hypothetical multithreading on terragen

This commit is contained in:
minjaesong
2019-11-27 16:59:24 +09:00
parent 98993f1755
commit cfda47405d
2 changed files with 22 additions and 17 deletions

View File

@@ -29,7 +29,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
companion object {
private const val WIDTH_RATIO = 0.7
private const val PREVIEW_UPDATE_RATE = 1 / 8f
private const val PREVIEW_UPDATE_RATE = 1 / 5f
private val COL_WALL = Color.WHITE
private val COL_TERR = Color(.5f, .5f, .5f, 1f)

View File

@@ -6,7 +6,9 @@ import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.toInt
import java.util.concurrent.Future
import kotlin.math.cos
import kotlin.math.sin
@@ -16,10 +18,10 @@ import kotlin.math.sin
*/
class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
private var genFuture: Future<*>? = null
private var genFutures: Array<Future<*>?> = arrayOfNulls(ThreadExecutor.threadCount)
override var generationStarted: Boolean = false
override val generationDone: Boolean
get() = generationStarted && genFuture?.isDone ?: false
get() = generationStarted && genFutures.fold(1) { acc, f -> acc * (f?.isDone ?: true).toInt() } == 1
override fun run() {
val joise = getGenerator(seed, params as TerragenParams)
@@ -27,23 +29,26 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
generationStarted = true
// single-threaded impl because I couldn't resolve multithread memory corruption issue...
genFuture = ThreadExecutor.submit {
for (x in 0 until world.width) {
val slices = 1 // ThreadExecutor.threadCount
(0 until world.width).sliceEvenly(slices).mapIndexed { i, xs ->
genFutures[i] = ThreadExecutor.submit {
for (x in xs) {
if (AppLoader.IS_DEVELOPMENT_BUILD) {
AppLoader.getLoadScreen().addMessage("Tile draw for x=$x")
//println("Tile draw for x=$x")
}
if (AppLoader.IS_DEVELOPMENT_BUILD) {
AppLoader.getLoadScreen().addMessage("Tile draw for x=$x")
//println("Tile draw for x=$x")
}
for (y in 0 until world.height) {
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
val sampleOffset = world.width / 8.0
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
val noise = joise.map { it.get(sampleX, sampleY, sampleZ) }
for (y in 0 until world.height) {
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
val sampleOffset = world.width / 8.0
val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
val noise = joise.map { it.get(sampleX, sampleY, sampleZ) }
draw(x, y, noise, world)
draw(x, y, noise, world)
}
}
}
}