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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
wooden pickaxe adjustments
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@@ -14,7 +14,7 @@ object PlayerBuilder {
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val world = (Terrarum.ingame!! as TerrarumIngame).world
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val p: Actor = IngamePlayer("lol", "lol_glow", world.worldTime.TIME_T)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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// attach sprite
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@@ -17,7 +17,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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val p: HumanoidNPC = HumanoidNPC(
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NullAI(),
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-589141658L) // random value thrown
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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@@ -35,7 +35,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
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/**
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* fixed value, or 'base value', from creature strength of Dwarf Fortress.
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* Human race uses 1000. (see CreatureHuman.json)
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* Human race uses 1000. (see CreaturePlayer.json)
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*/
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p.actorValue[AVKey.STRENGTH] = 1414 // this is test character, after all.
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p.actorValue[AVKey.ENCUMBRANCE] = 1000
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@@ -14,7 +14,7 @@ object PlayerBuilderTestSubject1 {
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ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
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-589141658L // random value thrown
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)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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