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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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@@ -496,7 +496,7 @@ object Terrarum : Screen {
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get() = Gdx.input.deltaY
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/** Delta converted as it it was a FPS */
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inline val updateRate: Double
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get() = 1.0 / Gdx.graphics.deltaTime
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get() = 1.0 / Gdx.graphics.rawDeltaTime
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/**
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* Usage:
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*
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