control for using fixture changed to right click

This commit is contained in:
minjaesong
2022-08-26 18:26:13 +09:00
parent 6bea80090d
commit d6ce5c791e
2 changed files with 42 additions and 37 deletions

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Color
import net.torvald.gdx.graphics.Cvec
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
@@ -272,9 +271,9 @@ open class FixtureSwingingDoorBase : FixtureBase, Luminous {
// if (doorCloseQueued) Color.YELLOW
// else if (doorStateTimer > doorHoldLength[doorState]!!) Color.LIME
// else Color.CORAL
this.sprite?.colourFilter = if (mouseOnLeftSide()) Color.CORAL
else if (mouseOnRightSide()) Color.LIME
else Color.WHITE
// this.sprite?.colourFilter = if (mouseOnLeftSide()) Color.CORAL
// else if (mouseOnRightSide()) Color.LIME
// else Color.WHITE
if (!flagDespawn && worldBlockPos != null) {