float lightmap seems it does have little boost on fps

This commit is contained in:
minjaesong
2017-07-09 00:51:25 +09:00
parent 482cb5ff21
commit d0b8f811c8
7 changed files with 148 additions and 179 deletions

View File

@@ -107,12 +107,12 @@ class BasicDebugInfoWindow : UICanvas {
val lightVal: String
val mtX = mouseTileX.toString()
val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY) ?: -1
val rawR = valRaw.rawR()
val rawG = valRaw.rawG()
val rawB = valRaw.rawB()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)
lightVal = if (valRaw == -1) ""
lightVal = if (valRaw == null) ""
else valRaw.toString() + " (" +
rawR.toString() + " " +
rawG.toString() + " " +