mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
sample code for software rendering
Former-commit-id: a9d5b8e49305af4a406a7842469086438494b12c Former-commit-id: 372ef77b6562942fd74128dffda22bf34a5df7fa
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@@ -5,10 +5,7 @@ import com.sudoplay.joise.module.*
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import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TOOL_NOISEGEN
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.gameactors.roundInt
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.Image
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import org.newdawn.slick.*
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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@@ -20,9 +17,9 @@ class StateNoiseTexGen : BasicGameState() {
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companion object {
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val imagesize = 512
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val noiseImage = Image(imagesize, imagesize)
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val sampleDensity = 1.0
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val noiseMap = Array<FloatArray>(imagesize, { FloatArray(size = imagesize, init = { 0f }) })
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val noiseImageBuffer = ImageBuffer(imagesize, imagesize)
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var generating = false
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}
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override fun init(p0: GameContainer?, p1: StateBasedGame?) {
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generateNoiseImage()
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@@ -119,11 +116,9 @@ class StateNoiseTexGen : BasicGameState() {
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fun generateNoiseImage() {
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val noiseModule = noiseBillowFractal() // change noise function here
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noiseImage.graphics.background = Color.black
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for (y in 0..imagesize - 1) {
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for (x in 0..imagesize - 1) {
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noiseMap[y][x] = 0f
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noiseImageBuffer.setRGBA(x, y, 0, 0, 0, 255)
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}
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}
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@@ -144,6 +139,8 @@ class StateNoiseTexGen : BasicGameState() {
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override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {
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Terrarum.appgc.setTitle("${Terrarum.NAME} — F: ${Terrarum.appgc.fps}")
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if (ThreadParallel.allFinished()) generating = false
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}
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override fun getID() = STATE_ID_TOOL_NOISEGEN
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@@ -153,27 +150,17 @@ class StateNoiseTexGen : BasicGameState() {
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g.drawString("Press SPACE to generate new noise", 8f, 8f)
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g.drawString("CPUs: ${Terrarum.THREADS}", Terrarum.WIDTH - 90f, 8f)
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for (sy in 0..imagesize - 1) {
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for (sx in 0..imagesize - 1) {
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val noise = noiseMap[sy][sx]
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noiseImage.graphics.color = Color(noise, noise, noise)
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noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
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}
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}
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noiseImage.graphics.flush()
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g.background = Color.cyan
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g.drawImage(noiseImage,
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g.drawImage(noiseImageBuffer.image,//noiseImage,
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Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
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Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
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)
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}
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override fun keyPressed(key: Int, c: Char) {
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if (c == ' ') {
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if (c == ' ' && !generating) {
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println("Generating noise, may take a while")
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generating = true
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generateNoiseImage()
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}
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}
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@@ -199,10 +186,9 @@ class StateNoiseTexGen : BasicGameState() {
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sampleX, sampleY, sampleZ, sampleW
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) // autocorrection REQUIRED!
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noiseMap[sy][sx] = noise.toFloat()
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val noiseCol = noise.times(255f).toInt()
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noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
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//noiseImage.graphics.color = Color(noise.toFloat(), noise.toFloat(), noise.toFloat())
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//noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
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}
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}
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}
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