mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 14:51:51 +09:00
wooden pickaxe adjustments
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@@ -650,7 +650,7 @@ open class GameWorld(
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//println("[GameWorld] accumulated damage: ${terrainDamages[addr]}")
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// remove tile from the world
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if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
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if ((terrainDamages[addr] ?: 0f) >= BlockCodex[getTileFromTerrain(x, y)].strength) {
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val tileBroke = getTileFromTerrain(x, y)
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setTileTerrain(x, y, Block.AIR, false)
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terrainDamages.remove(addr)
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@@ -14,7 +14,7 @@ object PlayerBuilder {
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val world = (Terrarum.ingame!! as TerrarumIngame).world
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val p: Actor = IngamePlayer("lol", "lol_glow", world.worldTime.TIME_T)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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// attach sprite
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@@ -17,7 +17,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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val p: HumanoidNPC = HumanoidNPC(
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NullAI(),
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-589141658L) // random value thrown
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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@@ -35,7 +35,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
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/**
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* fixed value, or 'base value', from creature strength of Dwarf Fortress.
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* Human race uses 1000. (see CreatureHuman.json)
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* Human race uses 1000. (see CreaturePlayer.json)
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*/
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p.actorValue[AVKey.STRENGTH] = 1414 // this is test character, after all.
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p.actorValue[AVKey.ENCUMBRANCE] = 1000
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@@ -14,7 +14,7 @@ object PlayerBuilderTestSubject1 {
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ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
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-589141658L // random value thrown
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)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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@@ -241,4 +241,31 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2023-10-12.
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*/
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class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("PICK")
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originalName = "ITEM_PICK_WOOD"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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@@ -197,6 +197,33 @@ class SledgehammerSteel(originalID: ItemID) : GameItem(originalID) {
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originalName = "ITEM_SLEDGEHAMMER_STEEL"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (SledgehammerCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = SledgehammerCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2023-10-12.
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*/
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class SledgehammerWood(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,4)
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("SLEDGEHAMMER")
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originalName = "ITEM_WOODEN_MALLET"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (SledgehammerCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = SledgehammerCore.endPrimaryUse(actor, delta, this)
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