abs())
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}
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}
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// ↑F, ↓S
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if (isFuncDown(input, EnumKeyFunc.MOVE_RIGHT) && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT)) {
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if (isRightDown && !isLeftDown) {
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walkHorizontal(false, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
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} // ↓F, ↑S
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else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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else if (isLeftDown && !isRightDown) {
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walkHorizontal(true, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
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} // ↓F, ↓S
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/*else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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/*else if (isLeftDown && isRightDown) {
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if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
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walkHorizontal(false, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
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@@ -221,21 +249,21 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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* Up/Down movement
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*/
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if (noClip) {
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if (Terrarum.hasController) {
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if (isGamer && Terrarum.hasController) {
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if (axisY != 0f) {
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walkVertical(axisY < 0, axisY.abs())
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}
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}
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// ↑E, ↓D
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if (isFuncDown(input, EnumKeyFunc.MOVE_DOWN) && !isFuncDown(input, EnumKeyFunc.MOVE_UP)) {
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if (isDownDown && !isUpDown) {
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walkVertical(false, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
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} // ↓E, ↑D
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else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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else if (isUpDown && !isDownDown) {
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walkVertical(true, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
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} // ↓E, ↓D
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/*else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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/*else if (isUpDown && isDownDown) {
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if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
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walkVertical(false, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
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@@ -249,7 +277,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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/**
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* Jump control
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*/
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if (isFuncDown(input, EnumKeyFunc.JUMP) || Terrarum.hasController && gamepad!!.isButtonPressed(GAMEPAD_JUMP)) {
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if (isJumpDown || isGamer && Terrarum.hasController && gamepad!!.isButtonPressed(GAMEPAD_JUMP)) {
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if (!noClip) {
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if (grounded) {
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jumping = true
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@@ -365,53 +393,12 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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// stops; let the friction kick in by doing nothing to the velocity here
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private fun walkHStop() {
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/*if (veloX > 0) {
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veloX -= actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale)
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// compensate overshoot
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if (veloX < 0) veloX = 0f
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} else if (veloX < 0) {
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veloX += actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale)
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// compensate overshoot
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if (veloX > 0) veloX = 0f
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} else {
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veloX = 0f
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}*/
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//veloX = 0f
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walkCounterX = 0
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isWalkingH = false
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}
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// stops; let the friction kick in by doing nothing to the velocity here
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private fun walkVStop() {
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/*if (veloY > 0) {
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veloY -= WALK_STOP_ACCEL *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale)
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// compensate overshoot
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if (veloY < 0)
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veloY = 0f
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} else if (veloY < 0) {
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veloY += WALK_STOP_ACCEL *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale)
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// compensate overshoot
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if (veloY > 0) veloY = 0f
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} else {
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veloY = 0f
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}*/
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///veloY = 0f
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walkCounterY = 0
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isWalkingV = false
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}
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@@ -436,27 +423,27 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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}
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if (jumping) {
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// increment jump counter
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if (jumpCounter < len) jumpCounter += 1
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if (isGamer) { // jump power increases as the gamer hits JUMP longer time
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// increment jump counter
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if (jumpCounter < len) jumpCounter += 1
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// linear time mode
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val init = (len + 1) / 2.0
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var timedJumpCharge = init - init / len * jumpCounter
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if (timedJumpCharge < 0) timedJumpCharge = 0.0
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// linear time mode
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val init = (len + 1) / 2.0
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var timedJumpCharge = init - init / len * jumpCounter
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if (timedJumpCharge < 0) timedJumpCharge = 0.0
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// one that uses jumpFunc(x)
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//val timedJumpCharge = jumpFunc(jumpCounter)
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// one that uses jumpFunc(x)
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//val timedJumpCharge = jumpFunc(jumpCounter)
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jumpAcc = -pwr * timedJumpCharge * JUMP_ACCELERATION_MOD * Math.sqrt(scale) // positive value
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jumpAcc = -pwr * timedJumpCharge * JUMP_ACCELERATION_MOD * Math.sqrt(scale) // positive value
