mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
separate external velocity and acceleration, still broken
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@@ -114,6 +114,8 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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*/
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internal val externalV = Vector2(0.0, 0.0)
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internal val externalA = Vector2(0.0, 0.0)
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@Transient private val VELO_HARD_LIMIT = 100.0
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/**
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@@ -223,7 +225,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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* meter to pixel : 24/FPS
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*/
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private val gravitation: Vector2
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get() = world?.gravitation ?: Vector2(0.0, 0.36)
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get() = world?.gravitation ?: Vector2(0.0, 0.31)
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@Transient val DRAG_COEFF_DEFAULT = 1.2
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/** Drag coefficient. Parachutes have much higher value than bare body (1.2) */
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var dragCoefficient: Double
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@@ -353,7 +355,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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* @param acc : Acceleration in Vector2
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*/
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fun applyForce(acc: Vector2) {
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externalV += acc * speedMultByTile
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externalA += acc
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}
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private val bounceDampenVelThreshold = 0.5
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@@ -545,7 +547,10 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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if (!isNoSubjectToGrav && !(gravitation.y > 0 && walledBottom || gravitation.y < 0 && walledTop)) {
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//applyForce(getDrag(delta, externalV))
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applyForce(gravitation)
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//applyForce(gravitation)
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applyForce(Vector2(0.0, 0.01))
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}
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}
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@@ -650,7 +655,10 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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// v(t) = v_0 + at
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// v_0 = myV
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val t = (Terrarum.PHYS_REF_FPS * delta)
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val displacement = (externalV + (controllerMoveV ?: nullVec)) * t
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val v0 = externalV + (controllerMoveV ?: nullVec)
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val vt = v0 + externalA * t
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val displacement = (v0 + vt) * 0.5 * t
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externalV += externalA * t
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val ccdSteps = minOf(16, (displacement.magnitudeSquared / TILE_SIZE.sqr()).floorInt() + 1) // adaptive
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@@ -851,18 +859,22 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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// bounce X/Y
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if (bounceX) {
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externalV.x *= elasticity
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externalA.x *= elasticity
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controllerMoveV?.let { controllerMoveV!!.x *= elasticity }
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}
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if (bounceY) {
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externalV.y *= elasticity
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externalA.y *= elasticity
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controllerMoveV?.let { controllerMoveV!!.y *= elasticity }
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}
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if (zeroX) {
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externalV.x = 0.0
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externalA.x = 0.0
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controllerMoveV?.let { controllerMoveV!!.x = 0.0 }
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}
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if (zeroY) {
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externalV.y = 0.0
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externalA.y = 0.0
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controllerMoveV?.let { controllerMoveV!!.y = 0.0 }
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}
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@@ -53,7 +53,7 @@ open class GameWorld {
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//public World physWorld = new World( new Vec2(0, -Terrarum.game.gravitationalAccel) );
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//physics
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/** Some arbitrary and empirical value */
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var gravitation: Vector2 = Vector2(0.0, 0.36)
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var gravitation: Vector2 = Vector2(0.0, 0.31)
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/** 0.0..1.0+ */
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var globalLight = Color(0f,0f,0f,0f)
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var averageTemperature = 288f // 15 deg celsius; simulates global warming
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