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BasicGameState (Slick - The 2D Library)
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org.newdawn.slick.state</FONT>
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Class BasicGameState</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.BasicGameState</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A>, <A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>BasicGameState</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></DL>
</PRE>
<P>
A simple state used an adapter so we don't have to implement all the event methods
every time.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#BasicGameState()">BasicGameState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonPressed(int, int)">controllerButtonPressed</A></B>(int&nbsp;controller,
int&nbsp;button)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a button control has been pressed on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonReleased(int, int)">controllerButtonReleased</A></B>(int&nbsp;controller,
int&nbsp;button)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a button control has been released on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownPressed(int)">controllerDownPressed</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the down control has been pressed on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownReleased(int)">controllerDownReleased</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the down control has been released on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftPressed(int)">controllerLeftPressed</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the left control has been pressed on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftReleased(int)">controllerLeftReleased</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the left control has been released on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightPressed(int)">controllerRightPressed</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the right control has been pressed on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightReleased(int)">controllerRightReleased</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the right control has been released on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpPressed(int)">controllerUpPressed</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the up control has been pressed on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpReleased(int)">controllerUpReleased</A></B>(int&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the up control has been released on
the controller.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that we've entered this game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#getID()">getID</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the ID of this state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#inputEnded()">inputEnded</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that all input events have been sent for this frame</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#inputStarted()">inputStarted</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that input is about to be processed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#isAcceptingInput()">isAcceptingInput</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this input listener is accepting input</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#keyPressed(int, char)">keyPressed</A></B>(int&nbsp;key,
char&nbsp;c)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a key was pressed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)">keyReleased</A></B>(int&nbsp;key,
char&nbsp;c)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a key was released</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that we're leaving this game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#mouseClicked(int, int, int, int)">mouseClicked</A></B>(int&nbsp;button,
int&nbsp;x,
int&nbsp;y,
int&nbsp;clickCount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a mouse button was clicked.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#mouseDragged(int, int, int, int)">mouseDragged</A></B>(int&nbsp;oldx,
int&nbsp;oldy,
int&nbsp;newx,
int&nbsp;newy)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that mouse cursor was dragged</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#mouseMoved(int, int, int, int)">mouseMoved</A></B>(int&nbsp;oldx,
int&nbsp;oldy,
int&nbsp;newx,
int&nbsp;newy)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that mouse cursor was moved</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#mousePressed(int, int, int)">mousePressed</A></B>(int&nbsp;button,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a mouse button was pressed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#mouseReleased(int, int, int)">mouseReleased</A></B>(int&nbsp;button,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a mouse button was released</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#mouseWheelMoved(int)">mouseWheelMoved</A></B>(int&nbsp;newValue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the mouse wheel position was updated</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the input that events are being sent from</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.state.GameState"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.state.<A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A>, <A HREF="../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A>, <A HREF="../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="BasicGameState()"><!-- --></A><H3>
BasicGameState</H3>
<PRE>
public <B>BasicGameState</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="inputStarted()"><!-- --></A><H3>
inputStarted</H3>
<PRE>
public void <B>inputStarted</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()">ControlledInputReciever</A></CODE></B></DD>
<DD>Notification that input is about to be processed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()">inputStarted</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()"><CODE>ControlledInputReciever.inputStarted()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isAcceptingInput()"><!-- --></A><H3>
isAcceptingInput</H3>
<PRE>
public boolean <B>isAcceptingInput</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()">ControlledInputReciever</A></CODE></B></DD>
<DD>Check if this input listener is accepting input
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()">isAcceptingInput</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the input listener should recieve events<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()"><CODE>ControlledInputReciever.isAcceptingInput()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="setInput(org.newdawn.slick.Input)"><!-- --></A><H3>
setInput</H3>
<PRE>
public void <B>setInput</B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">ControlledInputReciever</A></CODE></B></DD>
<DD>Set the input that events are being sent from
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>input</CODE> - The input instance sending events<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)"><CODE>ControlledInputReciever.setInput(org.newdawn.slick.Input)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="inputEnded()"><!-- --></A><H3>
