mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 05:41:51 +09:00
noticelet to show items just picked up
This commit is contained in:
@@ -17,6 +17,7 @@ import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.modulebasegame.ui.Noticelet
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import net.torvald.terrarum.modulebasegame.ui.Notification
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import net.torvald.terrarum.modulebasegame.ui.UITooltip
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import net.torvald.terrarum.realestate.LandUtil
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@@ -86,6 +87,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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/** For in-world text overlays? e.g. cursor on the ore block and tooltip will say "Malachite" or something */
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open var uiTooltip: UITooltip = UITooltip()
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open var notifier: Notification = Notification()
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open var noticelet: Noticelet = Noticelet()
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val deltaTeeBenchmarks = CircularArray<Float>(App.getConfigInt("debug_deltat_benchmark_sample_sizes"), true)
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@@ -97,6 +99,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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(Toolkit.drawWidth - notifier.width) / 2,
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App.scr.height - notifier.height - App.scr.tvSafeGraphicsHeight
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)
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noticelet.setPosition(0, 0)
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printdbg(this, "New ingame instance ${this.hashCode()}, called from")
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printStackTrace(this)
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@@ -559,6 +562,10 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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fun onConfigChange() {
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}
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fun sendItemPickupNoticelet(itemID: ItemID, itemCount: Long) {
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noticelet.sendNotification(itemID, itemCount)
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}
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open val musicGovernor: MusicGovernor = MusicGovernor()
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}
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@@ -149,9 +149,7 @@ object WorldSimulator {
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val pickupDistSqr = w*w + h*h// TODO refer to the actorValue
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// println("${result.distance}\pickupDistSqr")
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if (result.distance < pickupDistSqr) {
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droppedItem.flagDespawn = true
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(actor as Pocketed).inventory.add(droppedItem.itemID, droppedItem.itemCount)
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ItemCodex[droppedItem.itemID]!!.effectOnPickup(actor)
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droppedItem.onItemPickup(actor)
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break
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}
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}
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@@ -657,6 +657,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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// these need to appear on top of any others
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uiContainer.add(noticelet)
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uiContainer.add(notifier)
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App.setDebugTime("Ingame.UpdateCounter", 0)
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@@ -1615,6 +1616,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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(Toolkit.drawWidth - notifier.width) / 2,
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App.scr.height - notifier.height - App.scr.tvSafeGraphicsHeight
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)
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noticelet.setPosition(0, 0)
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uiQuickBar.setPosition((drawWidth - uiQuickBar.width) / 2, App.scr.tvSafeGraphicsHeight)
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// inventory
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@@ -8,6 +8,7 @@ import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.gameactors.*
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@@ -157,4 +158,11 @@ open class DroppedItem : ActorWithBody {
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}
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}
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}
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fun onItemPickup(actor: ActorWithBody) {
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flagDespawn = true
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(actor as Pocketed).inventory.add(itemID, itemCount)
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Terrarum.ingame!!.sendItemPickupNoticelet(itemID, itemCount)
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ItemCodex[itemID]!!.effectOnPickup(actor)
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}
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}
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122
src/net/torvald/terrarum/modulebasegame/ui/Noticelet.kt
Normal file
122
src/net/torvald/terrarum/modulebasegame/ui/Noticelet.kt
Normal file
@@ -0,0 +1,122 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.utils.Queue
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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/**
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* Smaller notification for item pickup notice
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*
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* Created by minjaesong on 2024-01-22.
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*/
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class Noticelet : UICanvas() {
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data class Notice(
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var timeAddedMS: Long,
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val item: ItemID,
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var amount: Long,
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var akku: Float = 0f
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)
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private var fontCol: Color = Color.WHITE // assuming alpha of 1.0
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override var openCloseTime: Second = Notification.OPEN_CLOSE_TIME
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private val visibleTime = 5f
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private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
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override var width: Int = 500
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override var height: Int = 0
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internal val messageQueue = ArrayList<Notice>()
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private val timeGaugeCol = Color(0x707070ff)
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init {
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handler.alwaysUpdate = true
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setAsAlwaysVisible()
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}
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override fun updateUI(delta: Float) {
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// update timer and animation
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messageQueue.forEach {
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it.akku += delta
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if (it.akku > despawnTime) toDelete.add(it)
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}
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toDelete.forEach {
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messageQueue.remove(it)
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}
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toDelete.clear()
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}
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private val h = 24f
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private val gap = 8f
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private val toDelete = ArrayList<Notice>()
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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val px = Toolkit.drawWidthf
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val py = App.scr.halfhf + 100f
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messageQueue.forEachIndexed { index, notice ->
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drawNoticelet(batch, px, py + (h + gap) * index, notice)
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}
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}
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override fun dispose() {
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}
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private val despawnTime = openCloseTime + visibleTime + openCloseTime
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/**
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* @param x center point
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* @param y up point
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*/
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private fun drawNoticelet(batch: SpriteBatch, x: Float, y: Float, notice: Notice) {
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val prop = ItemCodex[notice.item]!!
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val str = "${prop.name} (${notice.amount})"
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val strLen = App.fontGame.getWidth(str)
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val icon = ItemCodex.getItemImage(notice.item) ?: CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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val width = 4f + icon.regionWidth + 4 + strLen + 4
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val dx = ((x - width) / 2).floorToFloat()
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val dy = y
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val opacity = if (notice.akku < openCloseTime)
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notice.akku / openCloseTime
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else if (notice.akku < openCloseTime + visibleTime)
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1f
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else
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1f - (notice.akku - visibleTime - openCloseTime) / openCloseTime
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Toolkit.drawBaloon(batch, dx, dy + 2, width, h - 4, opacity.coerceIn(0f, 1f))
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batch.draw(icon, dx + 4f, dy + ((h - icon.regionHeight) / 2).floorToFloat())
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App.fontGame.draw(batch, str, dx + 4f + icon.regionWidth + 4, dy)
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}
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fun sendNotification(item: ItemID, amount: Long) {
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// printdbg(this, "Picked up $item ($amount)")
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messageQueue.find { it.item == item }.let {
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if (it != null) {
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it.timeAddedMS = System.currentTimeMillis()
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it.amount += amount
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it.akku = openCloseTime
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}
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else {
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messageQueue.add(Notice(System.currentTimeMillis(), item, amount))
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}
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}
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}
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}
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