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https://github.com/curioustorvald/Terrarum.git
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wooden pickaxe adjustments
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@@ -241,4 +241,31 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2023-10-12.
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*/
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class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("PICK")
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originalName = "ITEM_PICK_WOOD"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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