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float lightmap seems it does have little boost on fps
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@@ -107,12 +107,12 @@ class BasicDebugInfoWindow : UICanvas {
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val lightVal: String
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val mtX = mouseTileX.toString()
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val mtY = mouseTileY.toString()
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val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY) ?: -1
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val rawR = valRaw.rawR()
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val rawG = valRaw.rawG()
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val rawB = valRaw.rawB()
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val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY)
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val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
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val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
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val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)
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lightVal = if (valRaw == -1) "—"
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lightVal = if (valRaw == null) "—"
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else valRaw.toString() + " (" +
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rawR.toString() + " " +
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rawG.toString() + " " +
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