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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
more clouds
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@@ -2,10 +2,15 @@
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"skyboxGradColourMap": "generic_skybox.tga",
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"daylightClut": "clut_daylight.tga",
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"classification": "generic",
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"cloudGamma": [0.44, 2.0],
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"clouds": {
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"normal": {
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"filename": "cloud_normal.png",
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"tw": 1024, "th": 512
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},
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"large": {
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"filename": "cloud_large.png",
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"tw": 2048, "th": 1024
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}
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}
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}
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BIN
assets/mods/basegame/weathers/cloud_large.kra
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assets/mods/basegame/weathers/cloud_large.kra
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assets/mods/basegame/weathers/cloud_large.png
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assets/mods/basegame/weathers/cloud_large.png
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@@ -67,7 +67,7 @@ basegame
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// Commit counts up to the Release 0.3.1: 2278
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// Commit counts up to the Release 0.3.2: 2732
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const val VERSION_TAG: String = "test001"
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const val VERSION_TAG: String = "test002"
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//////////////////////////////////////////////////////////
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// CONFIGURATION FOR TILE MAKER //
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@@ -16,6 +16,7 @@ data class BaseModularWeather(
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var skyboxGradColourMap: GdxColorMap, // row 0: skybox grad top, row 1: skybox grad bottom, row 2: sunlight (RGBA)
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val daylightClut: GdxColorMap,
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val classification: String,
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val cloudGamma: FloatArray,
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var clouds: HashMap<String, TextureRegionPack>,
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val mixFrom: String? = null,
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val mixPercentage: Double? = null
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@@ -76,6 +76,9 @@ internal object WeatherMixer : RNGConsumer {
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private var astrumOffX = 0f
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private var astrumOffY = 0f
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private var cloudGamma1 = 0.5f
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private var cloudGamma2 = 2f
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private val moonlightMax = Cvec(0.23f, 0.24f, 0.25f, 0.21f) // actual moonlight is around ~4100K but our mesopic vision makes it appear blueish (wikipedia: Purkinje effect)
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override fun loadFromSave(s0: Long, s1: Long) {
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@@ -134,6 +137,7 @@ internal object WeatherMixer : RNGConsumer {
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GdxColorMap(1, 3, Color(0x55aaffff), Color(0xaaffffff.toInt()), Color.WHITE),
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GdxColorMap(2, 2, Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE),
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"default",
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floatArrayOf(1f, 1f),
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HashMap()
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)
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@@ -150,6 +154,10 @@ internal object WeatherMixer : RNGConsumer {
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// currentWeather = weatherList[WEATHER_GENERIC]!![0] // force set weather
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// update clouds
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cloudGamma1 = currentWeather.cloudGamma[0]
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cloudGamma2 = currentWeather.cloudGamma[1]
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if (!globalLightOverridden) {
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world.globalLight = WeatherMixer.globalLightNow
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@@ -178,9 +186,10 @@ internal object WeatherMixer : RNGConsumer {
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} // TODO add cloud-only colour strip on the CLUT
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batch.shader = shaderClouds
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batch.inUse {
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currentWeather.clouds["normal"]?.get(0, 0)?.let {
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batch.draw(it, 0f, -150f)
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}
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batch.shader.setUniformf("inverseGamma", cloudGamma1, cloudGamma2)
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currentWeather.clouds["large"]?.get(0, 0)?.let { batch.draw(it, -400f - INGAME.WORLD_UPDATE_TIMER * 0.06f, -600f) }
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currentWeather.clouds["normal"]?.get(0, 1)?.let { batch.draw(it, 600f - INGAME.WORLD_UPDATE_TIMER * 0.09f, -300f) }
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currentWeather.clouds["normal"]?.get(0, 0)?.let { batch.draw(it, 200f - INGAME.WORLD_UPDATE_TIMER * 0.13f, -150f) }
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}
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@@ -393,6 +402,8 @@ internal object WeatherMixer : RNGConsumer {
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val classification = JSON.getString("classification")
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val cloudGamma = JSON["cloudGamma"].asFloatArray()
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val cloudsMap = HashMap<String, TextureRegionPack>()
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val clouds = JSON["clouds"]
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clouds.forEachSiblings { name, json ->
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@@ -415,7 +426,8 @@ internal object WeatherMixer : RNGConsumer {
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skyboxGradColourMap = skybox,
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daylightClut = daylight,
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classification = classification,
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clouds = cloudsMap
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cloudGamma = cloudGamma,
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clouds = cloudsMap,
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)
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}
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@@ -14,7 +14,7 @@ out vec4 fragColor;
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const vec2 boolean = vec2(0.0, 1.0);
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uniform vec2 inverseGamma = vec2(0.5, 2.0); // vec2(inverse gamma RGB, inverse gamma RGA)
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uniform vec2 inverseGamma = vec2(10, 2.0); // vec2(inverse gamma RGB, inverse gamma RGA)
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void main() {
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vec4 inCol = v_color * texture(u_texture, v_texCoords);
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