wooden pickaxe adjustments

This commit is contained in:
minjaesong
2023-10-12 19:54:16 +09:00
parent 58fa1dd56c
commit d8abec381b
11 changed files with 98 additions and 10 deletions

View File

@@ -241,4 +241,31 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}
/**
* Created by minjaesong on 2023-10-12.
*/
class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val isDynamic = true
override val materialId = "WOOD"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_WOOD"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}