inputEnded</H3>
<PRE>
public void <B>inputEnded</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()">ControlledInputReciever</A></CODE></B></DD>
<DD>Notification that all input events have been sent for this frame
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()">inputEnded</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()"><CODE>ControlledInputReciever.inputEnded()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getID()"><!-- --></A><H3>
getID</H3>
<PRE>
public abstract int <B>getID</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#getID()">GameState</A></CODE></B></DD>
<DD>Get the ID of this state
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#getID()">getID</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>The game unique ID of this state<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/state/GameState.html#getID()"><CODE>GameState.getID()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerButtonPressed(int, int)"><!-- --></A><H3>
controllerButtonPressed</H3>
<PRE>
public void <B>controllerButtonPressed</B>(int&nbsp;controller,
int&nbsp;button)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that a button control has been pressed on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)">controllerButtonPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was pressed.<DD><CODE>button</CODE> - The index of the button pressed (starting at 1)<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)"><CODE>ControllerListener.controllerButtonPressed(int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerButtonReleased(int, int)"><!-- --></A><H3>
controllerButtonReleased</H3>
<PRE>
public void <B>controllerButtonReleased</B>(int&nbsp;controller,
int&nbsp;button)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that a button control has been released on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)">controllerButtonReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was released.<DD><CODE>button</CODE> - The index of the button released (starting at 1)<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)"><CODE>ControllerListener.controllerButtonReleased(int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerDownPressed(int)"><!-- --></A><H3>
controllerDownPressed</H3>
<PRE>
public void <B>controllerDownPressed</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the down control has been pressed on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)">controllerDownPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)"><CODE>ControllerListener.controllerDownPressed(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerDownReleased(int)"><!-- --></A><H3>
controllerDownReleased</H3>
<PRE>
public void <B>controllerDownReleased</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the down control has been released on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)">controllerDownReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)"><CODE>ControllerListener.controllerDownReleased(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerLeftPressed(int)"><!-- --></A><H3>
controllerLeftPressed</H3>
<PRE>
public void <B>controllerLeftPressed</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the left control has been pressed on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)">controllerLeftPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)"><CODE>ControllerListener.controllerLeftPressed(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerLeftReleased(int)"><!-- --></A><H3>
controllerLeftReleased</H3>
<PRE>
public void <B>controllerLeftReleased</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the left control has been released on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)">controllerLeftReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)"><CODE>ControllerListener.controllerLeftReleased(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerRightPressed(int)"><!-- --></A><H3>
controllerRightPressed</H3>
<PRE>
public void <B>controllerRightPressed</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the right control has been pressed on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)">controllerRightPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)"><CODE>ControllerListener.controllerRightPressed(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerRightReleased(int)"><!-- --></A><H3>
controllerRightReleased</H3>
<PRE>
public void <B>controllerRightReleased</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the right control has been released on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)">controllerRightReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)"><CODE>ControllerListener.controllerRightReleased(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerUpPressed(int)"><!-- --></A><H3>
controllerUpPressed</H3>
<PRE>
public void <B>controllerUpPressed</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the up control has been pressed on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)">controllerUpPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was pressed.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)"><CODE>ControllerListener.controllerUpPressed(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="controllerUpReleased(int)"><!-- --></A><H3>
controllerUpReleased</H3>
<PRE>
public void <B>controllerUpReleased</B>(int&nbsp;controller)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)">ControllerListener</A></CODE></B></DD>
<DD>Notification that the up control has been released on
the controller.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)">controllerUpReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>controller</CODE> - The index of the controller on which the control
was released.<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)"><CODE>ControllerListener.controllerUpReleased(int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="keyPressed(int, char)"><!-- --></A><H3>
keyPressed</H3>
<PRE>
public void <B>keyPressed</B>(int&nbsp;key,
char&nbsp;c)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)">KeyListener</A></CODE></B></DD>
<DD>Notification that a key was pressed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)">keyPressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was pressed (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was pressed<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)"><CODE>KeyListener.keyPressed(int, char)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="keyReleased(int, char)"><!-- --></A><H3>
keyReleased</H3>
<PRE>
public void <B>keyReleased</B>(int&nbsp;key,
char&nbsp;c)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">KeyListener</A></CODE></B></DD>
<DD>Notification that a key was released
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was released (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was released<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)"><CODE>KeyListener.keyReleased(int, char)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="mouseMoved(int, int, int, int)"><!-- --></A><H3>
