mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
minimap test: zoom and pan of the image
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@@ -21,6 +21,7 @@ import com.google.gson.JsonObject;
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import com.google.gson.JsonPrimitive;
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import net.torvald.dataclass.ArrayListMap;
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import net.torvald.getcpuname.GetCpuName;
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import net.torvald.terrarum.blockstats.MinimapComposer;
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import net.torvald.terrarum.controller.GdxControllerAdapter;
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import net.torvald.terrarum.controller.TerrarumController;
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import net.torvald.terrarum.controller.XinputControllerAdapter;
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@@ -523,6 +524,7 @@ public class AppLoader implements ApplicationListener {
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IngameRenderer.INSTANCE.dispose();
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PostProcessor.INSTANCE.dispose();
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MinimapComposer.INSTANCE.dispose();
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Terrarum.INSTANCE.dispose();
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@@ -21,7 +21,6 @@ import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -491,6 +490,10 @@ object Terrarum : Screen {
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get() = Gdx.input.x
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inline val mouseScreenY: Int
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get() = Gdx.input.y
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inline val mouseDeltaX: Int
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get() = Gdx.input.deltaX
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inline val mouseDeltaY: Int
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get() = Gdx.input.deltaY
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/** Delta converted as it it was a FPS */
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inline val updateRate: Double
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get() = 1.0 / Gdx.graphics.deltaTime
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50
src/net/torvald/terrarum/blockstats/MinimapComposer.kt
Normal file
50
src/net/torvald/terrarum/blockstats/MinimapComposer.kt
Normal file
@@ -0,0 +1,50 @@
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package net.torvald.terrarum.blockstats
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.gameworld.GameWorld
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object MinimapComposer {
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// strategy: mosaic the textures, maximum texture size is 4 096.
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private var world: GameWorld = GameWorld.makeNullWorld()
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fun setWorld(world: GameWorld) {
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try {
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if (this.world != world) {
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AppLoader.printdbg(this, "World change detected -- old world: ${this.world.hashCode()}, new world: ${world.hashCode()}")
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// TODO, also set totalWidth/Height
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}
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}
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catch (e: UninitializedPropertyAccessException) {
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// new init, do nothing
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}
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finally {
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this.world = world
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}
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}
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val tempTex = Array(4) { Texture(1,1,Pixmap.Format.RGBA8888) }
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// total size of the minimap. Remember: textures can be mosaic-ed to display full map.
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var totalWidth = 0
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var totalHeight = 0
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init {
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repeat(4) {
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tempTex[it] = Texture(Gdx.files.internal("./assets/testimage.png"))
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}
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totalWidth = tempTex[0].width * 2
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totalHeight = tempTex[0].height * 2
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}
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fun dispose() {
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// tempTex.forEach { it.dispose }
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// minimapPixmaps.forEach { it.dispose }
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}
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}
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@@ -9,6 +9,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.console.Authenticator
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import net.torvald.terrarum.gameactors.Actor
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@@ -273,6 +274,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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MegaRainGovernor // invoke MegaRain Governor
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MinimapComposer // invoke MinimapComposer
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@@ -1,10 +1,12 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.jme3.math.Vector2f
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Terrarum.gamepadLabelEast
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@@ -15,6 +17,7 @@ import net.torvald.terrarum.Terrarum.gamepadLabelRStick
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import net.torvald.terrarum.Terrarum.gamepadLabelRT
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import net.torvald.terrarum.Terrarum.gamepadLabelStart
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import net.torvald.terrarum.Terrarum.gamepadLabelWest
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.Ingame
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@@ -39,8 +42,6 @@ class UIInventoryFull(
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doNotWarnConstant: Boolean = false
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) : UICanvas(toggleKeyLiteral, toggleButtonLiteral, customPositioning, doNotWarnConstant) {
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// FIXME something's causing memory leak
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private val debugvals = false
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override var width: Int = Terrarum.WIDTH
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@@ -155,7 +156,7 @@ class UIInventoryFull(
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private val transitionalUpdateUIs = ArrayList<UIItem>()
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private val transitionalUpdateUIoriginalPosX = ArrayList<Int>()
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private fun addToTransitionalGroup(item: UIItem) {
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transitionalUpdateUIs.add(item)
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@@ -343,20 +344,105 @@ class UIInventoryFull(
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private val MINIMAP_WIDTH = 800f
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private val MINIMAP_HEIGHT = UIItemInventoryDynamicList.HEIGHT.toFloat()
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private val MINIMAP_SKYCOL = Color(0x88bbddff.toInt())
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private var minimapZoom = 1f