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applyForce(Vector2(0.0, jumpAcc))
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applyForce(Vector2(0.0, jumpAcc))
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}
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else { // no such minute control for AIs
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//veloY -= pwr * Math.sqrt(scale)
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jumpAcc = -pwr * Math.sqrt(scale)
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}
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}
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// for mob ai:
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//super.setVeloY(veloY
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// -
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// pwr * Math.sqrt(scale)
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//);
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}
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private fun isFuncDown(input: Input, fn: EnumKeyFunc): Boolean {
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@@ -51,10 +51,10 @@ open class ActorWithBody : Actor(), Visible {
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internal val velocity = Vector2(0.0, 0.0)
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var veloX: Double
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get() = velocity.x
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private set(value) { velocity.x = value }
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protected set(value) { velocity.x = value }
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var veloY: Double
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get() = velocity.y
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private set(value) { velocity.y = value }
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protected set(value) { velocity.y = value }
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val moveDelta = Vector2(0.0, 0.0)
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@Transient private val VELO_HARD_LIMIT = 100.0
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@@ -65,10 +65,10 @@ open class ActorWithBody : Actor(), Visible {
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var controllerVel: Vector2? = if (this is Controllable) Vector2() else null
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var walkX: Double
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get() = controllerVel!!.x
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internal set(value) { controllerVel!!.x = value }
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protected set(value) { controllerVel!!.x = value }
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var walkY: Double
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get() = controllerVel!!.y
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internal set(value) { controllerVel!!.y = value }
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protected set(value) { controllerVel!!.y = value }
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/**
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* Physical properties.
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@@ -106,6 +106,38 @@ open class HumanoidNPC(aiFile: String, born: GameDate) : ActorHumanoid(born), AI
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}
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override fun moveLeft() { // hit the buttons on the controller box
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isLeftDown = true
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}
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override fun moveRight() { // hit the buttons on the controller box
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isRightDown = true
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}
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override fun moveUp() { // hit the buttons on the controller box
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isUpDown = true
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}
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override fun moveDown() { // hit the buttons on the controller box
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isDownDown = true
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}
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override fun moveJump() { // hit the buttons on the controller box
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isJumpDown = true
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}
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/** fly toward arbitrary angle WARNING: the map is looped! */
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override fun moveTo(bearing: Double) {
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// if your NPC should fly, override this
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throw UnsupportedOperationException("Humans cannot fly :p")
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}
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/** fly toward arbitrary coord WARNING: the map is looped! */
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override fun moveTo(toX: Double, toY: Double) {
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// if your NPC should fly, override this
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throw UnsupportedOperationException("Humans cannot fly :p")
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}
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var currentExecutionThread = Thread()
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var threadRun = false
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@@ -29,7 +29,7 @@ class Player(born: GameDate) : ActorHumanoid(born) {
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internal val quickBarRegistration = IntArray(UIQuickBar.SLOT_COUNT, { -1 })
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companion object {
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@Transient const val PLAYER_REF_ID: Int = 0x51621D
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@Transient const val PLAYER_REF_ID: Int = 0x91A7E2
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}
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/**
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@@ -7,7 +7,7 @@ import net.torvald.terrarum.mapdrawer.MapDrawer
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/**
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* Created by minjaesong on 16-03-25.
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*/
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object PBCynthia {
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object PlayerBuilderCynthia {
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fun create(): Player {
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val p: Player = Player(GameDate(100, 143)) // random value thrown
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@@ -14,11 +14,13 @@ import java.io.IOException
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* Created by minjaesong on 16-03-14.
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*/
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object PBSigrid {
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object PlayerBuilderSigrid {
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fun create(): Player {
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val p = Player(GameDate(-2147483648, 0)) // XD
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p.referenceID = 0x51621D // the only constant of this procedural universe
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p.sprite = SpriteAnimation()
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p.sprite!!.setDimension(28, 51)
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p.sprite!!.setSpriteImage("assets/graphics/sprites/test_player.png")
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@@ -1,9 +1,6 @@
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package net.torvald.terrarum.gameactors.ai
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import net.torvald.colourutil.CIELab
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import net.torvald.colourutil.CIELabUtil
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import net.torvald.colourutil.RGB
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import net.torvald.colourutil.toLab
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import net.torvald.terrarum.gameactors.AIControlled
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.mapdrawer.LightmapRenderer
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@@ -19,12 +16,20 @@ import org.luaj.vm2.lib.ZeroArgFunction
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internal class AILuaAPI(g: Globals, actor: ActorWithBody) {
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init {
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if (actor !is AIControlled) throw IllegalArgumentException("The actor is not AIControlled! $actor")
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// load things. WARNING: THIS IS MANUAL!