mouseMoved</H3>
<PRE>
public void <B>mouseMoved</B>(int&nbsp;oldx,
int&nbsp;oldy,
int&nbsp;newx,
int&nbsp;newy)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)">MouseListener</A></CODE></B></DD>
<DD>Notification that mouse cursor was moved
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)">mouseMoved</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oldx</CODE> - The old x position of the mouse<DD><CODE>oldy</CODE> - The old y position of the mouse<DD><CODE>newx</CODE> - The new x position of the mouse<DD><CODE>newy</CODE> - The new y position of the mouse<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)"><CODE>MouseListener.mouseMoved(int, int, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="mouseDragged(int, int, int, int)"><!-- --></A><H3>
mouseDragged</H3>
<PRE>
public void <B>mouseDragged</B>(int&nbsp;oldx,
int&nbsp;oldy,
int&nbsp;newx,
int&nbsp;newy)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)">MouseListener</A></CODE></B></DD>
<DD>Notification that mouse cursor was dragged
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)">mouseDragged</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oldx</CODE> - The old x position of the mouse<DD><CODE>oldy</CODE> - The old y position of the mouse<DD><CODE>newx</CODE> - The new x position of the mouse<DD><CODE>newy</CODE> - The new y position of the mouse<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)"><CODE>MouseListener.mouseDragged(int, int, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="mouseClicked(int, int, int, int)"><!-- --></A><H3>
mouseClicked</H3>
<PRE>
public void <B>mouseClicked</B>(int&nbsp;button,
int&nbsp;x,
int&nbsp;y,
int&nbsp;clickCount)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)">MouseListener</A></CODE></B></DD>
<DD>Notification that a mouse button was clicked. Due to double click
handling the single click may be delayed slightly. For absolute notification
of single clicks use mousePressed().
To be absolute this method should only be used when considering double clicks
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)">mouseClicked</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button (starting at 0)<DD><CODE>x</CODE> - The x position of the mouse when the button was pressed<DD><CODE>y</CODE> - The y position of the mouse when the button was pressed<DD><CODE>clickCount</CODE> - The number of times the button was clicked<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)"><CODE>MouseListener.mouseClicked(int, int, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="mousePressed(int, int, int)"><!-- --></A><H3>
mousePressed</H3>
<PRE>
public void <B>mousePressed</B>(int&nbsp;button,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)">MouseListener</A></CODE></B></DD>
<DD>Notification that a mouse button was pressed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)">mousePressed</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button (starting at 0)<DD><CODE>x</CODE> - The x position of the mouse when the button was pressed<DD><CODE>y</CODE> - The y position of the mouse when the button was pressed<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)"><CODE>MouseListener.mousePressed(int, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="mouseReleased(int, int, int)"><!-- --></A><H3>
mouseReleased</H3>
<PRE>
public void <B>mouseReleased</B>(int&nbsp;button,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)">MouseListener</A></CODE></B></DD>
<DD>Notification that a mouse button was released
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)">mouseReleased</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button (starting at 0)<DD><CODE>x</CODE> - The x position of the mouse when the button was released<DD><CODE>y</CODE> - The y position of the mouse when the button was released<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)"><CODE>MouseListener.mouseReleased(int, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
enter</H3>
<PRE>
public void <B>enter</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">GameState</A></CODE></B></DD>
<DD>Notification that we've entered this game state
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
standard framework mechanism<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><CODE>GameState.enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
leave</H3>
<PRE>
public void <B>leave</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">GameState</A></CODE></B></DD>
<DD>Notification that we're leaving this game state
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
standard framework mechanism<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><CODE>GameState.leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="mouseWheelMoved(int)"><!-- --></A><H3>
mouseWheelMoved</H3>
<PRE>
public void <B>mouseWheelMoved</B>(int&nbsp;newValue)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)">MouseListener</A></CODE></B></DD>
<DD>Notification that the mouse wheel position was updated
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)">mouseWheelMoved</A></CODE> in interface <CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>newValue</CODE> - The amount of the wheel has moved<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)"><CODE>MouseListener.mouseWheelMoved(int)</CODE></A></DL>
</DD>
</DL>
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GameState (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state</FONT>
<BR>
Interface GameState</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>GameState</B><DT>extends <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A></DL>
</PRE>
<P>
A single state building up part of the game. The state include rendering, logic and input handling
for the state.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that we've entered this game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#getID()">getID</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the ID of this state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that we're leaving this game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render this state to the game's graphics context</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the state's logic based on the amount of time thats passed</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.MouseListener"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)">mouseWheelMoved</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.KeyListener"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.ControllerListener"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)">controllerUpReleased</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.ControlledInputReciever"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()">inputEnded</A>, <A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()">inputStarted</A>, <A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getID()"><!-- --></A><H3>
getID</H3>
<PRE>
int <B>getID</B>()</PRE>
<DL>
<DD>Get the ID of this state
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>The game unique ID of this state</DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
init</H3>
<PRE>