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private var minimapPanX = -MinimapComposer.totalWidth / 2f
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private var minimapPanY = -MinimapComposer.totalHeight / 2f
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private val MINIMAP_ZOOM_MIN = 0.25f
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private val MINIMAP_ZOOM_MAX = 8f
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private val minimapFBO = FrameBuffer(Pixmap.Format.RGBA8888, MINIMAP_WIDTH.toInt(), MINIMAP_HEIGHT.toInt(), false)
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private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
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private fun renderScreenMinimap(batch: SpriteBatch, camera: Camera) {
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blendNormal(batch)
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// update map panning
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if (currentScreen >= 2f - epsilon) {
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// if left click is down and cursor is in the map area
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if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) &&
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Terrarum.mouseScreenY in itemList.posY..itemList.posY + itemList.height) {
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minimapPanX += Terrarum.mouseDeltaX / minimapZoom
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minimapPanY += Terrarum.mouseDeltaY / minimapZoom
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}
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if (Gdx.input.isKeyPressed(Input.Keys.NUM_1)) {
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minimapZoom *= (1f / 1.02f)
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}
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if (Gdx.input.isKeyPressed(Input.Keys.NUM_2)) {
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minimapZoom *= 1.02f
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}
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if (Gdx.input.isKeyPressed(Input.Keys.NUM_3)) {
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minimapZoom = 1f
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minimapPanX = -MinimapComposer.totalWidth / 2f
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minimapPanY = -MinimapComposer.totalHeight / 2f
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}
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try {
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//minimapPanX = minimapPanX.coerceIn(-(MinimapComposer.totalWidth * minimapZoom) + MINIMAP_WIDTH, 0f) // un-comment this line to constain the panning over x-axis
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} catch (e: IllegalArgumentException) { }
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try {
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//minimapPanY = minimapPanY.coerceIn(-(MinimapComposer.totalHeight * minimapZoom) + MINIMAP_HEIGHT, 0f)
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} catch (e: IllegalArgumentException) { }
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minimapZoom = minimapZoom.coerceIn(MINIMAP_ZOOM_MIN, MINIMAP_ZOOM_MAX)
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// make image to roll over for x-axis. This is for the ROUNDWORLD implementation, feel free to remove below.
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}
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// render minimap
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batch.end()
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minimapFBO.inAction(minimapCamera, batch) {
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// whatever.
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val t = MinimapComposer.tempTex
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t.forEach { it.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat) }
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batch.inUse {
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// [ 1 0 0 ] [ s 0 0 ] [ s 0 0 ]
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// [ 0 1 0 ] x [ 0 s 0 ] = [ 0 s 0 ]
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// [ px py 1 ] [ w/2 h/2 1 ] [ tx ty 1 ]
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//
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// https://www.wolframalpha.com/input/?i=%7B%7B1,0,0%7D,%7B0,1,0%7D,%7Bp_x,p_y,1%7D%7D+*+%7B%7Bs,0,0%7D,%7B0,s,0%7D,%7Bw%2F2,h%2F2,1%7D%7D
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val halfWindow = Vector2f(0.5f * MINIMAP_WIDTH, 0.5f * MINIMAP_HEIGHT)
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val p = arrayOf(
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Vector2f(minimapPanX, minimapPanY).mult(minimapZoom).add(halfWindow),
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Vector2f(minimapPanX + t[0].width, minimapPanY).mult(minimapZoom).add(halfWindow),
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Vector2f(minimapPanX, minimapPanY + t[0].height).mult(minimapZoom).add(halfWindow),
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Vector2f(minimapPanX + t[0].width, minimapPanY + t[0].height).mult(minimapZoom).add(halfWindow)
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)
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// sky background
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batch.color = MINIMAP_SKYCOL
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batch.fillRect(0f, 0f, MINIMAP_WIDTH, MINIMAP_HEIGHT)
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// the actual image
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batch.color = Color.WHITE
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repeat(4) {
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batch.draw(t[it], p[it].x, p[it].y + t[it].height * minimapZoom, t[it].width * minimapZoom, -t[it].height * minimapZoom)
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}
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}
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}
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batch.begin()
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//Terrarum.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", 10f, 10f)
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batch.projectionMatrix = camera.combined
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// 1px stroke
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batch.color = Color.WHITE
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batch.fillRect(-1 + minimapScrOffX + (Terrarum.WIDTH - MINIMAP_WIDTH) / 2, -1 + itemList.posY.toFloat(), 2 + MINIMAP_WIDTH, 2 + MINIMAP_HEIGHT)
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// sky background
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batch.color = MINIMAP_SKYCOL
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batch.fillRect(minimapScrOffX + (Terrarum.WIDTH - MINIMAP_WIDTH) / 2, itemList.posY.toFloat(), MINIMAP_WIDTH, MINIMAP_HEIGHT)
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// control hints
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, minimapControlHelp, offsetX + minimapScrOffX, yEnd - 20)
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// the minimap
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batch.draw(minimapFBO.colorBufferTexture, minimapScrOffX + (Terrarum.WIDTH - MINIMAP_WIDTH) / 2, itemList.posY.toFloat())
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}
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private fun renderScreenGamemenu(batch: SpriteBatch, camera: Camera) {
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@@ -507,6 +593,6 @@ class UIInventoryFull(
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override fun scrolled(amount: Int): Boolean {
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return super.scrolled(amount)
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}
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}
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}
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