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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 22:01:52 +09:00
"Continue" button on the titlescreen is working
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@@ -30,6 +30,7 @@ import net.torvald.terrarum.langpack.Lang;
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import net.torvald.terrarum.modulebasegame.IngameRenderer;
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import net.torvald.terrarum.modulebasegame.TerrarumIngame;
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory;
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import net.torvald.terrarum.tvda.VirtualDisk;
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import net.torvald.terrarum.utils.JsonFetcher;
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import net.torvald.terrarum.utils.JsonWriter;
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
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@@ -41,8 +42,7 @@ import java.io.File;
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import java.io.IOException;
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import java.util.*;
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import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend;
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import static net.torvald.terrarum.TerrarumKt.printStackTrace;
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import static net.torvald.terrarum.TerrarumKt.*;
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/**
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* The framework's Application Loader
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@@ -191,6 +191,16 @@ public class App implements ApplicationListener {
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public static float gamepadDeadzone = 0.2f;
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/**
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* Sorted by the lastplaytime, in reverse order (index 0 is the most recent game played)
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*/
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public static ArrayList<VirtualDisk> savegames = new ArrayList<>();
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public static void updateListOfSavegames() {
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AppUpdateListOfSavegames();
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}
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/**
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* For the events depends on rendering frame (e.g. flicker on post-hit invincibility)
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*/
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@@ -285,6 +295,7 @@ public class App implements ApplicationListener {
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getDefaultDirectory();
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createDirs();
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readConfigJson();
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updateListOfSavegames();
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setGamepadButtonLabels();
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@@ -461,7 +472,7 @@ public class App implements ApplicationListener {
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fontGame = new GameFontBase(FONT_DIR, false, true,
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false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 64, false
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false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 90, false
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);
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Lang.invoke();
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