void <B>init</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Initialise the state. It should load any resources it needs at this stage
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise a resource for this state</DL>
</DD>
</DL>
<HR>
<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><!-- --></A><H3>
render</H3>
<PRE>
void <B>render</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Render this state to the game's graphics context
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>g</CODE> - The graphics context to render to
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to render an artifact</DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><!-- --></A><H3>
update</H3>
<PRE>
void <B>update</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
int&nbsp;delta)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Update the state's logic based on the amount of time thats passed
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>delta</CODE> - The amount of time thats passed in millisecond since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
standard framework mechanism</DL>
</DD>
</DL>
<HR>
<A NAME="enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
enter</H3>
<PRE>
void <B>enter</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that we've entered this game state
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
standard framework mechanism</DL>
</DD>
</DL>
<HR>
<A NAME="leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
leave</H3>
<PRE>
void <B>leave</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that we're leaving this game state
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
standard framework mechanism</DL>
</DD>
</DL>
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Uses of Class org.newdawn.slick.state.BasicGameState (Slick - The 2D Library)
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<B>Uses of Class<br>org.newdawn.slick.state.BasicGameState</B></H2>
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<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
<TD>States for the StateBasedGameTest&nbsp;</TD>
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&nbsp;
<P>
<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
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Uses of <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple test state to display a message describing the test</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple test state to display an image and rotate it</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple test state to display an image and rotate it</TD>
</TR>
</TABLE>
&nbsp;
<P>
<HR>
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<B>Uses of Interface<br>org.newdawn.slick.state.GameState</B></H2>
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<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
<TD>States for the StateBasedGameTest&nbsp;</TD>
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Uses of <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple state used an adapter so we don't have to implement all the event methods
every time.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> that return <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></FONT></TD>
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html#getCurrentState()">getCurrentState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the state the game is currently in</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></FONT></TD>
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html#getState(int)">getState</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get a state based on it's identifier</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html#addState(org.newdawn.slick.state.GameState)">addState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;state)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a state to the game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#CrossStateTransition(org.newdawn.slick.state.GameState)">CrossStateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a cross state transitions</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A> that implement <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple test state to display a message describing the test</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple test state to display an image and rotate it</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple test state to display an image and rotate it</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Class org.newdawn.slick.state.StateBasedGame (Slick - The 2D Library)
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<H2>
<B>Uses of Class<br>org.newdawn.slick.state.StateBasedGame</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
<TD>Tests for the facilities provided by the library.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
<TD>States for the StateBasedGameTest&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that we've entered this game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BasicGameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that we're leaving this game state</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BasicGameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render this state to the game's graphics context</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the state's logic based on the amount of time thats passed</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is has just rendered the second state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderFirstState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is about to render the first state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is about to render the second state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.tests"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/StateBasedTest.html" title="class in org.newdawn.slick.tests">StateBasedTest</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A test for the multi-state based functionality</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/TransitionTest.html" title="class in org.newdawn.slick.tests">TransitionTest</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A test to view the different transitions that are currently implemented</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState3.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState2.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState1.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState3.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState2.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState1.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TestState3.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
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<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
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<CODE>&nbsp;void</CODE></FONT></TD>
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Interfaces</FONT>&nbsp;
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<H2>
Package org.newdawn.slick.state
</H2>
State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.
