sample code for software rendering

Former-commit-id: a9d5b8e49305af4a406a7842469086438494b12c
Former-commit-id: 372ef77b6562942fd74128dffda22bf34a5df7fa
This commit is contained in:
Song Minjae
2017-01-12 02:27:06 +09:00
parent 1e89ddfec7
commit d076676a2f

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@@ -5,10 +5,7 @@ import com.sudoplay.joise.module.*
import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TOOL_NOISEGEN
import net.torvald.terrarum.concurrent.ThreadParallel
import net.torvald.terrarum.gameactors.roundInt
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
import org.newdawn.slick.*
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
import java.util.*
@@ -20,9 +17,9 @@ class StateNoiseTexGen : BasicGameState() {
companion object {
val imagesize = 512
val noiseImage = Image(imagesize, imagesize)
val sampleDensity = 1.0
val noiseMap = Array<FloatArray>(imagesize, { FloatArray(size = imagesize, init = { 0f }) })
val noiseImageBuffer = ImageBuffer(imagesize, imagesize)
var generating = false
}
override fun init(p0: GameContainer?, p1: StateBasedGame?) {
generateNoiseImage()
@@ -119,11 +116,9 @@ class StateNoiseTexGen : BasicGameState() {
fun generateNoiseImage() {
val noiseModule = noiseBillowFractal() // change noise function here
noiseImage.graphics.background = Color.black
for (y in 0..imagesize - 1) {
for (x in 0..imagesize - 1) {
noiseMap[y][x] = 0f
noiseImageBuffer.setRGBA(x, y, 0, 0, 0, 255)
}
}
@@ -144,6 +139,8 @@ class StateNoiseTexGen : BasicGameState() {
override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {
Terrarum.appgc.setTitle("${Terrarum.NAME} — F: ${Terrarum.appgc.fps}")
if (ThreadParallel.allFinished()) generating = false
}
override fun getID() = STATE_ID_TOOL_NOISEGEN
@@ -153,27 +150,17 @@ class StateNoiseTexGen : BasicGameState() {
g.drawString("Press SPACE to generate new noise", 8f, 8f)
g.drawString("CPUs: ${Terrarum.THREADS}", Terrarum.WIDTH - 90f, 8f)
for (sy in 0..imagesize - 1) {
for (sx in 0..imagesize - 1) {
val noise = noiseMap[sy][sx]
noiseImage.graphics.color = Color(noise, noise, noise)
noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
}
}
noiseImage.graphics.flush()
g.background = Color.cyan
g.drawImage(noiseImage,
g.drawImage(noiseImageBuffer.image,//noiseImage,
Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
)
}
override fun keyPressed(key: Int, c: Char) {
if (c == ' ') {
if (c == ' ' && !generating) {
println("Generating noise, may take a while")
generating = true
generateNoiseImage()
}
}
@@ -199,10 +186,9 @@ class StateNoiseTexGen : BasicGameState() {
sampleX, sampleY, sampleZ, sampleW
) // autocorrection REQUIRED!
noiseMap[sy][sx] = noise.toFloat()
val noiseCol = noise.times(255f).toInt()
noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
//noiseImage.graphics.color = Color(noise.toFloat(), noise.toFloat(), noise.toFloat())
//noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
}
}
}