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g["ai"] = LuaValue.tableOf()
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g["ai"]["getNearestActor"] = GetNearestActor()
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g["ai"]["getNearestPlayer"] = GetNearestPlayer()
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g["ai"]["getX"] = GetX(actor)
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g["ai"]["getY"] = GetY(actor)
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g["ai"]["moveUp"] = MoveUp(actor)
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g["ai"]["moveDown"] = MoveDown(actor)
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g["ai"]["moveLeft"] = MoveLeft(actor)
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g["ai"]["moveRight"] = MoveRight(actor)
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g["ai"]["moveTo"] = MoveTo(actor)
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}
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companion object {
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@@ -42,12 +47,13 @@ internal class AILuaAPI(g: Globals, actor: ActorWithBody) {
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t["height"] = actor.hitbox.height
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val lumrgb: Int = actor.actorValue.getAsInt(AVKey.LUMINOSITY) ?: 0
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val MUL_2 = LightmapRenderer.MUL_2
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val MUL = LightmapRenderer.MUL
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val CHMAX = LightmapRenderer.CHANNEL_MAX
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t["luminosity_rgb"] = lumrgb
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t["luminosity"] = RGB( // perceived luminosity
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lumrgb.div(LightmapRenderer.MUL_2).mod(LightmapRenderer.MUL) / LightmapRenderer.CHANNEL_MAX_FLOAT,
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lumrgb.div(LightmapRenderer.MUL_2).mod(LightmapRenderer.MUL) / LightmapRenderer.CHANNEL_MAX_FLOAT,
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lumrgb.div(LightmapRenderer.MUL_2).mod(LightmapRenderer.MUL) / LightmapRenderer.CHANNEL_MAX_FLOAT
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).toLab().L.div(100.0)
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t["luminosity"] = (lumrgb.div(MUL_2).and(CHMAX).times(3) +
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lumrgb.div(MUL).and(CHMAX).times(4) +
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lumrgb.and(1023)) / 8
|
||||
|
||||
return t
|
||||
}
|
||||
@@ -95,4 +101,44 @@ internal class AILuaAPI(g: Globals, actor: ActorWithBody) {
|
||||
}
|
||||
}
|
||||
|
||||
class MoveLeft(val actor: AIControlled) : ZeroArgFunction() {
|
||||
override fun call(): LuaValue {
|
||||
actor.moveLeft()
|
||||
return LuaValue.NONE
|
||||
}
|
||||
}
|
||||
|
||||
class MoveRight(val actor: AIControlled) : ZeroArgFunction() {
|
||||
override fun call(): LuaValue {
|
||||
actor.moveRight()
|
||||
return LuaValue.NONE
|
||||
}
|
||||
}
|
||||
|
||||
class MoveUp(val actor: AIControlled) : ZeroArgFunction() {
|
||||
override fun call(): LuaValue {
|
||||
actor.moveUp()
|
||||
return LuaValue.NONE
|
||||
}
|
||||
}
|
||||
|
||||
class MoveDown(val actor: AIControlled) : ZeroArgFunction() {
|
||||
override fun call(): LuaValue {
|
||||
actor.moveDown()
|
||||
return LuaValue.NONE
|
||||
}
|
||||
}
|
||||
|
||||
class MoveTo(val actor: AIControlled) : LuaFunction() {
|
||||
override fun call(bearing: LuaValue): LuaValue {
|
||||
actor.moveTo(bearing.checkdouble())
|
||||
return LuaValue.NONE
|
||||
}
|
||||
|
||||
override fun call(toX: LuaValue, toY: LuaValue): LuaValue {
|
||||
actor.moveTo(toX.checkdouble(), toY.checkdouble())
|
||||
return LuaValue.NONE
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user