<P>
<B>See:</B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="#package_description"><B>Description</B></A>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></B></TD>
<TD>A single state building up part of the game.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></TD>
<TD>A simple state used an adapter so we don't have to implement all the event methods
every time.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></B></TD>
<TD>A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
different states so they can be easily managed and maintained.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="package_description"><!-- --></A><H2>
Package org.newdawn.slick.state Description
</H2>
<P>
State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits. However, states can be used to simply
segregate section on the play.
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org.newdawn.slick.state Class Hierarchy (Slick - The 2D Library)
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Hierarchy For Package org.newdawn.slick.state
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<H2>
Class Hierarchy
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<UL>
<LI TYPE="circle">java.lang.Object<UL>
<LI TYPE="circle">org.newdawn.slick.state.<A HREF="../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state"><B>BasicGameState</B></A> (implements org.newdawn.slick.state.<A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>)
<LI TYPE="circle">org.newdawn.slick.state.<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state"><B>StateBasedGame</B></A> (implements org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>, org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>)
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<H2>
Interface Hierarchy
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<LI TYPE="circle">org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick"><B>InputListener</B></A> (also extends org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A>)
<UL>
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<LI TYPE="circle">org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick"><B>MouseListener</B></A><UL>
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<B>Uses of Package<br>org.newdawn.slick.state</B></H2>
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Packages that use <A HREF="../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
<TD>Tests for the facilities provided by the library.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
<TD>States for the StateBasedGameTest&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> used by <A HREF="../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/GameState.html#org.newdawn.slick.state"><B>GameState</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A single state building up part of the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/StateBasedGame.html#org.newdawn.slick.state"><B>StateBasedGame</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
different states so they can be easily managed and maintained.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in <A HREF="../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> used by <A HREF="../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/GameState.html#org.newdawn.slick.state.transition"><B>GameState</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A single state building up part of the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/StateBasedGame.html#org.newdawn.slick.state.transition"><B>StateBasedGame</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
different states so they can be easily managed and maintained.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.tests"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/StateBasedGame.html#org.newdawn.slick.tests"><B>StateBasedGame</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
different states so they can be easily managed and maintained.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/BasicGameState.html#org.newdawn.slick.tests.states"><B>BasicGameState</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple state used an adapter so we don't have to implement all the event methods
every time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/GameState.html#org.newdawn.slick.tests.states"><B>GameState</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A single state building up part of the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../org/newdawn/slick/state/class-use/StateBasedGame.html#org.newdawn.slick.tests.states"><B>StateBasedGame</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
different states so they can be easily managed and maintained.</TD>
</TR>
</TABLE>
&nbsp;
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BlobbyTransition (Slick - The 2D Library)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class BlobbyTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.BlobbyTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>BlobbyTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that causes the previous state to rotate and scale down into
the new state.
This is an enter transition
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#BlobbyTransition()">BlobbyTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#BlobbyTransition(org.newdawn.slick.Color)">BlobbyTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="BlobbyTransition()"><!-- --></A><H3>
BlobbyTransition</H3>
<PRE>
public <B>BlobbyTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="BlobbyTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
BlobbyTransition</H3>
<PRE>
public <B>BlobbyTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
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</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
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CombinedTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class CombinedTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.CombinedTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>CombinedTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition thats built of a set of other transitions which are chained
together to build the overall effect.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#CombinedTransition()">CombinedTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create an empty transition</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#addTransition(org.newdawn.slick.state.transition.Transition)">addTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a transition to the list that will be combined to form
the final transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CombinedTransition()"><!-- --></A><H3>
CombinedTransition</H3>
<PRE>
public <B>CombinedTransition</B>()</PRE>
<DL>
<DD>Create an empty transition
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="addTransition(org.newdawn.slick.state.transition.Transition)"><!-- --></A><H3>
addTransition</H3>
<PRE>
public void <B>addTransition</B>(<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;t)</PRE>
<DL>
<DD>Add a transition to the list that will be combined to form
the final transition
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>t</CODE> - The transition to add</DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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CrossStateTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class CrossStateTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.CrossStateTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>CrossStateTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that will combine two states into one effect. The first state is
the one we're transitioning from. The second state is specified in the constructor.
