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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
hit q to close the storage chest gui
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@@ -331,10 +331,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// >- queue up game UIs that should pause the world -<
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uiInventoryPlayer = UIInventoryFull(actorNowPlaying!!,
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toggleKeyLiteral = AppLoader.getConfigInt("config_keyinventory"),
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toggleButtonLiteral = AppLoader.getConfigInt("config_gamepadstart")
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)
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uiInventoryPlayer = UIInventoryFull()
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uiInventoryPlayer.setPosition(0, 0)
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// >- lesser UIs -<
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@@ -357,7 +354,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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//uiVitalItem = UIVitalMetre(player, { null }, { null }, Color(0xffcc00), 0, customPositioning = true)
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//uiVitalItem.setAsAlwaysVisible()
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uiWatchTierOne = UITierOneWatch(actorNowPlaying)
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uiWatchTierOne = UITierOneWatch()
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uiWatchTierOne.setAsAlwaysVisible()
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uiWatchTierOne.setPosition(
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((AppLoader.screenSize.screenW - AppLoader.screenSize.tvSafeActionWidth) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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@@ -365,7 +362,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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)
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// basic watch-style notification bar (temperature, new mail)
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uiBasicInfo = UIBasicInfo(actorNowPlaying)
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uiBasicInfo = UIBasicInfo()
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uiBasicInfo.setAsAlwaysVisible()
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uiBasicInfo.setPosition((uiQuickBar.posX - uiBasicInfo.width - AppLoader.screenSize.tvSafeActionWidth) / 2 + AppLoader.screenSize.tvSafeActionWidth, uiWatchTierOne.posY)
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@@ -55,7 +55,10 @@ internal class FixtureStorageChest(nameFun: () -> String) : FixtureBase(
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}
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internal class UIStorageChest : UICanvas(), HasInventory {
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internal class UIStorageChest : UICanvas(
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toggleKeyLiteral = AppLoader.getConfigInt("config_keyinventory"),
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toggleButtonLiteral = AppLoader.getConfigInt("config_gamepadstart"),
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), HasInventory {
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lateinit var chestInventory: FixtureInventory
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lateinit var chestNameFun: () -> String
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@@ -15,7 +15,11 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2017-06-10.
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*/
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class UIBasicInfo(private val player: ActorHumanoid?) : UICanvas() {
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class UIBasicInfo() : UICanvas() {
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val player: ActorHumanoid?
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get() = Terrarum.ingame?.actorNowPlaying
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override var width = 93
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override var height = 23
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override var openCloseTime: Second = 0f
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@@ -51,7 +55,7 @@ class UIBasicInfo(private val player: ActorHumanoid?) : UICanvas() {
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private val temperature: Int
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get() {
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if (player != null) {
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val playerTilePos = player.hIntTilewiseHitbox
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val playerTilePos = player!!.hIntTilewiseHitbox
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val tempCelsius = -273f + ((Terrarum.ingame as? TerrarumIngame)?.world?.getTemperature(playerTilePos.centeredX.toInt(), playerTilePos.centeredY.toInt()) ?: 288f)
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return if (tempCelsius < -10)
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@@ -9,6 +9,7 @@ import net.torvald.terrarum.AppLoader.*
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -17,14 +18,15 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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* Created by minjaesong on 2017-10-21.
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*/
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class UIInventoryFull(
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var actor: Pocketed,
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toggleKeyLiteral: Int? = null, toggleButtonLiteral: Int? = null,
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toggleKeyLiteral: Int? = AppLoader.getConfigInt("config_keyinventory"), toggleButtonLiteral: Int? = AppLoader.getConfigInt("config_gamepadstart"),
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// UI positions itself? (you must g.flush() yourself after the g.translate(Int, Int))
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customPositioning: Boolean = false, // mainly used by vital meter
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doNotWarnConstant: Boolean = false
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) : UICanvas(toggleKeyLiteral, toggleButtonLiteral, customPositioning, doNotWarnConstant) {
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val actor: ActorHumanoid
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get() = Terrarum.ingame!!.actorNowPlaying!!
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override var width: Int = AppLoader.screenSize.screenW
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override var height: Int = AppLoader.screenSize.screenH
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override var openCloseTime: Second = 0.0f
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@@ -16,7 +16,7 @@ import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2017-06-11.
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*/
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class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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class UITierOneWatch() : UICanvas() {
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override var width = 160
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override var height = 23
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override var openCloseTime: Second = 0f
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