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terrain atlas: added black patch
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@@ -35,7 +35,7 @@ ivec2 getTileXY(int tileNumber) {
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}
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int getTileFromColor(vec4 color) {
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return int(color.b * 255) + (int(color.g * 255) * 256) + (int(color.r * 255) * 65536);
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return int(color.b * 255) | (int(color.g * 255) << 8) | (int(color.r * 255) << 16);
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}
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void main() {
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@@ -158,8 +158,9 @@ object GlslTilingTest : ApplicationAdapter() {
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tilesBufferAsTex.dispose()
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cameraX += 160 * Gdx.graphics.deltaTime
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cameraY += 160 * Gdx.graphics.deltaTime
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cameraX = 6f
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//cameraX += 160 * Gdx.graphics.deltaTime
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//cameraY += 160 * Gdx.graphics.deltaTime
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}
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override fun dispose() {
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