By default one state will simply be rendered over the other. Subclass this transition
overriding the preRenderFirstState and preRenderSecondState to setup the rendering
for each state (alpha or what ever). Note that it's also possible to use the
postRenderSecondState method to clean up your OpenGL setup.
So these methods are called like so:
preRenderFirstState()
= the first state is rendered
preRenderSecondState()
= the second state is rendered
postRenderSecondState()
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#CrossStateTransition(org.newdawn.slick.state.GameState)">CrossStateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a cross state transitions</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is has just rendered the second state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderFirstState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is about to render the first state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is about to render the second state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.state.transition.Transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CrossStateTransition(org.newdawn.slick.state.GameState)"><!-- --></A><H3>
CrossStateTransition</H3>
<PRE>
public <B>CrossStateTransition</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD>Create a cross state transitions
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>secondState</CODE> - The secondary state with combining with the
source state.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public abstract boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRenderFirstState</H3>
<PRE>
public void <B>preRenderFirstState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that the transition is about to render the first state is the cross
transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
</DD>
</DL>
<HR>
<A NAME="preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRenderSecondState</H3>
<PRE>
public void <B>preRenderSecondState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that the transition is about to render the second state is the cross
transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
</DD>
</DL>
<HR>
<A NAME="postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRenderSecondState</H3>
<PRE>
public void <B>postRenderSecondState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that the transition is has just rendered the second state is the cross
transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
</DD>
</DL>
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EmptyTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class EmptyTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.EmptyTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>EmptyTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that has no effect and instantly finishes. Used as a utility for the people
not using transitions
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#EmptyTransition()">EmptyTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="EmptyTransition()"><!-- --></A><H3>
EmptyTransition</H3>
<PRE>
public <B>EmptyTransition</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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org.newdawn.slick.state.transition</FONT>
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Class FadeInTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.FadeInTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>FadeInTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition to fade in from a given colour
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition()">FadeInTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade in transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition(org.newdawn.slick.Color)">FadeInTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade in transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition(org.newdawn.slick.Color, int)">FadeInTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade in transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="FadeInTransition()"><!-- --></A><H3>
FadeInTransition</H3>
<PRE>
public <B>FadeInTransition</B>()</PRE>
<DL>
<DD>Create a new fade in transition
<P>
</DL>
<HR>
<A NAME="FadeInTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
FadeInTransition</H3>
<PRE>
public <B>FadeInTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Create a new fade in transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade in from</DL>
</DL>
<HR>
<A NAME="FadeInTransition(org.newdawn.slick.Color, int)"><!-- --></A><H3>
FadeInTransition</H3>
<PRE>
public <B>FadeInTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</PRE>
<DL>
<DD>Create a new fade in transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade in from<DD><CODE>fadeTime</CODE> - The time it takes for the fade to occur</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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FadeOutTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class FadeOutTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.FadeOutTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>FadeOutTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition to fade out to a given colour
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition()">FadeOutTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade out transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition(org.newdawn.slick.Color)">FadeOutTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade out transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition(org.newdawn.slick.Color, int)">FadeOutTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade out transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="FadeOutTransition()"><!-- --></A><H3>
FadeOutTransition</H3>
<PRE>
public <B>FadeOutTransition</B>()</PRE>
<DL>
<DD>Create a new fade out transition
<P>
</DL>
<HR>
<A NAME="FadeOutTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
FadeOutTransition</H3>
<PRE>
public <B>FadeOutTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Create a new fade out transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade out to</DL>
</DL>
<HR>
<A NAME="FadeOutTransition(org.newdawn.slick.Color, int)"><!-- --></A><H3>
FadeOutTransition</H3>
<PRE>
public <B>FadeOutTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</PRE>
<DL>
<DD>Create a new fade out transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade out to<DD><CODE>fadeTime</CODE> - The time it takes the fade to occur</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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HorizontalSplitTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class HorizontalSplitTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.HorizontalSplitTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>HorizontalSplitTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
Horitzonal split transition that causes the previous state to split horizontally
revealing the new state underneath.
