wooden pickaxe adjustments

This commit is contained in:
minjaesong
2023-10-12 19:54:16 +09:00
parent 58fa1dd56c
commit d8abec381b
11 changed files with 98 additions and 10 deletions

View File

@@ -14,7 +14,7 @@ object PlayerBuilder {
val world = (Terrarum.ingame!! as TerrarumIngame).world
val p: Actor = IngamePlayer("lol", "lol_glow", world.worldTime.TIME_T)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
// attach sprite

View File

@@ -17,7 +17,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
val p: HumanoidNPC = HumanoidNPC(
NullAI(),
-589141658L) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0

View File

@@ -35,7 +35,7 @@ object PlayerBuilderSigrid {
p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
/**
* fixed value, or 'base value', from creature strength of Dwarf Fortress.
* Human race uses 1000. (see CreatureHuman.json)
* Human race uses 1000. (see CreaturePlayer.json)
*/
p.actorValue[AVKey.STRENGTH] = 1414 // this is test character, after all.
p.actorValue[AVKey.ENCUMBRANCE] = 1000

View File

@@ -14,7 +14,7 @@ object PlayerBuilderTestSubject1 {
ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
-589141658L // random value thrown
)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0