This state is an enter transition.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#HorizontalSplitTransition()">HorizontalSplitTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#HorizontalSplitTransition(org.newdawn.slick.Color)">HorizontalSplitTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="HorizontalSplitTransition()"><!-- --></A><H3>
HorizontalSplitTransition</H3>
<PRE>
public <B>HorizontalSplitTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="HorizontalSplitTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
HorizontalSplitTransition</H3>
<PRE>
public <B>HorizontalSplitTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
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RotateTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class RotateTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.RotateTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>RotateTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that causes the previous state to rotate and scale down into
the new state.
This is an enter transition
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#RotateTransition()">RotateTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#RotateTransition(org.newdawn.slick.Color)">RotateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="RotateTransition()"><!-- --></A><H3>
RotateTransition</H3>
<PRE>
public <B>RotateTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="RotateTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
RotateTransition</H3>
<PRE>
public <B>RotateTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
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SelectTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class SelectTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.SelectTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>SelectTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that moves to the next as though it was selected by some background menu. Note
this transition is provided as an example more than intended for use. The values contained
are designed for 800x600 resolution.
This is an enter transition
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#SelectTransition()">SelectTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#SelectTransition(org.newdawn.slick.Color)">SelectTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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</TABLE>
<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="SelectTransition()"><!-- --></A><H3>
SelectTransition</H3>
<PRE>
public <B>SelectTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="SelectTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
SelectTransition</H3>
<PRE>
public <B>SelectTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
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Transition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Interface Transition</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>Transition</B></DL>
</PRE>
<P>
A transition between two game states
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TABLE>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update</DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render</DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render</DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
boolean <B>isComplete</B>()</PRE>
<DL>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed</DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
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VerticalSplitTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class VerticalSplitTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.VerticalSplitTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>VerticalSplitTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
Vertical split transition that causes the previous state to split vertically
revealing the new state underneath.
This state is an enter transition.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#VerticalSplitTransition()">VerticalSplitTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#VerticalSplitTransition(org.newdawn.slick.Color)">VerticalSplitTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Detail</B></FONT></TH>
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</TABLE>
<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="VerticalSplitTransition()"><!-- --></A><H3>
VerticalSplitTransition</H3>
<PRE>
public <B>VerticalSplitTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="VerticalSplitTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
VerticalSplitTransition</H3>
<PRE>
public <B>VerticalSplitTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCrossStateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="CrossStateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.EmptyTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.EmptyTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useEmptyTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="EmptyTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.EmptyTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.EmptyTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useEmptyTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="EmptyTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.FadeInTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.FadeInTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeInTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeInTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.FadeInTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.FadeInTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeInTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeInTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.FadeOutTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.FadeOutTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeOutTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeOutTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.FadeOutTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.FadeOutTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeOutTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeOutTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.HorizontalSplitTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.HorizontalSplitTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useHorizontalSplitTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="HorizontalSplitTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
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</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.HorizontalSplitTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.HorizontalSplitTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
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</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useHorizontalSplitTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="HorizontalSplitTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
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<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.RotateTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.RotateTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useRotateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="RotateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
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</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.RotateTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.RotateTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useRotateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="RotateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.SelectTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.SelectTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useSelectTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="SelectTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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//-->
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.SelectTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.SelectTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useSelectTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="SelectTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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//-->
</SCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,335 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Interface org.newdawn.slick.state.transition.Transition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Interface org.newdawn.slick.state.transition.Transition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="Transition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Interface<br>org.newdawn.slick.state.transition.Transition</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
<TD>Tests for the facilities provided by the library.&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int, org.newdawn.slick.state.transition.Transition, org.newdawn.slick.state.transition.Transition)">enterState</A></B>(int&nbsp;id,
<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;leave,
<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;enter)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enter a particular game state with the transitions provided</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> that implement <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that causes the previous state to rotate and scale down into
the new state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition thats built of a set of other transitions which are chained
together to build the overall effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that will combine two states into one effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that has no effect and instantly finishes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition to fade in from a given colour</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition to fade out to a given colour</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Horitzonal split transition that causes the previous state to split horizontally
revealing the new state underneath.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that causes the previous state to rotate and scale down into
the new state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that moves to the next as though it was selected by some background menu.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Vertical split transition that causes the previous state to split vertically
revealing the new state underneath.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#addTransition(org.newdawn.slick.state.transition.Transition)">addTransition</A></B>(<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a transition to the list that will be combined to form
the final transition</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.tests"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A> that return <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>[]</CODE></FONT></TD>
<TD><CODE><B>TransitionTest.</B><B><A HREF="../../../../../../org/newdawn/slick/tests/TransitionTest.html#getNextTransitionPair()">getNextTransitionPair</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the next transition pair that we'lluse</TD>
</TR>
</TABLE>
&nbsp;
<P>
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<!--NewPage-->
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.VerticalSplitTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
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{
if (location.href.indexOf('is-external=true') == -1) {
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
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&nbsp;<A HREF="VerticalSplitTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
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<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.VerticalSplitTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.VerticalSplitTransition
<P>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
org.newdawn.slick.state.transition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
</HEAD>
<BODY BGCOLOR="white">
<FONT size="+1" CLASS="FrameTitleFont">
<A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html" target="classFrame">org.newdawn.slick.state.transition</A></FONT>
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
<TR>
<TD NOWRAP><FONT size="+1" CLASS="FrameHeadingFont">
Interfaces</FONT>&nbsp;
<FONT CLASS="FrameItemFont">
<BR>
<A HREF="Transition.html" title="interface in org.newdawn.slick.state.transition" target="classFrame"><I>Transition</I></A></FONT></TD>
</TR>
</TABLE>
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
<TR>
<TD NOWRAP><FONT size="+1" CLASS="FrameHeadingFont">
Classes</FONT>&nbsp;
<FONT CLASS="FrameItemFont">
<BR>
<A HREF="BlobbyTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">BlobbyTransition</A>
<BR>
<A HREF="CombinedTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">CombinedTransition</A>
<BR>
<A HREF="CrossStateTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">CrossStateTransition</A>
<BR>
<A HREF="EmptyTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">EmptyTransition</A>
<BR>
<A HREF="FadeInTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">FadeInTransition</A>
<BR>
<A HREF="FadeOutTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">FadeOutTransition</A>
<BR>
<A HREF="HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">HorizontalSplitTransition</A>
<BR>
<A HREF="RotateTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">RotateTransition</A>
<BR>
<A HREF="SelectTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">SelectTransition</A>
<BR>
<A HREF="VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">VerticalSplitTransition</A></FONT></TD>
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org.newdawn.slick.state.transition (Slick - The 2D Library)
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Package org.newdawn.slick.state.transition
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></B></TD>
<TD>A transition between two game states</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A></B></TD>
<TD>A transition that causes the previous state to rotate and scale down into
the new state.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A></B></TD>
<TD>A transition thats built of a set of other transitions which are chained
together to build the overall effect.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A></B></TD>
<TD>A transition that will combine two states into one effect.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A></B></TD>
<TD>A transition that has no effect and instantly finishes.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A></B></TD>
<TD>A transition to fade in from a given colour</TD>
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<TD>A transition to fade out to a given colour</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A></B></TD>
<TD>Horitzonal split transition that causes the previous state to split horizontally
revealing the new state underneath.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A></B></TD>
<TD>A transition that causes the previous state to rotate and scale down into
the new state.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A></B></TD>
<TD>A transition that moves to the next as though it was selected by some background menu.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></B></TD>
<TD>Vertical split transition that causes the previous state to split vertically
revealing the new state underneath.</TD>
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org.newdawn.slick.state.transition Class Hierarchy (Slick - The 2D Library)
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Hierarchy For Package org.newdawn.slick.state.transition
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Class Hierarchy
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<UL>
<LI TYPE="circle">java.lang.Object<UL>
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition"><B>BlobbyTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition"><B>CombinedTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><B>CrossStateTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
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<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><B>RotateTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><B>SelectTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
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Interface Hierarchy
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<B>Uses of Package<br>org.newdawn.slick.state.transition</B></H2>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
<TD>Tests for the facilities provided by the library.&nbsp;</TD>
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